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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
1388 lines
36 KiB
C
1388 lines
36 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "tr_local.h"
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glconfig_t glConfig;
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qboolean textureFilterAnisotropic = qfalse;
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int maxAnisotropy = 0;
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float displayAspect = 0.0f;
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qboolean haveClampToEdge = qfalse;
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glstate_t glState;
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static void GfxInfo_f( void );
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#ifdef USE_RENDERER_DLOPEN
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cvar_t *com_altivec;
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#endif
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cvar_t *r_flareSize;
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cvar_t *r_flareFade;
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cvar_t *r_flareCoeff;
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cvar_t *r_railWidth;
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cvar_t *r_railCoreWidth;
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cvar_t *r_railSegmentLength;
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cvar_t *r_ignoreFastPath;
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cvar_t *r_verbose;
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cvar_t *r_ignore;
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cvar_t *r_displayRefresh;
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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cvar_t *r_zproj;
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cvar_t *r_stereoSeparation;
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cvar_t *r_skipBackEnd;
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cvar_t *r_stereoEnabled;
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cvar_t *r_anaglyphMode;
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cvar_t *r_greyscale;
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cvar_t *r_ignorehwgamma;
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cvar_t *r_measureOverdraw;
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cvar_t *r_inGameVideo;
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cvar_t *r_fastsky;
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cvar_t *r_drawSun;
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cvar_t *r_dynamiclight;
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cvar_t *r_dlightBacks;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_facePlaneCull;
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cvar_t *r_showcluster;
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cvar_t *r_nocurves;
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cvar_t *r_allowExtensions;
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cvar_t *r_ext_compressed_textures;
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cvar_t *r_ext_multitexture;
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cvar_t *r_ext_compiled_vertex_array;
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cvar_t *r_ext_texture_env_add;
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cvar_t *r_ext_texture_filter_anisotropic;
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cvar_t *r_ext_max_anisotropy;
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cvar_t *r_ignoreGLErrors;
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cvar_t *r_logFile;
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cvar_t *r_stencilbits;
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cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_primitives;
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cvar_t *r_texturebits;
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cvar_t *r_ext_multisample;
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cvar_t *r_drawBuffer;
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cvar_t *r_lightmap;
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cvar_t *r_vertexLight;
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cvar_t *r_uiFullScreen;
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cvar_t *r_shadows;
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cvar_t *r_flares;
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cvar_t *r_mode;
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cvar_t *r_nobind;
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cvar_t *r_singleShader;
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cvar_t *r_roundImagesDown;
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cvar_t *r_colorMipLevels;
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cvar_t *r_picmip;
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cvar_t *r_showtris;
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cvar_t *r_showsky;
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cvar_t *r_shownormals;
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cvar_t *r_finish;
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cvar_t *r_clear;
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cvar_t *r_swapInterval;
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cvar_t *r_textureMode;
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cvar_t *r_offsetFactor;
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cvar_t *r_offsetUnits;
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cvar_t *r_gamma;
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cvar_t *r_intensity;
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cvar_t *r_lockpvs;
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cvar_t *r_noportals;
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cvar_t *r_portalOnly;
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cvar_t *r_subdivisions;
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cvar_t *r_lodCurveError;
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cvar_t *r_fullscreen;
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cvar_t *r_noborder;
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cvar_t *r_customwidth;
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cvar_t *r_customheight;
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cvar_t *r_customPixelAspect;
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cvar_t *r_overBrightBits;
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cvar_t *r_mapOverBrightBits;
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cvar_t *r_debugSurface;
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cvar_t *r_simpleMipMaps;
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cvar_t *r_showImages;
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cvar_t *r_ambientScale;
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cvar_t *r_directedScale;
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cvar_t *r_debugLight;
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cvar_t *r_debugSort;
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cvar_t *r_printShaders;
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cvar_t *r_saveFontData;
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cvar_t *r_marksOnTriangleMeshes;
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cvar_t *r_aviMotionJpegQuality;
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cvar_t *r_screenshotJpegQuality;
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cvar_t *r_maxpolys;
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int max_polys;
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cvar_t *r_maxpolyverts;
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int max_polyverts;
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/*
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** InitOpenGL
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**
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** This function is responsible for initializing a valid OpenGL subsystem. This
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** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
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** setting variables, checking GL constants, and reporting the gfx system config
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** to the user.
