mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 12:51:54 +00:00
8c6b49385b
added 2 car mapobjects with poor texture (for Lava Falls) added skull model (for Lava Falls) fixed base_wall/bluemetalsupport2f texture (for Lava Falls) fixed blimp.shader fixed glass_brown_r.tga for car skin "mini brown"
63 lines
No EOL
1.4 KiB
GLSL
63 lines
No EOL
1.4 KiB
GLSL
// ------------------------------------------------------------
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// Shaders for Q3Rally Blimp - rewritten by P3rlE
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// based on the blimp.shader from stecki
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// ------------------------------------------------------------
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// ------------------------------------------------------------
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// 1.Blimp (green)
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// ------------------------------------------------------------
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models/mapobjects/blimp/green
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{
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{
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map models/mapobjects/blimp/green.tga
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// blendfunc gl_one gl_one
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rgbGen wave sin .5 .5 0 .5
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}
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}
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// ------------------------------------------------------------
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// 2.Blimp (red)
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// ------------------------------------------------------------
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models/mapobjects/blimp/red
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{
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{
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map models/mapobjects/blimp/red.tga
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// blendfunc gl_one gl_one
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rgbGen wave sin .5 .5 0 .5
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}
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}
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// ------------------------------------------------------------
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// 3.Blimp (blimp01)
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// ------------------------------------------------------------
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models/mapobjects/blimp/blimp01
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{
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{
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map models/mapobjects/blimp/blimp01.tga
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rgbGen exactVertex
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}
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}
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// ------------------------------------------------------------
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// 4.Blimp (blimp02)
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// ------------------------------------------------------------
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models/mapobjects/blimp/blimp02
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{
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{
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map models/mapobjects/blimp/q3r.tga
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tcMod scroll .2 0
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rgbGen identity
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}
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{
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map models/mapobjects/blimp/blimp02.tga
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blendFunc blend
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rgbGen vertex
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}
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} |