mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 04:12:02 +00:00
333 lines
7.6 KiB
C
333 lines
7.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// damage stuff
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#define DAMAGE_RADIUS 0x00000001 // damage was indirect
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#define DAMAGE_NO_ARMOR 0x00000002 // armour does not protect from this damage
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#define DAMAGE_NO_KNOCKBACK 0x00000004 // do not affect velocity, just view angles
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#define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect
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#ifdef MISSIONPACK
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#define DAMAGE_NO_TEAM_PROTECTION 0x00000010 // armor, shields, invulnerability, and godmode have no effect
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#endif
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#define DAMAGE_WEAPON 0x00000020
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// SKWID( car movement code )
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//=========================================================================================
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#define WHEEL_FORWARD 31.0f
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#define WHEEL_RIGHT 18.0f
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#define WHEEL_UP -10.0f
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// END
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#define BODY_RADIUS 13.0f
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#define WHEEL_RADIUS 8.0f
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#define WHEEL_CIRC 2.0f * M_PI * WHEEL_RADIUS
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#define CAR_WIDTH 50.0f
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#define CAR_HEIGHT 44.0f
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#define CAR_LENGTH 100.0f
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extern float CP_CURRENT_GRAVITY;
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#define CP_GRAVITY_FTPS 32.2f // gravity in feet per second
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#define CP_GRAVITY 350.0f // gravity in qunits per second
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#define CP_FT_2_QU (CP_GRAVITY / CP_GRAVITY_FTPS) // 10.87
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#define CP_FT_2_M 0.3048f
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extern float CP_M_2_QU;
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//static float CP_M_2_QU = CP_FT_2_QU / 0.3048f; // 35.66
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#define CP_FRAME_MASS 300.0f // 350
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#define CP_WHEEL_MASS 50.0f // 100
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#define CP_CAR_MASS ( CP_FRAME_MASS * 4 + CP_WHEEL_MASS * 4 )
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#define CP_BODY_ELASTICITY 0.05f
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#define CP_WHEEL_ELASTICITY 0.05f
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#define CP_SPRING_MINLEN 5.0f
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// #define CP_SPRING_MAXLEN 10.0f
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#define CP_SPRING_MAXLEN 15.0f
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#define CP_MAX_SHOCK_FORCE 400000.0f
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// Used to fit the spring lengths into the 8 bit numbers that
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// are used to transfer them over the net.
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// Should be less than 255 / ( CP_SPRING_MAXLEN - CP_SPRING_MINLEN )
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#define CP_SPRING_SCALE 24.0f
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// strength of the fake spring that returns the wheel to perpendicular
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extern float CP_WR_STRENGTH;
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extern float CP_SPRING_STRENGTH;
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extern float CP_SHOCK_STRENGTH;
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extern float CP_SWAYBAR_STRENGTH;
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/*
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extern float CP_TORQUE_SLOPE;
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extern float CP_GEAR_RATIOS[];
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*/
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#define CP_AIR_COF 0.31f
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#define CP_FRAC_TO_DF 0.50f
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#define CP_ENGINE_TIRE_COF 1000.0f
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#define CP_SCOF 1.5f // dry asphalt
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#define CP_KCOF 1.0f
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#define CP_ICE_SCOF 0.3f // ice
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#define CP_ICE_KCOF 0.2f
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#define CP_DIRT_SCOF 1.2f // loose dirt
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#define CP_DIRT_KCOF 0.8f
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#define CP_GRASS_SCOF 1.05f // short grass
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#define CP_GRASS_KCOF 0.7f
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#define CP_GRAVEL_SCOF 1.22f // gravel
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#define CP_GRAVEL_KCOF 0.85f
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#define CP_SNOW_SCOF 0.7f // packed snow
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#define CP_SNOW_KCOF 0.5f
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#define CP_OIL_SCOF 0.3f // oil
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#define CP_OIL_KCOF 0.2f
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#define CP_WET_SCALE 0.75f
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#define CP_AIR_DENSITY 1.185f // 1.288075f
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#define CP_WATER_DENSITY 1000.0f
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#define CP_LAVA_DENSITY 60000.0f
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#define CP_SLIME_DENSITY 20000.0f
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#define CP_AXLEGEAR 3.07f
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#define CP_GEARR -2.80f
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#define CP_GEARN 0.00f
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/*
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#define CP_GEAR1 2.82f
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#define CP_GEAR2 1.78f
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#define CP_GEAR3 1.27f
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#define CP_GEAR4 0.92f
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#define CP_GEAR5 0.60f
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*/
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#define CP_GEAR1 3.02f
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#define CP_GEAR2 2.01f
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#define CP_GEAR3 1.34f
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#define CP_GEAR4 0.89f
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#define CP_GEAR5 0.60f
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#define CP_RPM_MAX 6250
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#define CP_RPM_MIN 1000
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// #define CP_HP_PEAK 191.0f
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// #define CP_RPM_HP_PEAK 4600.0f
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#define CP_HP_PEAK 320.0f
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#define CP_RPM_HP_PEAK 5000.0f
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// #define CP_TORQUE_PEAK 230.0f
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// #define CP_RPM_TORQUE_PEAK 3800.0f
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#define CP_TORQUE_PEAK 400.0f
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#define CP_RPM_TORQUE_PEAK 2800.0f
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#define HTYPE_NO_HIT 0
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#define HTYPE_BOTTOMED_OUT 1
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#define HTYPE_MAXED_OUT 2
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#define CF_REVERSE 1
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#define CF_BRAKE 2
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// assign sign bit of b to a, floats only
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// #define SetSign(a,b) (*(DWORD *)&(a)) = ((*(DWORD *)&(b)) & 0x80000000) | ((*(DWORD *)&(a)) & 0x7FFFFFFF)
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typedef enum {
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GRAVITY,
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NORMAL,
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SHOCK,
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SPRING,
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SWAY_BAR,
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ROAD,
