/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** WIN_GAMMA.C */ #include "../renderer/tr_local.h" #include "../qcommon/qcommon.h" #include "glw_win.h" #include "win_local.h" static unsigned short s_oldHardwareGamma[3][256]; static BOOL IsCurrentSessionRemoteable( void ) { BOOL fIsRemoteable = FALSE; if ( GetSystemMetrics( SM_REMOTESESSION ) ) { fIsRemoteable = TRUE; } else { #define TERMINAL_SERVER_KEY TEXT( "SYSTEM\\CurrentControlSet\\Control\\Terminal Server\\" ) #define GLASS_SESSION_ID TEXT( "GlassSessionId" ) HKEY hRegKey = NULL; LONG lResult; lResult = RegOpenKeyEx( HKEY_LOCAL_MACHINE, TERMINAL_SERVER_KEY, 0, KEY_READ, &hRegKey ); if ( lResult == ERROR_SUCCESS ) { DWORD dwGlassSessionId; DWORD cbGlassSessionId = sizeof(dwGlassSessionId); DWORD dwType; lResult = RegQueryValueEx( hRegKey, GLASS_SESSION_ID, NULL, &dwType, (BYTE*)&dwGlassSessionId, &cbGlassSessionId ); if ( lResult == ERROR_SUCCESS ) { DWORD dwCurrentSessionId; if ( ProcessIdToSessionId( GetCurrentProcessId(), &dwCurrentSessionId ) ) { fIsRemoteable = ( dwCurrentSessionId != dwGlassSessionId ); } } } if ( hRegKey ) { RegCloseKey( hRegKey ); } } return fIsRemoteable; } /* ** GLW_InitGamma ** ** Determines if the underlying hardware supports the Win32 gamma correction API. */ void GLimp_InitGamma( glconfig_t *config ) { HDC hDC; config->deviceSupportsGamma = qfalse; if ( IsCurrentSessionRemoteable() ) { glw_state.deviceSupportsGamma = qfalse; return; // no hardware gamma control via RDP } if ( glw_state.displayName[0] ) { hDC = CreateDC( TEXT( "DISPLAY" ), glw_state.displayName, NULL, NULL ); config->deviceSupportsGamma = ( GetDeviceGammaRamp( hDC, s_oldHardwareGamma ) == FALSE ) ? qfalse : qtrue; if ( config->deviceSupportsGamma ) { // do test setup if ( SetDeviceGammaRamp( hDC, s_oldHardwareGamma ) == FALSE ) { config->deviceSupportsGamma = qfalse; } } DeleteDC( hDC ); } else { hDC = GetDC( GetDesktopWindow() ); config->deviceSupportsGamma = ( GetDeviceGammaRamp( hDC, s_oldHardwareGamma ) == FALSE ) ? qfalse : qtrue; if ( config->deviceSupportsGamma ) { if ( SetDeviceGammaRamp( hDC, s_oldHardwareGamma ) == FALSE ) { config->deviceSupportsGamma = qfalse; } } ReleaseDC( GetDesktopWindow(), hDC ); } if ( config->deviceSupportsGamma ) { // // do a sanity check on the gamma values // if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) || ( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) || ( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) ) { config->deviceSupportsGamma = qfalse; Com_Printf( S_COLOR_YELLOW "WARNING: device has broken gamma support\n" ); } // // make sure that we didn't have a prior crash in the game, and if so we need to // restore the gamma values to at least a linear value // if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) ) { int g; Com_Printf( S_COLOR_YELLOW "WARNING: suspicious gamma tables, using linear ramp for restoration\n" ); for ( g = 0; g < 256; g++ ) { s_oldHardwareGamma[0][g] = g << 8; s_oldHardwareGamma[1][g] = g << 8; s_oldHardwareGamma[2][g] = g << 8; } } } // if ( config->deviceSupportsGamma ) glw_state.deviceSupportsGamma = config->deviceSupportsGamma; } /* void mapGammaMax( void ) { int i, j; unsigned short table[3][256]; // try to figure out what win2k will let us get away with setting for ( i = 0 ; i < 256 ; i++ ) { if ( i >= 128 ) { table[0][i] = table[1][i] = table[2][i] = 0xffff; } else { table[0][i] = table[1][i] = table[2][i] = i<<9; } } for ( i = 0 ; i < 128 ; i++ ) { for ( j = i*2 ; j < 255 ; j++ ) { table[0][i] = table[1][i] = table[2][i] = j<<8; if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) { break; } } table[0][i] = table[1][i] = table[2][i] = i<<9; Com_Printf( "index %i max: %i\n", i, j-1 ); } } */ /* ** GLimp_SetGamma ** ** This routine should only be called if glConfig.deviceSupportsGamma is TRUE */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { unsigned short table[3][256]; int i, j; BOOL ret; HDC hDC; if ( /*!glw_state.hDC* ||*/ !gw_active ) return; //mapGammaMax(); for ( i = 0; i < 256; i++ ) { table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; } // Win2K and newer put this odd restriction on gamma ramps... Com_DPrintf( "performing gamma clamp.\n" ); for ( j = 0 ; j < 3 ; j++ ) { for ( i = 0 ; i < 128 ; i++ ) { if ( table[j][i] > ( (128+i) << 8 ) ) { table[j][i] = (128+i) << 8; } } if ( table[j][127] > 254<<8 ) { table[j][127] = 254<<8; } } // enforce constantly increasing for ( j = 0 ; j < 3 ; j++ ) { for ( i = 1 ; i < 256 ; i++ ) { if ( table[j][i] < table[j][i-1] ) { table[j][i] = table[j][i-1]; } } } if ( glw_state.displayName[0] ) { hDC = CreateDC( TEXT( "DISPLAY" ), glw_state.displayName, NULL, NULL ); ret = SetDeviceGammaRamp( hDC, table ); DeleteDC( hDC ); } else { hDC = GetDC( GetDesktopWindow() ); ret = SetDeviceGammaRamp( hDC, table ); ReleaseDC( GetDesktopWindow(), hDC ); } if ( !ret ) { Com_Printf( S_COLOR_YELLOW "SetDeviceGammaRamp failed.\n" ); } else { glw_state.gammaSet = qtrue; } } /* ** GLW_RestoreGamma */ void GLW_RestoreGamma( void ) { HDC hDC; BOOL ret; if ( !glw_state.gammaSet ) { return; } if ( !glw_state.deviceSupportsGamma ) { return; } if ( glw_state.displayName[0] ) { hDC = CreateDC( TEXT( "DISPLAY" ), glw_state.displayName, NULL, NULL ); ret = SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); DeleteDC( hDC); } else { hDC = GetDC( GetDesktopWindow() ); ret = SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); ReleaseDC( GetDesktopWindow(), hDC ); } if ( ret ) { glw_state.gammaSet = qfalse; } }