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*/
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static void InitOpenGL( void )
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{
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//
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// initialize OS specific portions of the renderer
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//
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// GLimp_Init directly or indirectly references the following cvars:
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// - r_fullscreen
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// - r_mode
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// - r_(color|depth|stencil)bits
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// - r_ignorehwgamma
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// - r_gamma
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//
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if ( glConfig.vidWidth == 0 )
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{
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GLint temp;
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GLimp_Init( qtrue );
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// OpenGL driver constants
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qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
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glConfig.maxTextureSize = temp;
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// stubbed or broken drivers may have reported 0...
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if ( glConfig.maxTextureSize <= 0 )
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{
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glConfig.maxTextureSize = 0;
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}
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}
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// set default state
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GL_SetDefaultState();
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}
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/*
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==================
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GL_CheckErrors
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==================
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*/
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void GL_CheckErrors( void ) {
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int err;
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char s[64];
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err = qglGetError();
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if ( err == GL_NO_ERROR ) {
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return;
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}
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if ( r_ignoreGLErrors->integer ) {
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return;
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}
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switch( err ) {
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case GL_INVALID_ENUM:
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strcpy( s, "GL_INVALID_ENUM" );
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break;
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case GL_INVALID_VALUE:
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strcpy( s, "GL_INVALID_VALUE" );
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break;
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case GL_INVALID_OPERATION:
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strcpy( s, "GL_INVALID_OPERATION" );
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break;
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case GL_STACK_OVERFLOW:
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strcpy( s, "GL_STACK_OVERFLOW" );
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break;
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case GL_STACK_UNDERFLOW:
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strcpy( s, "GL_STACK_UNDERFLOW" );
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break;
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case GL_OUT_OF_MEMORY:
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strcpy( s, "GL_OUT_OF_MEMORY" );
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break;
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default:
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Com_sprintf( s, sizeof(s), "%i", err);
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break;
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}
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ri.Error( ERR_FATAL, "GL_CheckErrors: %s", s );
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}
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/*
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** R_GetModeInfo
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*/
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typedef struct vidmode_s
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{
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const char *description;
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int width, height;
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float pixelAspect; // pixel width / height
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} vidmode_t;
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vidmode_t r_vidModes[] =
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{
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{ "Mode 0: 320x240", 320, 240, 1 },
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{ "Mode 1: 400x300", 400, 300, 1 },
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{ "Mode 2: 512x384", 512, 384, 1 },
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{ "Mode 3: 640x480", 640, 480, 1 },
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{ "Mode 4: 800x600", 800, 600, 1 },
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{ "Mode 5: 960x720", 960, 720, 1 },
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{ "Mode 6: 1024x768", 1024, 768, 1 },
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{ "Mode 7: 1152x864", 1152, 864, 1 },
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{ "Mode 8: 1280x1024", 1280, 1024, 1 },
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{ "Mode 9: 1600x1200", 1600, 1200, 1 },
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{ "Mode 10: 2048x1536", 2048, 1536, 1 },
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{ "Mode 11: 856x480 (wide)",856, 480, 1 }
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};
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static int s_numVidModes = ARRAY_LEN( r_vidModes );
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qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
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vidmode_t *vm;
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float pixelAspect;
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if ( mode < -1 ) {
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return qfalse;
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}
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if ( mode >= s_numVidModes ) {
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return qfalse;
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}
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if ( mode == -1 ) {
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*width = r_customwidth->integer;
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*height = r_customheight->integer;
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pixelAspect = r_customPixelAspect->value;
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} else {
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vm = &r_vidModes[mode];
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*width = vm->width;
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*height = vm->height;
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pixelAspect = vm->pixelAspect;
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}
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*windowAspect = (float)*width / ( *height * pixelAspect );
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return qtrue;
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}
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/*
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** R_ModeList_f
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*/
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static void R_ModeList_f( void )
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{
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int i;
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ri.Printf( PRINT_ALL, "\n" );
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for ( i = 0; i < s_numVidModes; i++ )
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{
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ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
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}
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ri.Printf( PRINT_ALL, "\n" );
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}
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/*
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==============================================================================
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SCREEN SHOTS
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NOTE TTimo
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some thoughts about the screenshots system:
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screenshots get written in fs_homepath + fs_gamedir
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vanilla q3 .. baseq3/screenshots/ *.tga
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team arena .. missionpack/screenshots/ *.tga
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two commands: "screenshot" and "screenshotJPEG"
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we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
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(with FS_FileExists / FS_FOpenFileWrite calls)
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FIXME: the statics don't get a reinit between fs_game changes
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==============================================================================
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*/
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/*
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==================
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RB_ReadPixels
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Reads an image but takes care of alignment issues for reading RGB images.