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INTERNAL,
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AIR_FRICTION,
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NUM_CAR_FORCES
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} carForces_t;
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#define FIRST_FW_POINT 0
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#define LAST_FW_POINT 2
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#define FIRST_RW_POINT 2
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#define LAST_RW_POINT 4
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#define FIRST_FRAME_POINT 4
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#define LAST_FRAME_POINT 8
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typedef enum {
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// these are the points that store wheel info
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FL_WHEEL,
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FR_WHEEL,
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RL_WHEEL,
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RR_WHEEL,
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// these points hold position info of the suspension used in suspension force calculations
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FL_FRAME,
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FR_FRAME,
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RL_FRAME,
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RR_FRAME,
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// these are used for collision detection of the body of the car
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FL_BODY,
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FR_BODY,
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ML_BODY,
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MR_BODY,
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RL_BODY,
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RR_BODY,
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ML_ROOF,
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MR_ROOF,
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NUM_CAR_POINTS
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} carPointNumbers_t;
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typedef struct {
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vec3_t r;
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vec3_t v;
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// vec3_t lastNoZeroVelocity;
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float w;
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vec3_t forces[NUM_CAR_FORCES];
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vec3_t netForce;
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float netMoment;
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vec3_t normals[3];
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float mass;
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float elasticity;
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float radius;
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float kcof;
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float scof;
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float fluidDensity;
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int onGroundTime;
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int offGroundTime;
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qboolean onGround;
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qboolean slipping;
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} carPoint_t;
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typedef struct {
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float damage;
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int mod;
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int dflags;
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int otherEnt;
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vec3_t origin;
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vec3_t dir;
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} collisionDamage_t;
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typedef struct {
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float inverseWorldInertiaTensor[3][3];
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vec3_t r;
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vec3_t v;
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// vec4_t q;
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float t[3][3];
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vec3_t w;
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vec3_t L;
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vec3_t netForce;
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vec3_t netMoment;
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// vec3_t normalForce;
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vec3_t CoM;
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// FIXME: use the t components instead of these
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vec3_t forward;
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vec3_t right;
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vec3_t up;
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float curSpringLengths[FIRST_FRAME_POINT];
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float mass;
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float elasticity;
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} carBody_t;
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typedef struct {
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vec3_t v;
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vec3_t netForce;
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float netMoment;
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} pointHistory_t;
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typedef struct {
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vec3_t v;
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vec3_t w;
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vec3_t netForce;
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vec3_t netMoment;
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} bodyHistory_t;
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typedef struct {
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float inverseBodyInertiaTensor[3][3];
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carPoint_t sPoints[NUM_CAR_POINTS];
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carBody_t sBody;
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carPoint_t tPoints[NUM_CAR_POINTS];
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carBody_t tBody;
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// pointHistory_t oldPoints[3][LAST_RW_POINT];
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// bodyHistory_t oldBodies[3];
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// FIXME: remove these to save memory if i can
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float springStrength;
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float springMaxLength;
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float springMinLength;
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// float shockStrength;
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// float swayBarStrength;
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float wheelAngle;
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float throttle;
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int wheelOnGroundTime;
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int onGroundTime;
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int wheelsOffGroundTime;
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int offGroundTime;
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int gear; // -1 reverse, 0 neutral, 1+ forward gears
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float rpm;
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qboolean initializeOnNextMove;
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// float aCOF;
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// float dfCOF;
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// float ewCOF;
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} car_t;
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// internal functions that are in different files
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void PM_AddRoadForces(car_t *car, carBody_t *body, carPoint_t *points, float sec);
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void PM_CalculateNetForce( carPoint_t *point, int pointIndex );
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void PM_DriveMove( car_t *car, float time, qboolean includeBodies );
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// used externally
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void PM_ApplyForce( carBody_t *body, vec3_t force, vec3_t at );
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void PM_InitializeVehicle( car_t *car, vec3_t origin, vec3_t angles, vec3_t velocity );
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void PM_CalculateSecondaryQuantities( car_t *car, carBody_t *body, carPoint_t *points );
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void PM_SetCoM( carBody_t *body, carPoint_t *points );
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