mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
2296 lines
57 KiB
C
2296 lines
57 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "g_local.h"
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level_locals_t level;
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typedef struct {
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vmCvar_t *vmCvar;
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char *cvarName;
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char *defaultString;
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int cvarFlags;
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int modificationCount; // for tracking changes
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qboolean trackChange; // track this variable, and announce if changed
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qboolean teamShader; // track and if changed, update shader state
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} cvarTable_t;
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gentity_t g_entities[MAX_GENTITIES];
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gclient_t g_clients[MAX_CLIENTS];
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vmCvar_t g_gametype;
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vmCvar_t g_dmflags;
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vmCvar_t g_fraglimit;
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// STONELANCE
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vmCvar_t g_laplimit;
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// END
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vmCvar_t g_timelimit;
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vmCvar_t g_capturelimit;
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vmCvar_t g_friendlyFire;
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vmCvar_t g_password;
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vmCvar_t g_needpass;
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vmCvar_t g_maxclients;
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vmCvar_t g_maxGameClients;
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vmCvar_t g_dedicated;
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vmCvar_t g_speed;
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vmCvar_t g_gravity;
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vmCvar_t g_cheats;
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vmCvar_t g_knockback;
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vmCvar_t g_quadfactor;
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vmCvar_t g_forcerespawn;
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vmCvar_t g_inactivity;
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vmCvar_t g_debugMove;
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vmCvar_t g_debugDamage;
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vmCvar_t g_debugAlloc;
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vmCvar_t g_weaponRespawn;
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vmCvar_t g_weaponTeamRespawn;
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vmCvar_t g_motd;
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vmCvar_t g_synchronousClients;
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vmCvar_t g_warmup;
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vmCvar_t g_doWarmup;
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vmCvar_t g_restarted;
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vmCvar_t g_logfile;
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vmCvar_t g_logfileSync;
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vmCvar_t g_blood;
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vmCvar_t g_podiumDist;
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vmCvar_t g_podiumDrop;
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vmCvar_t g_allowVote;
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vmCvar_t g_teamAutoJoin;
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vmCvar_t g_teamForceBalance;
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vmCvar_t g_banIPs;
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vmCvar_t g_filterBan;
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vmCvar_t g_smoothClients;
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vmCvar_t pmove_fixed;
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vmCvar_t pmove_msec;
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vmCvar_t g_rankings;
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vmCvar_t g_listEntity;
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vmCvar_t g_localTeamPref;
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#ifdef MISSIONPACK
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vmCvar_t g_obeliskHealth;
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vmCvar_t g_obeliskRegenPeriod;
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vmCvar_t g_obeliskRegenAmount;
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vmCvar_t g_obeliskRespawnDelay;
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vmCvar_t g_cubeTimeout;
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vmCvar_t g_redteam;
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vmCvar_t g_blueteam;
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vmCvar_t g_singlePlayer;
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vmCvar_t g_enableDust;
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vmCvar_t g_enableBreath;
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vmCvar_t g_proxMineTimeout;
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#endif
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// STONELANCE
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vmCvar_t g_forceEngineStart;
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vmCvar_t g_finishRaceDelay;
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vmCvar_t g_trackReversed;
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vmCvar_t g_trackLength;
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vmCvar_t g_developer;
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vmCvar_t g_damageScale;
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vmCvar_t g_humanplayers;
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// car variables
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vmCvar_t car_spring;
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vmCvar_t car_shock_up;
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vmCvar_t car_shock_down;
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vmCvar_t car_swaybar;
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vmCvar_t car_wheel;
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vmCvar_t car_wheel_damp;
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vmCvar_t car_frontweight_dist;
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vmCvar_t car_IT_xScale;
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vmCvar_t car_IT_yScale;
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vmCvar_t car_IT_zScale;
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vmCvar_t car_body_elasticity;
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vmCvar_t car_air_cof;
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vmCvar_t car_air_frac_to_df;
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vmCvar_t car_friction_scale;
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// END
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// bk001129 - made static to avoid aliasing
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static cvarTable_t gameCvarTable[] = {
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// don't override the cheat state set by the system
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{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
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// noset vars
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{ NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ NULL, "gamedate", PRODUCT_DATE , CVAR_ROM, 0, qfalse },
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{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
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// latched vars
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// STONELANCE - change default
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// { &g_gametype, "g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qfalse },
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{ &g_gametype, "g_gametype", "1", CVAR_SERVERINFO | CVAR_LATCH, 0, qfalse },
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// END
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{ &g_maxclients, "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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{ &g_maxGameClients, "g_maxGameClients", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE, 0, qfalse },
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// change anytime vars
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{ &g_dmflags, "dmflags", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
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{ &g_fraglimit, "fraglimit", "20", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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// STONELANCE
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{ &g_laplimit, "laplimit", "5", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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// END
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{ &g_timelimit, "timelimit", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_capturelimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART, 0, qtrue },
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{ &g_synchronousClients, "g_synchronousClients", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_friendlyFire, "g_friendlyFire", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_teamAutoJoin, "g_teamAutoJoin", "0", CVAR_ARCHIVE },
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{ &g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE },
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{ &g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue },
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{ &g_doWarmup, "g_doWarmup", "0", CVAR_ARCHIVE, 0, qtrue },
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{ &g_logfile, "g_log", "games.log", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logfileSync, "g_logsync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
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{ &g_banIPs, "g_banIPs", "", CVAR_ARCHIVE, 0, qfalse },
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{ &g_filterBan, "g_filterBan", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_needpass, "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
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{ &g_dedicated, "dedicated", "0", 0, 0, qfalse },
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{ &g_speed, "g_speed", "320", 0, 0, qtrue },
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// STONELANCE
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// { &g_gravity, "g_gravity", "800", 0, 0, qtrue },
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{ &g_gravity, "g_gravity", "1100", 0, 0, qtrue },
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// END
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{ &g_knockback, "g_knockback", "1000", 0, 0, qtrue },
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{ &g_quadfactor, "g_quadfactor", "3", 0, 0, qtrue },
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{ &g_weaponRespawn, "g_weaponrespawn", "5", 0, 0, qtrue },
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{ &g_weaponTeamRespawn, "g_weaponTeamRespawn", "30", 0, 0, qtrue },
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{ &g_forcerespawn, "g_forcerespawn", "20", 0, 0, qtrue },
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{ &g_inactivity, "g_inactivity", "0", 0, 0, qtrue },
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{ &g_debugMove, "g_debugMove", "0", 0, 0, qfalse },
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{ &g_debugDamage, "g_debugDamage", "0", 0, 0, qfalse },
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{ &g_debugAlloc, "g_debugAlloc", "0", 0, 0, qfalse },
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{ &g_motd, "g_motd", "", 0, 0, qfalse },
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{ &g_blood, "com_blood", "1", 0, 0, qfalse },
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{ &g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse },
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{ &g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse },
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{ &g_allowVote, "g_allowVote", "1", CVAR_ARCHIVE, 0, qfalse },
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{ &g_listEntity, "g_listEntity", "0", 0, 0, qfalse },
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#ifdef MISSIONPACK
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{ &g_obeliskHealth, "g_obeliskHealth", "2500", 0, 0, qfalse },
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{ &g_obeliskRegenPeriod, "g_obeliskRegenPeriod", "1", 0, 0, qfalse },
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{ &g_obeliskRegenAmount, "g_obeliskRegenAmount", "15", 0, 0, qfalse },
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{ &g_obeliskRespawnDelay, "g_obeliskRespawnDelay", "10", CVAR_SERVERINFO, 0, qfalse },
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{ &g_cubeTimeout, "g_cubeTimeout", "30", 0, 0, qfalse },
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{ &g_redteam, "g_redteam", "Stroggs", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_blueteam, "g_blueteam", "Pagans", CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO , 0, qtrue, qtrue },
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{ &g_singlePlayer, "ui_singlePlayerActive", "", 0, 0, qfalse, qfalse },
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{ &g_enableDust, "g_enableDust", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
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{ &g_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO, 0, qtrue, qfalse },
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{ &g_proxMineTimeout, "g_proxMineTimeout", "20000", 0, 0, qfalse },
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#endif
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{ &g_smoothClients, "g_smoothClients", "1", 0, 0, qfalse},
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// STONELANCE
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// { &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
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// { &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_fixed, "pmove_fixed", "1", CVAR_SYSTEMINFO, 0, qfalse},
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{ &pmove_msec, "pmove_msec", "18", CVAR_SYSTEMINFO, 0, qfalse},
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// UPDATE : needs to be server info?