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Reads a minimum offset for where the RGB data starts in the image from
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integer stored at pointer offset. When the function has returned the actual
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offset was written back to address offset. This address will always have an
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alignment of packAlign to ensure efficient copying.
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Stores the length of padding after a line of pixels to address padlen
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Return value must be freed with ri.Hunk_FreeTempMemory()
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==================
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*/
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byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
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{
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byte *buffer, *bufstart;
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int padwidth, linelen;
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GLint packAlign;
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qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
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linelen = width * 3;
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padwidth = PAD(linelen, packAlign);
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// Allocate a few more bytes so that we can choose an alignment we like
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buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
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bufstart = PADP((intptr_t) buffer + *offset, packAlign);
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qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
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*offset = bufstart - buffer;
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*padlen = padwidth - linelen;
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return buffer;
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}
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/*
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==================
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RB_TakeScreenshot
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==================
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*/
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void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
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{
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byte *allbuf, *buffer;
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byte *srcptr, *destptr;
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byte *endline, *endmem;
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byte temp;
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int linelen, padlen;
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size_t offset = 18, memcount;
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allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
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buffer = allbuf + offset - 18;
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Com_Memset (buffer, 0, 18);
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buffer[2] = 2; // uncompressed type
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buffer[12] = width & 255;
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buffer[13] = width >> 8;
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buffer[14] = height & 255;
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buffer[15] = height >> 8;
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buffer[16] = 24; // pixel size
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// swap rgb to bgr and remove padding from line endings
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linelen = width * 3;
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srcptr = destptr = allbuf + offset;
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endmem = srcptr + (linelen + padlen) * height;
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while(srcptr < endmem)
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{
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endline = srcptr + linelen;
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while(srcptr < endline)
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{
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temp = srcptr[0];
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*destptr++ = srcptr[2];
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*destptr++ = srcptr[1];
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*destptr++ = temp;
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srcptr += 3;
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}
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// Skip the pad
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srcptr += padlen;
