/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: l_log.h * * desc: log file * * $Archive: /source/code/botlib/l_log.h $ * *****************************************************************************/ //open a log file void Log_Open( const char *filename ); //close log file if present void Log_Shutdown(void); //write to the current opened log file void QDECL Log_Write(char *fmt, ...) __attribute__ ((format (printf, 1, 2))); #if 0 //write to the current opened log file with a time stamp void QDECL Log_WriteTimeStamped(char *fmt, ...) __attribute__ ((format (printf, 1, 2))); #endif //returns a pointer to the log file FILE *Log_FilePointer(void); //flush log file void Log_Flush(void);