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{ &g_trackReversed, "g_trackReversed", "0", CVAR_LATCH, 0, qfalse },
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{ &g_trackLength, "g_trackLength", "0", CVAR_LATCH, 0, qfalse },
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{ &g_forceEngineStart, "g_forceEngineStart", "60", CVAR_ARCHIVE, 0, qfalse },
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{ &g_finishRaceDelay, "g_finishRaceDelay", "30", CVAR_ARCHIVE, 0, qfalse },
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{ &g_developer, "developer", "0", 0, 0, qfalse },
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{ &g_humanplayers, "g_humanplayers", "0", CVAR_ROM | CVAR_NORESTART, 0, qfalse },
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// car variables
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// FIXME: should really be serverinfo so there are no client prediction problems
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{ &car_spring, "car_spring", "120", 0, 0, qfalse },
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{ &car_shock_up, "car_shock_up", "12", 0, 0, qfalse },
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{ &car_shock_down, "car_shock_down", "11", 0, 0, qfalse },
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{ &car_swaybar, "car_swaybar", "20", 0, 0, qfalse },
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{ &car_wheel, "car_wheel", "2400", 0, 0, qfalse },
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{ &car_wheel_damp, "car_wheel_damp", "140", 0, 0, qfalse },
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{ &car_frontweight_dist, "car_frontweight_dist", "0.5", 0, 0, qfalse },
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{ &car_IT_xScale, "car_IT_xScale", "1.0", 0, 0, qfalse },
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{ &car_IT_yScale, "car_IT_yScale", "1.0", 0, 0, qfalse },
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{ &car_IT_zScale, "car_IT_zScale", "1.0", 0, 0, qfalse },
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{ &car_body_elasticity, "car_body_elasticity", "0.05", 0, 0, qfalse },
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{ &car_air_cof, "car_air_cof", "0.31", 0, 0, qfalse },
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{ &car_air_frac_to_df, "car_air_frac_to_df", "0.5", 0, 0, qfalse },
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{ &car_friction_scale, "car_friction_scale", "1.1", 0, 0, qfalse },
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{ &g_damageScale, "g_damageScale", "0.3", CVAR_ARCHIVE, 0, qfalse },
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// END
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{ &g_rankings, "g_rankings", "0", 0, 0, qfalse},
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{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
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};
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static int gameCvarTableSize = ARRAY_LEN( gameCvarTable );
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void G_InitGame( int levelTime, int randomSeed, int restart );
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void G_RunFrame( int levelTime );
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void G_ShutdownGame( int restart );
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void CheckExitRules( void );
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .q3vm file
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================
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*/
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Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case GAME_INIT:
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// STONELANCE
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// G_DebugLogPrintf("INIT\n");
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// END
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G_InitGame( arg0, arg1, arg2 );
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return 0;
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case GAME_SHUTDOWN:
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// STONELANCE
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// G_DebugLogPrintf("SHUTDOWN\n");
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// END
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G_ShutdownGame( arg0 );
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return 0;
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case GAME_CLIENT_CONNECT:
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// STONELANCE
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// G_DebugLogPrintf("CLIENT CONNECT\n");
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// END
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return (intptr_t)ClientConnect( arg0, arg1, arg2 );
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case GAME_CLIENT_THINK:
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// STONELANCE
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// if (level.intermissiontime)
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// G_DebugLogPrintf("CLIENT THINK %d\n", arg0);
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// END
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ClientThink( arg0 );
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return 0;
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case GAME_CLIENT_USERINFO_CHANGED:
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// STONELANCE
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// G_DebugLogPrintf("USERINFO_CHANGED\n");
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// END
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ClientUserinfoChanged( arg0 );
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return 0;
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case GAME_CLIENT_DISCONNECT:
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// STONELANCE
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// G_DebugLogPrintf("DISCONNECT\n");
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// END
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ClientDisconnect( arg0 );
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return 0;
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case GAME_CLIENT_BEGIN:
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// STONELANCE
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// G_DebugLogPrintf("CLIENT BEGIN\n");
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// END
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ClientBegin( arg0 );
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return 0;
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case GAME_CLIENT_COMMAND:
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// STONELANCE
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// G_DebugLogPrintf("CLIENT COMMAND\n");
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// END
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ClientCommand( arg0 );
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return 0;
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case GAME_RUN_FRAME:
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G_RunFrame( arg0 );
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return 0;
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case GAME_CONSOLE_COMMAND:
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// STONELANCE
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// G_DebugLogPrintf("CONSOLE COMMAND\n");
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// END
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return ConsoleCommand();
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case BOTAI_START_FRAME:
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// STONELANCE
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// if (level.intermissiontime)
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// G_DebugLogPrintf("BOTAI FRAME\n");
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// END
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return BotAIStartFrame( arg0 );
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}
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return -1;
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}
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void QDECL G_Printf( const char *fmt, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, fmt);
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Q_vsnprintf (text, sizeof(text), fmt, argptr);
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va_end (argptr);
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trap_Print( text );
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}
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void QDECL G_Error( const char *fmt, ... ) {
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va_list argptr;
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char text[1024];
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va_start (argptr, fmt);
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Q_vsnprintf (text, sizeof(text), fmt, argptr);
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va_end (argptr);
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trap_Error( text );
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}
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/*
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================
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G_FindTeams
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Chain together all entities with a matching team field.
|
|