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}
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memcount = linelen * height;
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// gamma correct
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if(glConfig.deviceSupportsGamma)
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R_GammaCorrect(allbuf + offset, memcount);
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ri.FS_WriteFile(fileName, buffer, memcount + 18);
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ri.Hunk_FreeTempMemory(allbuf);
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}
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/*
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==================
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RB_TakeScreenshotJPEG
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==================
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*/
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void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName)
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{
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byte *buffer;
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size_t offset = 0, memcount;
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int padlen;
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buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
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memcount = (width * 3 + padlen) * height;
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|
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// gamma correct
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if(glConfig.deviceSupportsGamma)
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R_GammaCorrect(buffer + offset, memcount);
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RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
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ri.Hunk_FreeTempMemory(buffer);
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}
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|
|
/*
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==================
|
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RB_TakeScreenshotCmd
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==================
|
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*/
|
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const void *RB_TakeScreenshotCmd( const void *data ) {
|
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const screenshotCommand_t *cmd;
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cmd = (const screenshotCommand_t *)data;
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if (cmd->jpeg)
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RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
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else
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RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
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return (const void *)(cmd + 1);
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}
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|
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/*
|
|
==================
|
|
R_TakeScreenshot
|
|
==================
|
|
*/
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
|
|
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
|
|
screenshotCommand_t *cmd;
|
|
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
if ( !cmd ) {
|
|
return;
|
|
}
|
|
cmd->commandId = RC_SCREENSHOT;
|
|
|
|
cmd->x = x;
|
|
cmd->y = y;
|
|
cmd->width = width;
|
|
cmd->height = height;
|
|
Q_strncpyz( fileName, name, sizeof(fileName) );
|
|
cmd->fileName = fileName;
|
|
cmd->jpeg = jpeg;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenshotFilename
|
|
==================
|
|
*/
|
|
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
|
|
int a,b,c,d;
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
|
|
return;
|
|
}
|
|
|
|
a = lastNumber / 1000;
|
|
lastNumber -= a*1000;
|
|
b = lastNumber / 100;
|
|
lastNumber -= b*100;
|
|
c = lastNumber / 10;
|
|
lastNumber -= c*10;
|
|
d = lastNumber;
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_LevelShot
|
|
|
|
levelshots are specialized 128*128 thumbnails for
|
|
the menu system, sampled down from full screen distorted images
|
|
====================
|
|
*/
|
|
void R_LevelShot( void ) {
|
|
char checkname[MAX_OSPATH];
|
|
byte *buffer;
|
|
byte *source, *allsource;
|
|
byte *src, *dst;
|
|
size_t offset = 0;
|
|
int padlen;
|
|
int x, y;
|
|
int r, g, b;
|
|
float xScale, yScale;
|
|
int xx, yy;
|
|
|
|
Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
|
|
|
|
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
|
|
source = allsource + offset;
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18);
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = 128;
|
|
buffer[14] = 128;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
// resample from source
|
|
xScale = glConfig.vidWidth / 512.0f;
|
|
yScale = glConfig.vidHeight / 384.0f;
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
