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https://github.com/Q3Rally-Team/q3rally.git
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ed4bec3d46
Use absolute mouse input instead of relative in the menus. Convert the absolute position to relative movement in virtual "640x480 but aspect correct" coords and preserve fractional movement. Synchronize the position of the UI's menu cursor by forcing it to 0,0 and then sending a delta of the current position in virtual coords. The cursor can also freely move out of the window in the menu.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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void IN_Init( void ) {
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}
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void IN_Frame (void) {
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}
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void IN_Shutdown( void ) {
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}
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void IN_Restart( void ) {
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}
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void IN_SyncMousePosition( void ) {
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}
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