Entity teams are used for item groups and multi-entity mover groups.
|
|
|
|
All but the first will have the FL_TEAMSLAVE flag set and teammaster field set
|
|
All but the last will have the teamchain field set to the next one
|
|
================
|
|
*/
|
|
void G_FindTeams( void ) {
|
|
gentity_t *e, *e2;
|
|
int i, j;
|
|
int c, c2;
|
|
|
|
c = 0;
|
|
c2 = 0;
|
|
for ( i=MAX_CLIENTS, e=g_entities+i ; i < level.num_entities ; i++,e++ ) {
|
|
if (!e->inuse)
|
|
continue;
|
|
if (!e->team)
|
|
continue;
|
|
if (e->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
e->teammaster = e;
|
|
c++;
|
|
c2++;
|
|
for (j=i+1, e2=e+1 ; j < level.num_entities ; j++,e2++)
|
|
{
|
|
if (!e2->inuse)
|
|
continue;
|
|
if (!e2->team)
|
|
continue;
|
|
if (e2->flags & FL_TEAMSLAVE)
|
|
continue;
|
|
if (!strcmp(e->team, e2->team))
|
|
{
|
|
c2++;
|
|
e2->teamchain = e->teamchain;
|
|
e->teamchain = e2;
|
|
e2->teammaster = e;
|
|
e2->flags |= FL_TEAMSLAVE;
|
|
|
|
// make sure that targets only point at the master
|
|
if ( e2->targetname ) {
|
|
e->targetname = e2->targetname;
|
|
e2->targetname = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
G_Printf ("%i teams with %i entities\n", c, c2);
|
|
}
|
|
|
|
void G_RemapTeamShaders( void ) {
|
|
#ifdef MISSIONPACK
|
|
char string[1024];
|
|
float f = level.time * 0.001;
|
|
Com_sprintf( string, sizeof(string), "team_icon/%s_red", g_redteam.string );
|
|
AddRemap("textures/ctf2/redteam01", string, f);
|
|
AddRemap("textures/ctf2/redteam02", string, f);
|
|
Com_sprintf( string, sizeof(string), "team_icon/%s_blue", g_blueteam.string );
|
|
AddRemap("textures/ctf2/blueteam01", string, f);
|
|
AddRemap("textures/ctf2/blueteam02", string, f);
|
|
trap_SetConfigstring(CS_SHADERSTATE, BuildShaderStateConfig());
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
G_RegisterCvars
|
|
=================
|
|
*/
|
|
void G_RegisterCvars( void ) {
|
|
int i;
|
|
cvarTable_t *cv;
|
|
qboolean remapped = qfalse;
|
|
|
|
for ( i = 0, cv = gameCvarTable ; i < gameCvarTableSize ; i++, cv++ ) {
|
|
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
|
|
cv->defaultString, cv->cvarFlags );
|
|
if ( cv->vmCvar )
|
|
cv->modificationCount = cv->vmCvar->modificationCount;
|
|
|
|
if (cv->teamShader) {
|
|
remapped = qtrue;
|
|
}
|
|
}
|
|
|
|
if (remapped) {
|
|
G_RemapTeamShaders();
|
|
}
|
|
|
|
// check some things
|
|
if ( g_gametype.integer < 0 || g_gametype.integer >= GT_MAX_GAME_TYPE ) {
|
|
// STONELANCE
|
|
/*
|
|
G_Printf( "g_gametype %i is out of range, defaulting to 0\n", g_gametype.integer );
|
|
trap_Cvar_Set( "g_gametype", "0" );
|
|
*/
|
|
G_Printf( "g_gametype %i is out of range, defaulting to 1\n", g_gametype.integer );
|
|
trap_Cvar_Set( "g_gametype", "1" );
|
|
// END
|
|
trap_Cvar_Update( &g_gametype );
|
|
}
|
|
|
|
level.warmupModificationCount = g_warmup.modificationCount;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_UpdateCvars
|
|
=================
|
|
*/
|
|
void G_UpdateCvars( void ) {
|
|
int i;
|
|
cvarTable_t *cv;
|
|
qboolean remapped = qfalse;
|
|
|
|
for ( i = 0, cv = gameCvarTable ; i < gameCvarTableSize ; i++, cv++ ) {
|
|
if ( cv->vmCvar ) {
|
|
trap_Cvar_Update( cv->vmCvar );
|
|
|
|
if ( cv->modificationCount != cv->vmCvar->modificationCount ) {
|
|
cv->modificationCount = cv->vmCvar->modificationCount;
|
|
|
|
if ( cv->trackChange ) {
|
|
trap_SendServerCommand( -1, va("print \"Server: %s changed to %s\n\"",
|
|
cv->cvarName, cv->vmCvar->string ) );
|
|
}
|
|
|
|
if (cv->teamShader) {
|
|
remapped = qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (remapped) {
|
|
G_RemapTeamShaders();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
G_InitGame
|
|
|
|
============
|
|
*/
|
|
void G_InitGame( int levelTime, int randomSeed, int restart ) {
|
|
int i;
|
|
|
|
G_Printf ("------- Game Initialization -------\n");
|
|
G_Printf ("gamename: %s\n", GAMEVERSION);
|
|
G_Printf ("gamedate: %s\n", PRODUCT_DATE);
|
|
|
|
srand( randomSeed );
|
|
|
|
G_RegisterCvars();
|
|
|
|
G_ProcessIPBans();
|
|
|
|
G_InitMemory();
|
|
|
|
// set some level globals
|
|
memset( &level, 0, sizeof( level ) );
|
|
level.time = levelTime;
|
|
level.startTime = levelTime;
|
|
|
|
level.snd_fry = G_SoundIndex("sound/player/fry.wav"); // FIXME standing in lava / slime
|
|
|
|
if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) {
|
|
if ( g_logfileSync.integer ) {
|
|
trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND_SYNC );
|
|
} else {
|
|
trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND );
|
|
}
|
|
if ( !level.logFile ) {
|
|
G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logfile.string );
|
|
} else {
|
|
char serverinfo[MAX_INFO_STRING];
|
|
|
|
trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
|
|
|
|
G_LogPrintf("------------------------------------------------------------\n" );
|
|
G_LogPrintf("InitGame: %s\n", serverinfo );
|
|
}
|
|
} else {
|
|
G_Printf( "Not logging to disk.\n" );
|
|
}
|
|
|
|
G_InitWorldSession();
|
|
|
|
// initialize all entities for this game
|
|
memset( g_entities, 0, MAX_GENTITIES * sizeof(g_entities[0]) );
|
|
level.gentities = g_entities;
|
|
|
|
// initialize all clients for this game
|
|
level.maxclients = g_maxclients.integer;
|
|
memset( g_clients, 0, MAX_CLIENTS * sizeof(g_clients[0]) );
|
|
level.clients = g_clients;
|
|
|
|
// set client fields on player ents
|
|
for ( i=0 ; i<level.maxclients ; i++ ) {
|
|
g_entities[i].client = level.clients + i;
|
|
}
|
|
|
|
// always leave room for the max number of clients,
|
|
// even if they aren't all used, so numbers inside that
|
|
// range are NEVER anything but clients
|
|
level.num_entities = MAX_CLIENTS;
|
|
|
|
for ( i=0 ; i<MAX_CLIENTS ; i++ ) {
|
|
g_entities[i].classname = "clientslot";
|
|
}
|
|
|
|
// let the server system know where the entites are
|
|
trap_LocateGameData( level.gentities, level.num_entities, sizeof( gentity_t ),
|
|
&level.clients[0].ps, sizeof( level.clients[0] ) );
|
|
|
|
// reserve some spots for dead player bodies
|
|
InitBodyQue();
|
|
|
|
ClearRegisteredItems();
|
|
|
|
// parse the key/value pairs and spawn gentities
|
|
G_SpawnEntitiesFromString();
|
|
|
|
// general initialization
|
|
G_FindTeams();
|
|
|
|
// make sure we have flags for CTF, etc
|
|
if( g_gametype.integer >= GT_TEAM ) {
|
|
G_CheckTeamItems();
|
|
}
|
|
|
|
SaveRegisteredItems();
|
|
|
|
G_Printf ("-----------------------------------\n");
|
|
|
|
if( g_gametype.integer == GT_SINGLE_PLAYER || trap_Cvar_VariableIntegerValue( "com_buildScript" ) ) {
|
|
G_ModelIndex( SP_PODIUM_MODEL );
|
|
}
|
|
|
|
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
BotAISetup( restart );
|
|
BotAILoadMap( restart );
|
|
G_InitBots( restart );
|
|
}
|
|
|
|
G_RemapTeamShaders();
|
|
|
|
trap_SetConfigstring( CS_INTERMISSION, "" );
|
|
|
|
// STONELANCE
|
|
/*
|
|
{
|
|
gentity_t *ent;
|
|
vec3_t origin;
|
|
|
|
VectorClear( origin );
|
|
|
|
ent = G_Spawn();
|
|
G_SetOrigin( ent, origin );
|
|
level.testModelID = ent->s.number;
|
|
ent->classname = "testmodel";
|
|
|
|
ent->r.svFlags = SVF_BROADCAST;
|
|
ent->s.eType = ET_GENERAL;
|
|
ent->s.modelindex = G_ModelIndex( "models/test/sphere01.md3" );
|
|
trap_LinkEntity( ent );
|
|
}
|
|
*/
|
|
// END
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
G_ShutdownGame
|
|
=================
|
|
*/
|
|
void G_ShutdownGame( int restart ) {
|
|
G_Printf ("==== ShutdownGame ====\n");
|
|
|
|
if ( level.logFile ) {
|
|
G_LogPrintf("ShutdownGame:\n" );
|
|
G_LogPrintf("------------------------------------------------------------\n" );
|
|
trap_FS_FCloseFile( level.logFile );
|
|
level.logFile = 0;
|
|
}
|
|
|
|
// write all the client session data so we can get it back
|
|
G_WriteSessionData();
|
|
|
|
if ( trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
BotAIShutdown( restart );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//===================================================================
|
|
|
|
void QDECL Com_Error ( int level, const char *error, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, error);
|
|
Q_vsnprintf (text, sizeof(text), error, argptr);
|
|
va_end (argptr);
|
|
|
|
trap_Error( text );
|
|
}
|
|
|
|
void QDECL Com_Printf( const char *msg, ... ) {
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, msg);
|
|
Q_vsnprintf (text, sizeof(text), msg, argptr);
|
|
va_end (argptr);
|
|
|
|
trap_Print( text );
|
|
}
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
PLAYER COUNTING / SCORE SORTING
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
/*
|
|
=============
|
|
AddTournamentPlayer
|
|
|
|
If there are less than two tournament players, put a
|
|
spectator in the game and restart
|
|
=============
|
|
*/
|
|
void AddTournamentPlayer( void ) {
|
|
int i;
|
|
gclient_t *client;
|
|
gclient_t *nextInLine;
|
|
|
|
if ( level.numPlayingClients >= 2 ) {
|
|
return;
|
|
}
|
|
|
|
// never change during intermission
|
|
if ( level.intermissiontime ) {
|
|
return;
|
|
}
|
|
|
|
nextInLine = NULL;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
client = &level.clients[i];
|
|
if ( client->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
continue;
|
|
}
|
|
// never select the dedicated follow or scoreboard clients
|
|
if ( client->sess.spectatorState == SPECTATOR_SCOREBOARD ||
|
|
client->sess.spectatorClient < 0 ) {
|
|
continue;
|
|
}
|
|
|
|
if(!nextInLine || client->sess.spectatorNum > nextInLine->sess.spectatorNum)
|
|
nextInLine = client;
|
|
}
|
|
|
|
if ( !nextInLine ) {
|
|
return;
|
|
}
|
|
|
|
level.warmupTime = -1;
|
|
|
|
// set them to free-for-all team
|
|
SetTeam( &g_entities[ nextInLine - level.clients ], "f" );
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
AddTournamentQueue
|
|
|
|
Add client to end of tournament queue
|
|
=======================
|
|
*/
|
|
|
|
void AddTournamentQueue(gclient_t *client)
|
|
{
|
|
int index;
|
|
gclient_t *curclient;