r = g = b = 0;
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
|
|
3 * (int) ((x*4 + xx) * xScale);
|
|
r += src[0];
|
|
g += src[1];
|
|
b += src[2];
|
|
}
|
|
}
|
|
dst = buffer + 18 + 3 * ( y * 128 + x );
|
|
dst[0] = b / 12;
|
|
dst[1] = g / 12;
|
|
dst[2] = r / 12;
|
|
}
|
|
}
|
|
|
|
// gamma correct
|
|
if ( glConfig.deviceSupportsGamma ) {
|
|
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
|
|
}
|
|
|
|
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
|
|
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
ri.Hunk_FreeTempMemory(allsource);
|
|
|
|
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_ScreenShot_f
|
|
|
|
screenshot
|
|
screenshot [silent]
|
|
screenshot [levelshot]
|
|
screenshot [filename]
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
==================
|
|
*/
|
|
void R_ScreenShot_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilename( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber >= 9999 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
void R_ScreenShotJPEG_f (void) {
|
|
char checkname[MAX_OSPATH];
|
|
static int lastNumber = -1;
|
|
qboolean silent;
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
R_LevelShot();
|
|
return;
|
|
}
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
silent = qtrue;
|
|
} else {
|
|
silent = qfalse;
|
|
}
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
// explicit filename
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
|
|
} else {
|
|
// scan for a free filename
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
// again, because recording demo avis can involve
|
|
// thousands of shots
|
|
if ( lastNumber == -1 ) {
|
|
lastNumber = 0;
|
|
}
|
|
// scan for a free number
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
R_ScreenshotFilenameJPEG( lastNumber, checkname );
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
{
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
return;
|
|
}
|
|
|
|
lastNumber++;
|
|
}
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );
|
|
|
|
if ( !silent ) {
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
RB_TakeVideoFrameCmd
|
|
==================
|
|
*/
|
|
const void *RB_TakeVideoFrameCmd( const void *data )
|
|
{
|
|
const videoFrameCommand_t *cmd;
|
|
byte *cBuf;
|
|
size_t memcount, linelen;
|
|
int padwidth, avipadwidth, padlen, avipadlen;
|
|
GLint packAlign;
|
|
|
|
cmd = (const videoFrameCommand_t *)data;
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
linelen = cmd->width * 3;
|
|
|
|
// Alignment stuff for glReadPixels
|
|
padwidth = PAD(linelen, packAlign);
|
|
padlen = padwidth - linelen;
|
|
// AVI line padding
|
|
avipadwidth = PAD(linelen, AVI_LINE_PADDING);
|
|
avipadlen = avipadwidth - linelen;
|
|
|
|
cBuf = PADP(cmd->captureBuffer, packAlign);
|
|
|
|
qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB,
|
|
GL_UNSIGNED_BYTE, cBuf);
|
|
|
|
memcount = padwidth * cmd->height;
|
|
|
|
// gamma correct
|
|
if(glConfig.deviceSupportsGamma)
|
|
R_GammaCorrect(cBuf, memcount);
|
|
|
|
if(cmd->motionJpeg)
|
|
{
|
|
memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height,
|
|
r_aviMotionJpegQuality->integer,
|
|
cmd->width, cmd->height, cBuf, padlen);
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
|
|
}
|
|
else
|
|
{
|
|
byte *lineend, *memend;
|
|
byte *srcptr, *destptr;
|
|
|
|
srcptr = cBuf;
|
|
destptr = cmd->encodeBuffer;
|
|
memend = srcptr + memcount;
|
|
|
|
// swap R and B and remove line paddings
|
|
while(srcptr < memend)
|
|
{
|
|
lineend = srcptr + linelen;
|
|
while(srcptr < lineend)
|
|
{
|
|
*destptr++ = srcptr[2];
|
|
*destptr++ = srcptr[1];
|
|
*destptr++ = srcptr[0];
|
|
srcptr += 3;
|
|
}
|
|
|
|
Com_Memset(destptr, '\0', avipadlen);
|
|
destptr += avipadlen;
|
|
|
|
srcptr += padlen;
|
|
}
|
|
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
|
|
}
|
|
|
|
return (const void *)(cmd + 1);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
** GL_SetDefaultState
|
|
*/
|
|
void GL_SetDefaultState( void )
|
|
{
|
|
qglClearDepth( 1.0f );
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
qglColor4f (1,1,1,1);
|
|
|
|
// initialize downstream texture unit if we're running
|
|
// in a multitexture environment
|
|
if ( qglActiveTextureARB ) {
|
|
GL_SelectTexture( 1 );
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
qglDisable( GL_TEXTURE_2D );
|
|
GL_SelectTexture( 0 );
|
|
}
|
|
|
|
qglEnable(GL_TEXTURE_2D);
|
|
GL_TextureMode( r_textureMode->string );
|
|
GL_TexEnv( GL_MODULATE );
|
|
|
|
qglShadeModel( GL_SMOOTH );
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
// the vertex array is always enabled, but the color and texture
|
|
// arrays are enabled and disabled around the compiled vertex array call
|
|
qglEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
//
|
|
// make sure our GL state vector is set correctly
|
|
//
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
qglDepthMask( GL_TRUE );
|
|
qglDisable( GL_DEPTH_TEST );
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
qglDisable( GL_CULL_FACE );
|
|
qglDisable( GL_BLEND );
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_PrintLongString
|
|
|
|
Workaround for ri.Printf's 1024 characters buffer limit.
