/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "../client/client.h" #include "sdl_glw.h" static Uint16 r[256]; static Uint16 g[256]; static Uint16 b[256]; void GLimp_InitGamma( glconfig_t *config ) { config->deviceSupportsGamma = qfalse; if ( SDL_GetWindowGammaRamp( SDL_window, r, g, b ) == 0 ) { config->deviceSupportsGamma = SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0 ? qtrue : qfalse; } } /* ================= GLimp_SetGamma ================= */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { Uint16 table[3][256]; int i, j; for ( i = 0; i < 256; i++ ) { table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i]; table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i]; table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i]; } #ifdef _WIN32 #include // Win2K and newer put this odd restriction on gamma ramps... { //OSVERSIONINFO vinfo; //vinfo.dwOSVersionInfoSize = sizeof( vinfo ); //GetVersionEx( &vinfo ); //if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) { qboolean clamped = qfalse; for( j = 0 ; j < 3 ; j++ ) { for( i = 0 ; i < 128 ; i++ ) { if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) ) { table[ j ][ i ] = ( 128 + i ) << 8; clamped = qtrue; } } if( table[ j ] [127 ] > 254 << 8 ) { table[ j ][ 127 ] = 254 << 8; clamped = qtrue; } } if ( clamped ) { Com_DPrintf( "performing gamma clamp.\n" ); } } } #endif // enforce constantly increasing for ( j = 0; j < 3; j++ ) { for (i = 1; i < 256; i++) { if (table[j][i] < table[j][i-1]) table[j][i] = table[j][i-1]; } } if ( SDL_SetWindowGammaRamp( SDL_window, table[0], table[1], table[2] ) < 0 ) { Com_DPrintf( "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() ); } } /* ** GLW_RestoreGamma */ void GLW_RestoreGamma( void ) { // automatically handled by SDL? }