|
|
|
|
for(index = 0; index < level.maxclients; index++)
|
|
{
|
|
curclient = &level.clients[index];
|
|
|
|
if(curclient->pers.connected != CON_DISCONNECTED)
|
|
{
|
|
if(curclient == client)
|
|
curclient->sess.spectatorNum = 0;
|
|
else if(curclient->sess.sessionTeam == TEAM_SPECTATOR)
|
|
curclient->sess.spectatorNum++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
RemoveTournamentLoser
|
|
|
|
Make the loser a spectator at the back of the line
|
|
=======================
|
|
*/
|
|
void RemoveTournamentLoser( void ) {
|
|
int clientNum;
|
|
|
|
if ( level.numPlayingClients != 2 ) {
|
|
return;
|
|
}
|
|
|
|
clientNum = level.sortedClients[1];
|
|
|
|
if ( level.clients[ clientNum ].pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
|
|
// make them a spectator
|
|
SetTeam( &g_entities[ clientNum ], "s" );
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
RemoveTournamentWinner
|
|
=======================
|
|
*/
|
|
void RemoveTournamentWinner( void ) {
|
|
int clientNum;
|
|
|
|
if ( level.numPlayingClients != 2 ) {
|
|
return;
|
|
}
|
|
|
|
clientNum = level.sortedClients[0];
|
|
|
|
if ( level.clients[ clientNum ].pers.connected != CON_CONNECTED ) {
|
|
return;
|
|
}
|
|
|
|
// make them a spectator
|
|
SetTeam( &g_entities[ clientNum ], "s" );
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
AdjustTournamentScores
|
|
=======================
|
|
*/
|
|
void AdjustTournamentScores( void ) {
|
|
int clientNum;
|
|
|
|
clientNum = level.sortedClients[0];
|
|
if ( level.clients[ clientNum ].pers.connected == CON_CONNECTED ) {
|
|
level.clients[ clientNum ].sess.wins++;
|
|
ClientUserinfoChanged( clientNum );
|
|
}
|
|
|
|
clientNum = level.sortedClients[1];
|
|
if ( level.clients[ clientNum ].pers.connected == CON_CONNECTED ) {
|
|
level.clients[ clientNum ].sess.losses++;
|
|
ClientUserinfoChanged( clientNum );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SortRanks
|
|
|
|
=============
|
|
*/
|
|
int QDECL SortRanks( const void *a, const void *b ) {
|
|
gclient_t *ca, *cb;
|
|
|
|
ca = &level.clients[*(int *)a];
|
|
cb = &level.clients[*(int *)b];
|
|
|
|
// sort special clients last
|
|
if ( ca->sess.spectatorState == SPECTATOR_SCOREBOARD || ca->sess.spectatorClient < 0 ) {
|
|
return 1;
|
|
}
|
|
if ( cb->sess.spectatorState == SPECTATOR_SCOREBOARD || cb->sess.spectatorClient < 0 ) {
|
|
return -1;
|
|
}
|
|
|
|
// then connecting clients
|
|
if ( ca->pers.connected == CON_CONNECTING ) {
|
|
return 1;
|
|
}
|
|
if ( cb->pers.connected == CON_CONNECTING ) {
|
|
return -1;
|
|
}
|
|
|
|
|
|
// then spectators
|
|
if ( ca->sess.sessionTeam == TEAM_SPECTATOR && cb->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
if ( ca->sess.spectatorNum > cb->sess.spectatorNum ) {
|
|
return -1;
|
|
}
|
|
if ( ca->sess.spectatorNum < cb->sess.spectatorNum ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
if ( ca->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return 1;
|
|
}
|
|
if ( cb->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
return -1;
|
|
}
|
|
|
|
|
|
// STONELANCE
|
|
/*
|
|
// then sort by score
|
|
if ( ca->ps.persistant[PERS_SCORE]
|
|
> cb->ps.persistant[PERS_SCORE] ) {
|
|
return -1;
|
|
}
|
|
if ( ca->ps.persistant[PERS_SCORE]
|
|
< cb->ps.persistant[PERS_SCORE] ) {
|
|
return 1;
|
|
}
|
|
*/
|
|
|
|
// sort by position if race
|
|
if (isRallyRace()){
|
|
if ( ca->ps.stats[STAT_POSITION] < cb->ps.stats[STAT_POSITION] ) {
|
|
return -1;
|
|
}
|
|
if ( ca->ps.stats[STAT_POSITION] > cb->ps.stats[STAT_POSITION] ) {
|
|
return 1;
|
|
}
|
|
}
|
|
// sort by finish time if derby
|
|
else if (g_gametype.integer == GT_DERBY){
|
|
if ( ca->finishRaceTime && cb->finishRaceTime ) {
|
|
if (ca->finishRaceTime < cb->finishRaceTime)
|
|
return 1;
|
|
else if (ca->finishRaceTime > cb->finishRaceTime)
|
|
return -1;
|
|
}
|
|
else if ( ca->finishRaceTime ) {
|
|
return 1;
|
|
}
|
|
else if ( cb->finishRaceTime ) {
|
|
return -1;
|
|
}
|
|
else {
|
|
// if still alive sort by health
|
|
if ( ca->ps.stats[STAT_HEALTH] > cb->ps.stats[STAT_HEALTH] ) {
|
|
return -1;
|
|
}
|
|
if ( ca->ps.stats[STAT_HEALTH] < cb->ps.stats[STAT_HEALTH] ) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
// then sort by score
|
|
else {
|
|
if ( ca->ps.persistant[PERS_SCORE]
|
|
> cb->ps.persistant[PERS_SCORE] ) {
|
|
return -1;
|
|
}
|
|
if ( ca->ps.persistant[PERS_SCORE]
|
|
< cb->ps.persistant[PERS_SCORE] ) {
|
|
return 1;
|
|
}
|
|
}
|
|
// END
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CalculateRanks
|
|
|
|
Recalculates the score ranks of all players
|
|
This will be called on every client connect, begin, disconnect, death,
|
|
and team change.
|
|
============
|
|
*/
|
|
void CalculateRanks( void ) {
|
|
int i;
|
|
int rank;
|
|
int score;
|
|
int newScore;
|
|
gclient_t *cl;
|
|
|
|
level.follow1 = -1;
|
|
level.follow2 = -1;
|
|
level.numConnectedClients = 0;
|
|
level.numNonSpectatorClients = 0;
|
|
level.numPlayingClients = 0;
|
|
level.numVotingClients = 0; // don't count bots
|
|
|
|
for (i = 0; i < ARRAY_LEN(level.numteamVotingClients); i++)
|
|
level.numteamVotingClients[i] = 0;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected != CON_DISCONNECTED ) {
|
|
level.sortedClients[level.numConnectedClients] = i;
|
|
level.numConnectedClients++;
|
|
|
|
if ( level.clients[i].sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
level.numNonSpectatorClients++;
|
|
|
|
// decide if this should be auto-followed
|
|
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
|
|
level.numPlayingClients++;
|
|
if ( !(g_entities[i].r.svFlags & SVF_BOT) ) {
|
|
level.numVotingClients++;
|
|
if ( level.clients[i].sess.sessionTeam == TEAM_RED )
|
|
level.numteamVotingClients[0]++;
|
|
else if ( level.clients[i].sess.sessionTeam == TEAM_BLUE )
|
|
level.numteamVotingClients[1]++;
|
|
}
|
|
if ( level.follow1 == -1 ) {
|
|
level.follow1 = i;
|
|
} else if ( level.follow2 == -1 ) {
|
|
level.follow2 = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
qsort( level.sortedClients, level.numConnectedClients,
|
|
sizeof(level.sortedClients[0]), SortRanks );
|
|
|
|
// set the rank value for all clients that are connected and not spectators
|
|
// STONELANCE - FIXME: this stuff needed anymore? (I think its for tournament stuff)
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
// in team games, rank is just the order of the teams, 0=red, 1=blue, 2=tied
|
|
for ( i = 0; i < level.numConnectedClients; i++ ) {
|
|
cl = &level.clients[ level.sortedClients[i] ];
|
|
if ( level.teamScores[TEAM_RED] == level.teamScores[TEAM_BLUE] ) {
|
|
cl->ps.persistant[PERS_RANK] = 2;
|
|
} else if ( level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE] ) {
|
|
cl->ps.persistant[PERS_RANK] = 0;
|
|
} else {
|
|
cl->ps.persistant[PERS_RANK] = 1;
|
|
}
|
|
}
|
|
} else {
|
|
rank = -1;
|
|
score = 0;
|
|
for ( i = 0; i < level.numPlayingClients; i++ ) {
|
|
cl = &level.clients[ level.sortedClients[i] ];
|
|
newScore = cl->ps.persistant[PERS_SCORE];
|
|
if ( i == 0 || newScore != score ) {
|
|
rank = i;
|
|
// assume we aren't tied until the next client is checked
|
|
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank;
|
|
} else {
|
|
// we are tied with the previous client
|
|
level.clients[ level.sortedClients[i-1] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
|
|
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
|
|
}
|
|
score = newScore;
|
|
if ( g_gametype.integer == GT_SINGLE_PLAYER && level.numPlayingClients == 1 ) {
|
|
level.clients[ level.sortedClients[i] ].ps.persistant[PERS_RANK] = rank | RANK_TIED_FLAG;
|
|
}
|
|
}
|
|
}
|
|
|
|
// set the CS_SCORES1/2 configstrings, which will be visible to everyone
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
trap_SetConfigstring( CS_SCORES1, va("%i", level.teamScores[TEAM_RED] ) );
|
|
trap_SetConfigstring( CS_SCORES2, va("%i", level.teamScores[TEAM_BLUE] ) );
|
|
// STONELANCE
|
|
trap_SetConfigstring( CS_SCORES3, va("%i", level.teamScores[TEAM_GREEN] ) );
|
|
trap_SetConfigstring( CS_SCORES4, va("%i", level.teamScores[TEAM_YELLOW] ) );
|
|
// END
|
|
} else {
|
|
if ( level.numConnectedClients == 0 ) {
|
|
trap_SetConfigstring( CS_SCORES1, va("%i", SCORE_NOT_PRESENT) );
|
|
trap_SetConfigstring( CS_SCORES2, va("%i", SCORE_NOT_PRESENT) );
|
|
} else if ( level.numConnectedClients == 1 ) {
|
|
trap_SetConfigstring( CS_SCORES1, va("%i", level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE] ) );
|
|
trap_SetConfigstring( CS_SCORES2, va("%i", SCORE_NOT_PRESENT) );
|
|
} else {
|
|
trap_SetConfigstring( CS_SCORES1, va("%i", level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE] ) );
|
|
trap_SetConfigstring( CS_SCORES2, va("%i", level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE] ) );
|
|
}
|
|
}
|
|
|
|
// see if it is time to end the level
|
|
CheckExitRules();
|
|
|
|
// if we are at the intermission, send the new info to everyone
|
|
if ( level.intermissiontime ) {
|
|
SendScoreboardMessageToAllClients();
|
|
}
|
|
|
|
if ( g_humanplayers.integer != level.numVotingClients ) {
|
|
trap_Cvar_Set( "g_humanplayers", va( "%i", level.numVotingClients ) );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
MAP CHANGING
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
/*
|
|
========================
|
|
SendScoreboardMessageToAllClients
|
|
|
|
Do this at BeginIntermission time and whenever ranks are recalculated
|
|
due to enters/exits/forced team changes
|
|
========================
|
|
*/
|
|
void SendScoreboardMessageToAllClients( void ) {
|
|
int i;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[ i ].pers.connected == CON_CONNECTED ) {
|
|
DeathmatchScoreboardMessage( g_entities + i );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================
|
|
MoveClientToIntermission
|
|
|
|
When the intermission starts, this will be called for all players.
