/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __GLW_LINUX_H__ #define __GLW_LINUX_H__ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif void HandleEvents( void ); //#define USE_JOYSTICK typedef struct { FILE *log_fp; qboolean isFullscreen; glconfig_t *config; // feedback to renderer module int desktop_width; int desktop_height; int window_width; int window_height; int monitorCount; } glwstate_t; extern SDL_Window *SDL_window; extern glwstate_t glw_state; extern cvar_t *in_nograb; void IN_Init( void ); void IN_Shutdown( void ); // signals.c void InitSig( void ); #endif