mirror of
https://github.com/Q3Rally-Team/q3rally.git
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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
326 lines
8.6 KiB
C
326 lines
8.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_endian.h
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*
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* Functions for reading and writing endian-specific values
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*/
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#ifndef SDL_endian_h_
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#define SDL_endian_h_
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#include "SDL_stdinc.h"
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#if defined(_MSC_VER) && (_MSC_VER >= 1400)
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/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
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so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
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#ifdef __clang__
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#ifndef __PRFCHWINTRIN_H
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#define __PRFCHWINTRIN_H
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static __inline__ void __attribute__((__always_inline__, __nodebug__))
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_m_prefetch(void *__P)
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{
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__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
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}
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#endif /* __PRFCHWINTRIN_H */
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#endif /* __clang__ */
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#include <intrin.h>
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#endif
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/**
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* \name The two types of endianness
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*/
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/* @{ */
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#define SDL_LIL_ENDIAN 1234
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#define SDL_BIG_ENDIAN 4321
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/* @} */
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#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
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#ifdef __linux__
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#elif defined(__OpenBSD__)
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#include <endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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#elif defined(__FreeBSD__) || defined(__NetBSD__)
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#include <sys/endian.h>
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#define SDL_BYTEORDER BYTE_ORDER
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/* predefs from newer gcc and clang versions: */
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#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
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#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#error Unsupported endianness
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#endif /**/
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#else
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MIPSEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#endif
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#endif /* __linux__ */
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#endif /* !SDL_BYTEORDER */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_endian.h
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*/
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/* various modern compilers may have builtin swap */
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#if defined(__GNUC__) || defined(__clang__)
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# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
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# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
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# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
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/* this one is broken */
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# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95)
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#else
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# define HAS_BUILTIN_BSWAP16 0
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# define HAS_BUILTIN_BSWAP32 0
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# define HAS_BUILTIN_BSWAP64 0
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# define HAS_BROKEN_BSWAP 0
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#endif
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#if HAS_BUILTIN_BSWAP16
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#define SDL_Swap16(x) __builtin_bswap16(x)
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#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
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#pragma intrinsic(_byteswap_ushort)
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#define SDL_Swap16(x) _byteswap_ushort(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
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return x;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
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return x;
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}
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#elif (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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int result;
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__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
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return (Uint16)result;
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}
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#elif (defined(__m68k__) && !defined(__mcoldfire__))
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint16 SDL_Swap16(Uint16);
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#pragma aux SDL_Swap16 = \
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"xchg al, ah" \
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parm [ax] \
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modify [ax];
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#else
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
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}
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#endif
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#if HAS_BUILTIN_BSWAP32
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#define SDL_Swap32(x) __builtin_bswap32(x)
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#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
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#pragma intrinsic(_byteswap_ulong)
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#define SDL_Swap32(x) _byteswap_ulong(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswap %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswapl %0": "=r"(x):"0"(x));
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return x;
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}
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#elif (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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Uint32 result;
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__asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
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__asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
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__asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
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return result;
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}
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#elif (defined(__m68k__) && !defined(__mcoldfire__))
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint32 SDL_Swap32(Uint32);
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#pragma aux SDL_Swap32 = \
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"bswap eax" \
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parm [eax] \
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modify [eax];
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#else
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
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((x >> 8) & 0x0000FF00) | (x >> 24)));
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}
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#endif
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#if HAS_BUILTIN_BSWAP64
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#define SDL_Swap64(x) __builtin_bswap64(x)
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#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
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#pragma intrinsic(_byteswap_uint64)
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#define SDL_Swap64(x) _byteswap_uint64(x)
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#elif defined(__i386__) && !HAS_BROKEN_BSWAP
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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union {
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struct {
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Uint32 a, b;
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} s;
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Uint64 u;
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} v;
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v.u = x;
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__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
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: "=r"(v.s.a), "=r"(v.s.b)
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: "0" (v.s.a), "1"(v.s.b));
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return v.u;
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}
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#elif defined(__x86_64__)
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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__asm__("bswapq %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__WATCOMC__) && defined(__386__)
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extern __inline Uint64 SDL_Swap64(Uint64);
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#pragma aux SDL_Swap64 = \
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"bswap eax" \
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"bswap edx" \
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"xchg eax,edx" \
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parm [eax edx] \
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modify [eax edx];
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#else
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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Uint32 hi, lo;
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/* Separate into high and low 32-bit values and swap them */
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lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x >>= 32;
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hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x = SDL_Swap32(lo);
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x <<= 32;
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x |= SDL_Swap32(hi);
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return (x);
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}
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#endif
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SDL_FORCE_INLINE float
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SDL_SwapFloat(float x)
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{
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union {
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float f;
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Uint32 ui32;
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} swapper;
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swapper.f = x;
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swapper.ui32 = SDL_Swap32(swapper.ui32);
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return swapper.f;
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}
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/* remove extra macros */
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#undef HAS_BROKEN_BSWAP
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#undef HAS_BUILTIN_BSWAP16
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#undef HAS_BUILTIN_BSWAP32
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#undef HAS_BUILTIN_BSWAP64
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/**
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* \name Swap to native
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* Byteswap item from the specified endianness to the native endianness.
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*/
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/* @{ */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SDL_SwapLE16(X) (X)
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#define SDL_SwapLE32(X) (X)
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#define SDL_SwapLE64(X) (X)
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#define SDL_SwapFloatLE(X) (X)
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#define SDL_SwapBE16(X) SDL_Swap16(X)
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#define SDL_SwapBE32(X) SDL_Swap32(X)
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#define SDL_SwapBE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
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#else
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#define SDL_SwapLE16(X) SDL_Swap16(X)
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#define SDL_SwapLE32(X) SDL_Swap32(X)
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#define SDL_SwapLE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
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#define SDL_SwapBE16(X) (X)
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#define SDL_SwapBE32(X) (X)
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#define SDL_SwapBE64(X) (X)
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#define SDL_SwapFloatBE(X) (X)
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#endif
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/* @} *//* Swap to native */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_endian_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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