|
|
If a new client connects, this will be called after the spawn function.
|
|
========================
|
|
*/
|
|
void MoveClientToIntermission( gentity_t *ent ) {
|
|
// take out of follow mode if needed
|
|
// STONELANCE
|
|
// if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ||
|
|
ent->client->sess.spectatorState == SPECTATOR_OBSERVE ) {
|
|
// END
|
|
StopFollowing( ent );
|
|
}
|
|
|
|
FindIntermissionPoint();
|
|
// move to the spot
|
|
VectorCopy( level.intermission_origin, ent->s.origin );
|
|
VectorCopy( level.intermission_origin, ent->client->ps.origin );
|
|
// STONELANCE (used for viewing angles client side)
|
|
// VectorCopy (level.intermission_angle, ent->client->ps.viewangles);
|
|
VectorCopy( level.intermission_angle, ent->s.angles2 ); // FIXME: need this?
|
|
ent->client->ps.damagePitch = ANGLE2SHORT(ent->s.angles2[PITCH]);
|
|
ent->client->ps.damageYaw = ANGLE2SHORT(ent->s.angles2[YAW]);
|
|
// END
|
|
ent->client->ps.pm_type = PM_INTERMISSION;
|
|
|
|
// clean up powerup info
|
|
memset( ent->client->ps.powerups, 0, sizeof(ent->client->ps.powerups) );
|
|
|
|
ent->client->ps.eFlags = 0;
|
|
ent->s.eFlags = 0;
|
|
ent->s.eType = ET_GENERAL;
|
|
ent->s.modelindex = 0;
|
|
ent->s.loopSound = 0;
|
|
ent->s.event = 0;
|
|
ent->r.contents = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FindIntermissionPoint
|
|
|
|
This is also used for spectator spawns
|
|
==================
|
|
*/
|
|
void FindIntermissionPoint( void ) {
|
|
gentity_t *ent, *target;
|
|
vec3_t dir;
|
|
|
|
// find the intermission spot
|
|
ent = G_Find (NULL, FOFS(classname), "info_player_intermission");
|
|
if ( !ent ) { // the map creator forgot to put in an intermission point...
|
|
SelectSpawnPoint ( vec3_origin, level.intermission_origin, level.intermission_angle, qfalse );
|
|
} else {
|
|
VectorCopy (ent->s.origin, level.intermission_origin);
|
|
// STONELANCE
|
|
// VectorCopy (ent->s.angles, level.intermission_angle);
|
|
VectorCopy (ent->s.angles2, level.intermission_angle);
|
|
// END
|
|
// if it has a target, look towards it
|
|
if ( ent->target ) {
|
|
target = G_PickTarget( ent->target );
|
|
if ( target ) {
|
|
VectorSubtract( target->s.origin, level.intermission_origin, dir );
|
|
vectoangles( dir, level.intermission_angle );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BeginIntermission
|
|
==================
|
|
*/
|
|
void BeginIntermission( void ) {
|
|
int i;
|
|
gentity_t *client;
|
|
|
|
if ( level.intermissiontime ) {
|
|
return; // already active
|
|
}
|
|
|
|
// if in tournement mode, change the wins / losses
|
|
// STONELANCE - removed gametype
|
|
/*
|
|
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
|
AdjustTournamentScores();
|
|
}
|
|
*/
|
|
// END
|
|
|
|
level.intermissiontime = level.time;
|
|
// move all clients to the intermission point
|
|
for (i=0 ; i< level.maxclients ; i++) {
|
|
client = g_entities + i;
|
|
if (!client->inuse)
|
|
continue;
|
|
// respawn if dead
|
|
if (client->health <= 0) {
|
|
ClientRespawn(client);
|
|
}
|
|
MoveClientToIntermission( client );
|
|
}
|
|
#ifdef MISSIONPACK
|
|
if (g_singlePlayer.integer) {
|
|
trap_Cvar_Set("ui_singlePlayerActive", "0");
|
|
UpdateTournamentInfo();
|
|
}
|
|
#else
|
|
// if single player game
|
|
if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
UpdateTournamentInfo();
|
|
SpawnModelsOnVictoryPads();
|
|
}
|
|
#endif
|
|
// send the current scoring to all clients
|
|
SendScoreboardMessageToAllClients();
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
ExitLevel
|
|
|
|
When the intermission has been exited, the server is either killed
|
|
or moved to a new level based on the "nextmap" cvar
|
|
|
|
=============
|
|
*/
|
|
void ExitLevel (void) {
|
|
int i;
|
|
gclient_t *cl;
|
|
char nextmap[MAX_STRING_CHARS];
|
|
char d1[MAX_STRING_CHARS];
|
|
|
|
//bot interbreeding
|
|
BotInterbreedEndMatch();
|
|
|
|
// if we are running a tournement map, kick the loser to spectator status,
|
|
// which will automatically grab the next spectator and restart
|
|
// STONELANCE - removed gametype
|
|
/*
|
|
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
|
if ( !level.restarted ) {
|
|
RemoveTournamentLoser();
|
|
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
|
level.restarted = qtrue;
|
|
level.changemap = NULL;
|
|
level.intermissiontime = 0;
|
|
}
|
|
return;
|
|
}
|
|
*/
|
|
// END
|
|
|
|
trap_Cvar_VariableStringBuffer( "nextmap", nextmap, sizeof(nextmap) );
|
|
trap_Cvar_VariableStringBuffer( "d1", d1, sizeof(d1) );
|
|
|
|
if( !Q_stricmp( nextmap, "map_restart 0" ) && Q_stricmp( d1, "" ) ) {
|
|
trap_Cvar_Set( "nextmap", "vstr d2" );
|
|
trap_SendConsoleCommand( EXEC_APPEND, "vstr d1\n" );
|
|
} else {
|
|
trap_SendConsoleCommand( EXEC_APPEND, "vstr nextmap\n" );
|
|
}
|
|
|
|
level.changemap = NULL;
|
|
level.intermissiontime = 0;
|
|
|
|
// reset all the scores so we don't enter the intermission again
|
|
level.teamScores[TEAM_RED] = 0;
|
|
level.teamScores[TEAM_BLUE] = 0;
|
|
// STONELANCE
|
|
level.teamScores[TEAM_GREEN] = 0;
|
|
level.teamScores[TEAM_YELLOW] = 0;
|
|
// END
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
cl->ps.persistant[PERS_SCORE] = 0;
|
|
}
|
|
|
|
// we need to do this here before changing to CON_CONNECTING
|
|
G_WriteSessionData();
|
|
|
|
// change all client states to connecting, so the early players into the
|
|
// next level will know the others aren't done reconnecting
|
|
for (i=0 ; i< g_maxclients.integer ; i++) {
|
|
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
|
|
level.clients[i].pers.connected = CON_CONNECTING;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
G_LogPrintf
|
|
|
|
Print to the logfile with a time stamp if it is open
|
|
=================
|
|
*/
|
|
void QDECL G_LogPrintf( const char *fmt, ... ) {
|
|
va_list argptr;
|
|
char string[1024];
|
|
int min, tens, sec;
|
|
|
|
sec = ( level.time - level.startTime ) / 1000;
|
|
|
|
min = sec / 60;
|
|
sec -= min * 60;
|
|
tens = sec / 10;
|
|
sec -= tens * 10;
|
|
|
|
Com_sprintf( string, sizeof(string), "%3i:%i%i ", min, tens, sec );
|
|
|
|
va_start( argptr, fmt );
|
|
Q_vsnprintf(string + 7, sizeof(string) - 7, fmt, argptr);
|
|
va_end( argptr );
|
|
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "%s", string + 7 );
|
|
}
|
|
|
|
if ( !level.logFile ) {
|
|
return;
|
|
}
|
|
|
|
trap_FS_Write( string, strlen( string ), level.logFile );
|
|
}
|
|
|
|
|
|
// STONELANCE
|
|
/*
|
|
=================
|
|
G_DebugLogPrintf
|
|
|
|
Print to the logfile with a time stamp if it is open
|
|
=================
|
|
*/
|
|
void QDECL G_DebugLogPrintf( const char *fmt, ... ) {
|
|
va_list argptr;
|
|
char string[1024];
|
|
fileHandle_t logFile;
|
|
|
|
va_start( argptr, fmt );
|
|
Q_vsnprintf (string, sizeof(string), fmt, argptr);
|
|
va_end( argptr );
|
|
|
|
if ( g_dedicated.integer ) {
|
|
G_Printf( "%s", string + 7 );
|
|
}
|
|
|
|
trap_FS_FOpenFile( "q3r_game.log", &logFile, FS_APPEND );
|
|
|
|
if ( !logFile ) {
|
|
return;
|
|
}
|
|
|
|
trap_FS_Write( string, strlen( string ), logFile );
|
|
|
|
trap_FS_FCloseFile( logFile );
|
|
}
|
|
// END
|
|
|
|
|
|
/*
|
|
================
|
|
LogExit
|
|
|
|
Append information about this game to the log file
|
|
================
|
|
*/
|
|
void LogExit( const char *string ) {
|
|
int i, numSorted;
|
|
gclient_t *cl;
|
|
#ifdef MISSIONPACK
|
|
qboolean won = qtrue;
|
|
team_t team = TEAM_RED;
|
|
#endif
|
|
G_LogPrintf( "Exit: %s\n", string );
|
|
|
|
level.intermissionQueued = level.time;
|
|
|
|
// this will keep the clients from playing any voice sounds
|
|
// that will get cut off when the queued intermission starts
|
|
trap_SetConfigstring( CS_INTERMISSION, "1" );
|
|
|
|
// don't send more than 32 scores (FIXME?)
