rallyunlimited-engine/code/botlib/l_log.h

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2024-02-02 16:46:17 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_log.h
*
* desc: log file
*
* $Archive: /source/code/botlib/l_log.h $
*
*****************************************************************************/
//open a log file
void Log_Open( const char *filename );
//close log file if present
void Log_Shutdown(void);
//write to the current opened log file
void QDECL Log_Write(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
#if 0
//write to the current opened log file with a time stamp
void QDECL Log_WriteTimeStamped(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
#endif
//returns a pointer to the log file
FILE *Log_FilePointer(void);
//flush log file
void Log_Flush(void);