q3rally/engine/misc/setup/pkg/ioquake3.sh
zturtleman 7fb48b29ca ioquake3 resync to revision 3347 from 3331.
Update arch in misc/setup for ioq3 changing from i386 to x86
OpenGL2: Use extension functions with OpenGL versions before 3.0.
OpenGL2: Force VAO usage on OpenGL 3.0+
Add spawnflags to QUAKED for trigger_multiple
Check for all command separators in callTeamVote
Remove newlines from chat messages in Game VM
Fix compiling Cmd_CallTeamVote_f
Only allow safe protocols for cURL downloads
Fix crash when pmove_msec is 0
Combine mouse movement events in event queue
Improve keys using international key layouts
Improve client input responsiveness
Removing input functions from sys_local.h for last commit
Make input events use earliest possible time
Make bots use crusher on other q3tourney6 maps
Make bots only use q3tourney6 crusher to kill their enemy
2017-08-30 07:09:41 +00:00

48 lines
1.1 KiB
Bash
Executable file

#!/bin/bash
# Rev: $Id: ioquake3.sh,v 1.11 2006/01/18 13:47:42 raistlin Exp raistlin $
# Needed to make symlinks/shortcuts work.
# the binaries must run with correct working directory
IOQ3_DIR=/usr/local/share/games/quake3
if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
else
LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
fi
export LD_LIBRARY_PATH
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
COMPILE_ARCH=`uname -p | sed -e 's/i.86/x86/'`
EXEC_REL=release
EXEC_BIN=ioquake3.${COMPILE_ARCH}
# EXEC_BIN=ioquake3-smp.${COMPILE_ARCH}
# EXEC_BIN=ioq3ded.${COMPILE_ARCH}
EXEC_FLAGS="+set fs_basepath ${IOQ3_DIR} +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set sv_pure 1 +set ttycon 0 +set com_ansiColor 0"
EXEC_DIR_LIST="${IOQ3_DIR}"
for d in ${EXEC_DIR_LIST}
do
if [ -d $d ]; then
EXEC_DIR=${d}
break
fi
done
if [ "X${EXEC_DIR}" != "X" ]; then
if [ ! -x ${EXEC_DIR}/${EXEC_BIN} ]; then
echo "Executable ${EXEC_DIR}/${EXEC_BIN} not found!" ; exit 1
fi
cd ${IOQ3_DIR} && \
${EXEC_DIR}/${EXEC_BIN} ${EXEC_FLAGS} $*
exit $?
else
echo "No ioq3 binaries found!"
exit 1
fi