|
|
numSorted = level.numConnectedClients;
|
|
if ( numSorted > 32 ) {
|
|
numSorted = 32;
|
|
}
|
|
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
// STONELANCE
|
|
// G_LogPrintf( "red:%i blue:%i\n",
|
|
// level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE] );
|
|
G_LogPrintf( "red:%i blue:%i green:%i yellow:%i\n",
|
|
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
|
|
level.teamScores[TEAM_GREEN], level.teamScores[TEAM_YELLOW]);
|
|
// END
|
|
}
|
|
|
|
for (i=0 ; i < numSorted ; i++) {
|
|
int ping;
|
|
|
|
cl = &level.clients[level.sortedClients[i]];
|
|
|
|
if ( cl->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
continue;
|
|
}
|
|
if ( cl->pers.connected == CON_CONNECTING ) {
|
|
continue;
|
|
}
|
|
|
|
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
|
|
|
|
G_LogPrintf( "score: %i ping: %i client: %i %s\n", cl->ps.persistant[PERS_SCORE], ping, level.sortedClients[i], cl->pers.netname );
|
|
#ifdef MISSIONPACK
|
|
if (g_singlePlayer.integer && !(g_entities[cl - level.clients].r.svFlags & SVF_BOT)) {
|
|
team = cl->sess.sessionTeam;
|
|
}
|
|
if (g_singlePlayer.integer && g_gametype.integer < GT_TEAM) {
|
|
if (g_entities[cl - level.clients].r.svFlags & SVF_BOT && cl->ps.persistant[PERS_RANK] == 0) {
|
|
won = qfalse;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
#ifdef MISSIONPACK
|
|
if (g_singlePlayer.integer) {
|
|
if (g_gametype.integer >= GT_TEAM) {
|
|
if (team == TEAM_BLUE) {
|
|
won = level.teamScores[TEAM_BLUE] > level.teamScores[TEAM_RED];
|
|
} else {
|
|
won = level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE];
|
|
}
|
|
}
|
|
trap_SendConsoleCommand( EXEC_APPEND, (won) ? "spWin\n" : "spLose\n" );
|
|
}
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CheckIntermissionExit
|
|
|
|
The level will stay at the intermission for a minimum of 5 seconds
|
|
If all players wish to continue, the level will then exit.
|
|
If one or more players have not acknowledged the continue, the game will
|
|
wait 10 seconds before going on.
|
|
=================
|
|
*/
|
|
void CheckIntermissionExit( void ) {
|
|
int ready, notReady, playerCount;
|
|
int i;
|
|
gclient_t *cl;
|
|
int readyMask;
|
|
|
|
if ( g_gametype.integer == GT_SINGLE_PLAYER ) {
|
|
return;
|
|
}
|
|
|
|
// see which players are ready
|
|
ready = 0;
|
|
notReady = 0;
|
|
readyMask = 0;
|
|
playerCount = 0;
|
|
for (i=0 ; i< g_maxclients.integer ; i++) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( g_entities[i].r.svFlags & SVF_BOT ) {
|
|
continue;
|
|
}
|
|
|
|
playerCount++;
|
|
if ( cl->readyToExit ) {
|
|
ready++;
|
|
if ( i < 16 ) {
|
|
readyMask |= 1 << i;
|
|
}
|
|
} else {
|
|
notReady++;
|
|
}
|
|
}
|
|
|
|
// copy the readyMask to each player's stats so
|
|
// it can be displayed on the scoreboard
|
|
for (i=0 ; i< g_maxclients.integer ; i++) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
cl->ps.stats[STAT_CLIENTS_READY] = readyMask;
|
|
}
|
|
|
|
// never exit in less than five seconds
|
|
if ( level.time < level.intermissiontime + 5000 ) {
|
|
return;
|
|
}
|
|
|
|
// only test ready status when there are real players present
|
|
if ( playerCount > 0 ) {
|
|
// if nobody wants to go, clear timer
|
|
if ( !ready ) {
|
|
level.readyToExit = qfalse;
|
|
return;
|
|
}
|
|
|
|
// if everyone wants to go, go now
|
|
if ( !notReady ) {
|
|
ExitLevel();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// the first person to ready starts the ten second timeout
|
|
if ( !level.readyToExit ) {
|
|
level.readyToExit = qtrue;
|
|
level.exitTime = level.time;
|
|
}
|
|
|
|
// if we have waited ten seconds since at least one player
|
|
// wanted to exit, go ahead
|
|
if ( level.time < level.exitTime + 10000 ) {
|
|
return;
|
|
}
|
|
|
|
ExitLevel();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
ScoreIsTied
|
|
=============
|
|
*/
|
|
qboolean ScoreIsTied( void ) {
|
|
int a, b;
|
|
|
|
if ( level.numPlayingClients < 2 ) {
|
|
return qfalse;
|
|
}
|
|
|
|
// STONELANCE
|
|
// races or rallys can never be tied, otherwise then the level will not end
|
|
if ( g_gametype.integer == GT_DERBY || isRallyRace() )
|
|
{
|
|
/*
|
|
a = level.clients[level.sortedClients[0]].finishRaceTime;
|
|
b = level.clients[level.sortedClients[1]].finishRaceTime;
|
|
return a == b;
|
|
*/
|
|
return qfalse;
|
|
}
|
|
// END
|
|
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
// STONELANCE
|
|
// return level.teamScores[TEAM_RED] == level.teamScores[TEAM_BLUE];
|
|
|
|
int i, winner;
|
|
qboolean tied;
|
|
|
|
tied = qfalse;
|
|
winner = GetTeamAtRank(1) - TEAM_RED;
|
|
for (i = 0; i < 4; i++){
|
|
if (i == winner) continue;
|
|
if (!TeamCount(-1, TEAM_RED + i)) continue;
|
|
|
|
if ((isRallyRace() && level.teamTimes[winner] == level.teamTimes[i])
|
|
|| (!isRallyRace() && level.teamScores[winner] == level.teamScores[i])){
|
|
tied = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return tied;
|
|
// END
|
|
}
|
|
|
|
a = level.clients[level.sortedClients[0]].ps.persistant[PERS_SCORE];
|
|
b = level.clients[level.sortedClients[1]].ps.persistant[PERS_SCORE];
|
|
|
|
return a == b;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CheckExitRules
|
|
|
|
There will be a delay between the time the exit is qualified for
|
|
and the time everyone is moved to the intermission spot, so you
|
|
can see the last frag.
|
|
=================
|
|
*/
|
|
void CheckExitRules( void ) {
|
|
int i;
|
|
gclient_t *cl;
|
|
// STONELANCE
|
|
int count;
|
|
// END
|
|
// if at the intermission, wait for all non-bots to
|
|
// signal ready, then go to next level
|
|
if ( level.intermissiontime ) {
|
|
CheckIntermissionExit ();
|
|
return;
|
|
}
|
|
|
|
if ( level.intermissionQueued ) {
|
|
#ifdef MISSIONPACK
|
|
int time = (g_singlePlayer.integer) ? SP_INTERMISSION_DELAY_TIME : INTERMISSION_DELAY_TIME;
|
|
if ( level.time - level.intermissionQueued >= time ) {
|
|
level.intermissionQueued = 0;
|
|
BeginIntermission();
|
|
}
|
|
#else
|
|
if ( level.time - level.intermissionQueued >= INTERMISSION_DELAY_TIME ) {
|
|
level.intermissionQueued = 0;
|
|
BeginIntermission();
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// check for sudden death
|
|
if ( ScoreIsTied() ) {
|
|
// always wait for sudden death
|
|
return;
|
|
}
|
|
|
|
if ( g_timelimit.integer < 0 || g_timelimit.integer > INT_MAX / 60000 ) {
|
|
G_Printf( "timelimit %i is out of range, defaulting to 0\n", g_timelimit.integer );
|
|
trap_Cvar_Set( "timelimit", "0" );
|
|
trap_Cvar_Update( &g_timelimit );
|
|
}
|
|
|
|
if ( g_timelimit.integer && !level.warmupTime ) {
|
|
if ( level.time - level.startTime >= g_timelimit.integer*60000 ) {
|
|
trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"");
|
|
LogExit( "Timelimit hit." );
|
|
return;
|
|
}
|
|
}
|
|
|
|
// STONELANCE
|
|
if (g_gametype.integer == GT_DERBY && level.startRaceTime && !level.finishRaceTime) {
|
|
gclient_t *winner = NULL;
|
|
|
|
for ( i=0, count = 0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) continue;
|
|
if ( cl->sess.sessionTeam == TEAM_SPECTATOR ) continue;
|
|
if ( isRaceObserver( cl->ps.clientNum ) ) continue;
|
|
if ( cl->ps.stats[STAT_HEALTH] <= 0 ) continue;
|
|
|
|
count++;
|
|
winner = cl;
|
|
}
|
|
|
|
if (winner && count == 1) {
|
|
level.winnerNumber = winner->ps.clientNum;
|
|
level.finishRaceTime = level.time;
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s won the demolition derby!\n\"", winner->pers.netname ));
|
|
trap_SendServerCommand( level.winnerNumber, "cp \"You won the demolition derby!\n\"");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
for ( i = 0, count = 0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) continue;
|
|
if ( cl->sess.sessionTeam == TEAM_SPECTATOR ) continue;
|
|
if ( isRaceObserver( cl->ps.clientNum ) ) continue;
|
|
// if ( cl->ps.stats[STAT_HEALTH] <= 0 ) continue;
|
|
|
|
count++;
|
|
break;
|
|
}
|
|
|
|
// if its a race and the race has started if no players left playing
|
|
// or everyone is a spectator then end the race.
|
|
if ( isRallyRace() && level.startRaceTime && !count ){
|
|
LogExit( "Race finished." );
|
|
return;
|
|
}
|
|
|
|
if ( level.finishRaceTime && isRallyRace() ){
|
|
// if everyone has finished the race, or the finishRaceDelay time is up, then exit
|
|
if ( (level.finishRaceTime + (g_finishRaceDelay.integer * 1000) < level.time)
|
|
|| !count ) {
|
|
LogExit( "Race finished." );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( level.finishRaceTime && g_gametype.integer == GT_DERBY
|
|
&& level.finishRaceTime + 10000 < level.time ){
|
|
g_entities[ level.winnerNumber ].client->finishRaceTime = level.time;
|
|
trap_SendServerCommand( -1, va("raceFinishTime %i %i", level.winnerNumber, level.time) );
|
|
LogExit( "Derby finished." );
|
|
return;
|
|
}
|
|
// END
|
|
|
|
// STONELANCE
|
|
// dont check frags or captures during a race or derby
|
|
if ( isRallyRace() || g_gametype.integer == GT_DERBY ){
|
|
return;
|
|
}
|
|
// END
|
|
|
|
if ( g_fraglimit.integer < 0 ) {
|
|
G_Printf( "fraglimit %i is out of range, defaulting to 0\n", g_fraglimit.integer );
|
|
trap_Cvar_Set( "fraglimit", "0" );
|
|
trap_Cvar_Update( &g_fraglimit );
|
|
}
|
|
|
|
if ( g_gametype.integer < GT_CTF && g_fraglimit.integer ) {
|
|
if ( level.teamScores[TEAM_RED] >= g_fraglimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Red hit the fraglimit.\n\"" );
|
|
LogExit( "Fraglimit hit." );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_BLUE] >= g_fraglimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Blue hit the fraglimit.\n\"" );
|
|
LogExit( "Fraglimit hit." );
|
|
return;
|
|
}
|
|
|
|
// STONELANCE
|
|
if ( level.teamScores[TEAM_GREEN] >= g_fraglimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Green hit the fraglimit.\n\"" );
|
|
LogExit( "Fraglimit hit." );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_YELLOW] >= g_fraglimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Yellow hit the fraglimit.\n\"" );
|
|
LogExit( "Fraglimit hit." );
|
|
return;
|
|
}
|
|
// END
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ ) {
|
|
cl = level.clients + i;
|
|
if ( cl->pers.connected != CON_CONNECTED ) {
|
|
continue;
|
|
}
|
|
if ( cl->sess.sessionTeam != TEAM_FREE ) {
|
|
continue;
|
|
}
|
|
|
|
if ( cl->ps.persistant[PERS_SCORE] >= g_fraglimit.integer ) {
|
|
LogExit( "Fraglimit hit." );
|
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " hit the fraglimit.\n\"",
|
|
cl->pers.netname ) );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( g_capturelimit.integer < 0 ) {
|
|
G_Printf( "capturelimit %i is out of range, defaulting to 0\n", g_capturelimit.integer );
|
|
trap_Cvar_Set( "capturelimit", "0" );
|
|
trap_Cvar_Update( &g_capturelimit );
|
|
}
|
|
|
|
if ( g_gametype.integer >= GT_CTF && g_capturelimit.integer ) {
|
|
|
|
if ( level.teamScores[TEAM_RED] >= g_capturelimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Red hit the capturelimit.\n\"" );
|
|
LogExit( "Capturelimit hit." );
|
|
return;
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_BLUE] >= g_capturelimit.integer ) {
|
|
trap_SendServerCommand( -1, "print \"Blue hit the capturelimit.\n\"" );
|
|
LogExit( "Capturelimit hit." );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
========================================================================
|
|
|
|
FUNCTIONS CALLED EVERY FRAME
|
|
|
|
========================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
=============
|
|
CheckTournament
|
|
|
|
Once a frame, check for changes in tournement player state
|
|
=============
|
|
*/
|
|
void CheckTournament( void ) {
|
|
// check because we run 3 game frames before calling Connect and/or ClientBegin
|
|
// for clients on a map_restart
|
|
if ( level.numPlayingClients == 0 ) {
|
|
return;
|
|
}
|
|
|
|
// STONELANCE - removed gametype
|
|
/*
|
|
if ( g_gametype.integer == GT_TOURNAMENT ) {
|
|
|
|
// pull in a spectator if needed
|
|
if ( level.numPlayingClients < 2 ) {
|
|
AddTournamentPlayer();
|
|
}
|
|
|
|
// if we don't have two players, go back to "waiting for players"
|
|
if ( level.numPlayingClients != 2 ) {
|
|
if ( level.warmupTime != -1 ) {
|
|
level.warmupTime = -1;
|
|
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
|
G_LogPrintf( "Warmup:\n" );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( level.warmupTime == 0 ) {
|
|
return;
|
|
}
|
|
|
|
// if the warmup is changed at the console, restart it
|
|
if ( g_warmup.modificationCount != level.warmupModificationCount ) {
|
|
level.warmupModificationCount = g_warmup.modificationCount;
|
|
level.warmupTime = -1;
|
|
}
|
|
|
|
// if all players have arrived, start the countdown
|
|
if ( level.warmupTime < 0 ) {
|
|
if ( level.numPlayingClients == 2 ) {
|
|
// fudge by -1 to account for extra delays
|
|
if ( g_warmup.integer > 1 ) {
|
|
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
|
|
} else {
|
|
level.warmupTime = 0;
|
|
}
|
|
|
|
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// if the warmup time has counted down, restart
|
|
if ( level.time > level.warmupTime ) {
|
|
level.warmupTime += 10000;
|
|
trap_Cvar_Set( "g_restarted", "1" );
|
|
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
|
level.restarted = qtrue;
|
|
return;
|
|
}
|
|
} else
|
|
*/
|
|
// END
|
|
if ( g_gametype.integer != GT_SINGLE_PLAYER && level.warmupTime != 0 ) {
|
|
int counts[TEAM_NUM_TEAMS];
|
|
qboolean notEnough = qfalse;
|
|
|
|
if ( g_gametype.integer >= GT_TEAM ) {
|
|
counts[TEAM_BLUE] = TeamCount( -1, TEAM_BLUE );
|
|
counts[TEAM_RED] = TeamCount( -1, TEAM_RED );
|
|
|
|
if (counts[TEAM_RED] < 1 || counts[TEAM_BLUE] < 1) {
|
|
notEnough = qtrue;
|
|
}
|
|
} else if ( level.numPlayingClients < 2 ) {
|
|
notEnough = qtrue;
|
|
}
|
|
|
|
if ( notEnough ) {
|
|
if ( level.warmupTime != -1 ) {
|
|
level.warmupTime = -1;
|
|
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
|
G_LogPrintf( "Warmup:\n" );
|
|
}
|
|
return; // still waiting for team members
|
|
}
|
|
|
|
if ( level.warmupTime == 0 ) {
|
|
return;
|
|
}
|
|
|
|
// if the warmup is changed at the console, restart it
|
|
if ( g_warmup.modificationCount != level.warmupModificationCount ) {
|
|
level.warmupModificationCount = g_warmup.modificationCount;
|
|
level.warmupTime = -1;
|
|
}
|
|
|
|
// if all players have arrived, start the countdown
|
|
if ( level.warmupTime < 0 ) {
|
|
// fudge by -1 to account for extra delays
|
|
if ( g_warmup.integer > 1 ) {
|
|
level.warmupTime = level.time + ( g_warmup.integer - 1 ) * 1000;
|
|
} else {
|
|
level.warmupTime = 0;
|
|
}
|
|
|
|
trap_SetConfigstring( CS_WARMUP, va("%i", level.warmupTime) );
|
|
return;
|
|
}
|
|
|
|
// if the warmup time has counted down, restart
|
|
if ( level.time > level.warmupTime ) {
|
|
level.warmupTime += 10000;
|
|
trap_Cvar_Set( "g_restarted", "1" );
|
|
trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
|
|
level.restarted = qtrue;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CheckVote
|
|
==================
|
|
*/
|
|
void CheckVote( void ) {
|
|
if ( level.voteExecuteTime && level.voteExecuteTime < level.time ) {
|
|
level.voteExecuteTime = 0;
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
|
|
}
|
|
if ( !level.voteTime ) {
|
|
return;
|
|
}
|
|
if ( level.time - level.voteTime >= VOTE_TIME ) {
|
|
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
|
|
} else {
|
|
// ATVI Q3 1.32 Patch #9, WNF
|
|
if ( level.voteYes > level.numVotingClients/2 ) {
|
|
// execute the command, then remove the vote
|
|
trap_SendServerCommand( -1, "print \"Vote passed.\n\"" );
|
|
level.voteExecuteTime = level.time + 3000;
|
|
} else if ( level.voteNo >= level.numVotingClients/2 ) {
|
|
// same behavior as a timeout
|
|
trap_SendServerCommand( -1, "print \"Vote failed.\n\"" );
|
|
} else {
|
|
// still waiting for a majority
|
|
return;
|
|
}
|
|
}
|
|
level.voteTime = 0;
|
|
trap_SetConfigstring( CS_VOTE_TIME, "" );
|
|
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PrintTeam
|
|
==================
|
|
*/
|
|
void PrintTeam(int team, char *message) {
|
|
int i;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
trap_SendServerCommand( i, message );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SetLeader
|
|
==================
|
|
*/
|
|
void SetLeader(int team, int client) {
|
|
int i;
|
|
|
|
if ( level.clients[client].pers.connected == CON_DISCONNECTED ) {
|
|
PrintTeam(team, va("print \"%s is not connected\n\"", level.clients[client].pers.netname) );
|
|
return;
|
|
}
|
|
if (level.clients[client].sess.sessionTeam != team) {
|
|
PrintTeam(team, va("print \"%s is not on the team anymore\n\"", level.clients[client].pers.netname) );
|
|
return;
|
|
}
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
if (level.clients[i].sess.teamLeader) {
|
|
level.clients[i].sess.teamLeader = qfalse;
|
|
ClientUserinfoChanged(i);
|
|
}
|
|
}
|
|
level.clients[client].sess.teamLeader = qtrue;
|
|
ClientUserinfoChanged( client );
|
|
PrintTeam(team, va("print \"%s is the new team leader\n\"", level.clients[client].pers.netname) );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CheckTeamLeader
|
|
==================
|
|
*/
|
|
void CheckTeamLeader( int team ) {
|
|
int i;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
if (level.clients[i].sess.teamLeader)
|
|
break;
|
|
}
|
|
if (i >= level.maxclients) {
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
if (!(g_entities[i].r.svFlags & SVF_BOT)) {
|
|
level.clients[i].sess.teamLeader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i >= level.maxclients) {
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if (level.clients[i].sess.sessionTeam != team)
|
|
continue;
|
|
level.clients[i].sess.teamLeader = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CheckTeamVote
|
|
==================
|
|
*/
|
|
void CheckTeamVote( int team ) {
|
|
int cs_offset;
|
|
|
|
if ( team == TEAM_RED )
|
|
cs_offset = 0;
|
|
else if ( team == TEAM_BLUE )
|
|
cs_offset = 1;
|
|
else
|
|
return;
|
|
|
|
if ( !level.teamVoteTime[cs_offset] ) {
|
|
return;
|
|
}
|
|
if ( level.time - level.teamVoteTime[cs_offset] >= VOTE_TIME ) {
|
|
trap_SendServerCommand( -1, "print \"Team vote failed.\n\"" );
|
|
} else {
|
|
if ( level.teamVoteYes[cs_offset] > level.numteamVotingClients[cs_offset]/2 ) {
|
|
// execute the command, then remove the vote
|
|
trap_SendServerCommand( -1, "print \"Team vote passed.\n\"" );
|
|
//
|
|
if ( !Q_strncmp( "leader", level.teamVoteString[cs_offset], 6) ) {
|
|
//set the team leader
|
|
SetLeader(team, atoi(level.teamVoteString[cs_offset] + 7));
|
|
}
|
|
else {
|
|
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.teamVoteString[cs_offset] ) );
|
|
}
|
|
} else if ( level.teamVoteNo[cs_offset] >= level.numteamVotingClients[cs_offset]/2 ) {
|
|
// same behavior as a timeout
|
|
trap_SendServerCommand( -1, "print \"Team vote failed.\n\"" );
|
|
} else {
|
|
// still waiting for a majority
|
|
return;
|
|
}
|
|
}
|
|
level.teamVoteTime[cs_offset] = 0;
|
|
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, "" );
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CheckCvars
|
|
==================
|
|
*/
|
|
void CheckCvars( void ) {
|
|
static int lastMod = -1;
|
|
|
|
if ( g_password.modificationCount != lastMod ) {
|
|
lastMod = g_password.modificationCount;
|
|
if ( *g_password.string && Q_stricmp( g_password.string, "none" ) ) {
|
|
trap_Cvar_Set( "g_needpass", "1" );
|
|
} else {
|
|
trap_Cvar_Set( "g_needpass", "0" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
G_RunThink
|
|
|
|
Runs thinking code for this frame if necessary
|
|
=============
|
|
*/
|
|
void G_RunThink (gentity_t *ent) {
|
|
int thinktime;
|
|
|
|
thinktime = ent->nextthink;
|
|
if (thinktime <= 0) {
|
|
return;
|
|
}
|
|
if (thinktime > level.time) {
|
|
return;
|
|
}
|
|
|
|
ent->nextthink = 0;
|
|
if (!ent->think) {
|
|
G_Error ( "NULL ent->think");
|
|
}
|
|
ent->think (ent);
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_RunFrame
|
|
|
|
Advances the non-player objects in the world
|
|
================
|
|
*/
|
|
void G_RunFrame( int levelTime ) {
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
// if we are waiting for the level to restart, do nothing
|
|
if ( level.restarted ) {
|
|
// STONELANCE
|
|
level.startRaceTime = 0;
|
|
level.finishRaceTime = 0;
|
|
level.winnerNumber = -1;
|
|
// END
|
|
return;
|
|
}
|
|
|
|
level.framenum++;
|
|
level.previousTime = level.time;
|
|
level.time = levelTime;
|
|
|
|
// get any cvar changes
|
|
G_UpdateCvars();
|
|
|
|
// STONELANCE
|
|
// RunRallyPhysics(); // map object physics
|
|
|
|
if ( !level.startRaceTime ){ // UPDATE: should this be done even before the race starts?
|
|
CalculatePlayerPositions();
|
|
}
|
|
// END
|
|
|
|
//
|
|
// go through all allocated objects
|
|
//
|
|
ent = &g_entities[0];
|
|
for (i=0 ; i<level.num_entities ; i++, ent++) {
|
|
if ( !ent->inuse ) {
|
|
continue;
|
|
}
|
|
|
|
// clear events that are too old
|
|
if ( level.time - ent->eventTime > EVENT_VALID_MSEC ) {
|
|
if ( ent->s.event ) {
|
|
ent->s.event = 0; // &= EV_EVENT_BITS;
|
|
if ( ent->client ) {
|
|
ent->client->ps.externalEvent = 0;
|
|
// predicted events should never be set to zero
|
|
//ent->client->ps.events[0] = 0;
|
|
//ent->client->ps.events[1] = 0;
|
|
}
|
|
}
|
|
if ( ent->freeAfterEvent ) {
|
|
// tempEntities or dropped items completely go away after their event
|
|
G_FreeEntity( ent );
|
|
continue;
|
|
} else if ( ent->unlinkAfterEvent ) {
|
|
// items that will respawn will hide themselves after their pickup event
|
|
ent->unlinkAfterEvent = qfalse;
|
|
trap_UnlinkEntity( ent );
|
|
}
|
|
}
|
|
|
|
// temporary entities don't think
|
|
if ( ent->freeAfterEvent ) {
|
|
continue;
|
|
}
|
|
|
|
if ( !ent->r.linked && ent->neverFree ) {
|
|
continue;
|
|
}
|
|
|
|
if ( ent->s.eType == ET_MISSILE ) {
|
|
G_RunMissile( ent );
|
|
continue;
|
|
}
|
|
|
|
if ( ent->s.eType == ET_ITEM || ent->physicsObject ) {
|
|
G_RunItem( ent );
|
|
continue;
|
|
}
|
|
|
|
if ( ent->s.eType == ET_MOVER ) {
|
|
G_RunMover( ent );
|
|
continue;
|
|
}
|
|
|
|
if ( i < MAX_CLIENTS ) {
|
|
G_RunClient( ent );
|
|
continue;
|
|
}
|
|
|
|
G_RunThink( ent );
|
|
}
|
|
|
|
// perform final fixups on the players
|
|
ent = &g_entities[0];
|
|
for (i=0 ; i < level.maxclients ; i++, ent++ ) {
|
|
if ( ent->inuse ) {
|
|
ClientEndFrame( ent );
|
|
}
|
|
}
|
|
|
|
// see if it is time to do a tournement restart
|
|
CheckTournament();
|
|
|
|
// see if it is time to end the level
|
|
CheckExitRules();
|
|
|
|
// update to team status?
|
|
CheckTeamStatus();
|
|
|
|
// cancel vote if timed out
|
|
CheckVote();
|
|
|
|
// check team votes
|
|
CheckTeamVote( TEAM_RED );
|
|
CheckTeamVote( TEAM_BLUE );
|
|
|
|
// for tracking changes
|
|
CheckCvars();
|
|
|
|
if (g_listEntity.integer) {
|
|
for (i = 0; i < MAX_GENTITIES; i++) {
|
|
G_Printf("%4i: %s\n", i, g_entities[i].classname);
|
|
}
|
|
trap_Cvar_Set("g_listEntity", "0");
|
|
}
|
|
}
|