|
|
================
|
|
*/
|
|
void R_PrintLongString(const char *string) {
|
|
char buffer[1024];
|
|
const char *p;
|
|
int size = strlen(string);
|
|
|
|
p = string;
|
|
while(size > 0)
|
|
{
|
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
|
ri.Printf( PRINT_ALL, "%s", buffer );
|
|
p += 1023;
|
|
size -= 1023;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GfxInfo_f
|
|
================
|
|
*/
|
|
void GfxInfo_f( void )
|
|
{
|
|
const char *enablestrings[] =
|
|
{
|
|
"disabled",
|
|
"enabled"
|
|
};
|
|
const char *fsstrings[] =
|
|
{
|
|
"windowed",
|
|
"fullscreen"
|
|
};
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
|
|
// glConfig.extensions_string is a limited length so get the full list directly
|
|
if ( qglGetStringi )
|
|
{
|
|
GLint numExtensions;
|
|
int i;
|
|
|
|
qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions );
|
|
for ( i = 0; i < numExtensions; i++ )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%s ", qglGetStringi( GL_EXTENSIONS, i ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
R_PrintLongString( (char *) qglGetString( GL_EXTENSIONS ) );
|
|
}
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits );
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
|
if ( glConfig.displayFrequency )
|
|
{
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
}
|
|
if ( glConfig.deviceSupportsGamma )
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
}
|
|
|
|
// rendering primitives
|
|
{
|
|
int primitives;
|
|
|
|
// default is to use triangles if compiled vertex arrays are present
|
|
ri.Printf( PRINT_ALL, "rendering primitives: " );
|
|
primitives = r_primitives->integer;
|
|
if ( primitives == 0 ) {
|
|
if ( qglLockArraysEXT ) {
|
|
primitives = 2;
|
|
} else {
|
|
primitives = 1;
|
|
}
|
|
}
|
|
if ( primitives == -1 ) {
|
|
ri.Printf( PRINT_ALL, "none\n" );
|
|
} else if ( primitives == 2 ) {
|
|
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
|
|
} else if ( primitives == 1 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
|
|
} else if ( primitives == 3 ) {
|
|
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
|
|
}
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RAGEPRO )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
|
|
}
|
|
if ( glConfig.hardwareType == GLHW_RIVA128 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
|
}
|
|
if ( r_finish->integer ) {
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Register
|
|
===============
|
|
*/
|
|
void R_Register( void )
|
|
{
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
//
|
|
// latched and archived variables
|
|
//
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
|
|
"0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
|
|
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue );
|
|
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_mode = ri.Cvar_Get( "r_mode", "-1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_fullscreen = ri.Cvar_Get( "r_fullscreen", "0", CVAR_ARCHIVE );
|
|
r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_customwidth = ri.Cvar_Get( "r_customwidth", "1280", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customheight = ri.Cvar_Get( "r_customheight", "720", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
|
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
r_ignoreFastPath = ri.Cvar_Get( "r_ignoreFastPath", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
|
|
|
//
|
|
// temporary latched variables that can only change over a restart
|
|
//
|
|
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
|
|
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
|
|
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
|
|
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
|
|
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
|
|
|
|
//
|
|
// archived variables that can change at any time
|
|
//
|
|
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT );
|
|
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
|
|
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
|
|
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
|
|
ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse );
|
|
r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE );
|
|
r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE );
|
|
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
|
|
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
|
|
r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE );
|
|
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
|
|
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
|
|
r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
|
|
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
|
|
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
|
|
r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0",
|
|
CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
|
|
|
|
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );
|
|
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE );
|
|
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE );
|
|
|
|
r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE );
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
|
|
|
|
//
|
|
// temporary variables that can change at any time
|
|
//
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
|
|
|
|
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
|
r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 );
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT);
|
|
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
|
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
|
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT );
|
|
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT );
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
|
|
r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
|
|
|
|
r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE);
|
|
r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE);
|
|
|
|
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
|
|
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
|
|
|
|
// make sure all the commands added here are also
|
|
// removed in R_Shutdown
|
|
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
ri.Cmd_AddCommand( "modelist", R_ModeList_f );
|
|
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f );
|
|
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
ri.Cmd_AddCommand( "minimize", GLimp_Minimize );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_Init
|
|
===============
|
|
*/
|
|
void R_Init( void ) {
|
|
int err;
|
|
int i;
|
|
byte *ptr;
|
|
|
|
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
// clear all our internal state
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
if(sizeof(glconfig_t) != 11332)
|
|
ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t));
|
|
|
|
// Swap_Init();
|
|
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
|
|
}
|
|
Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
|
|
|
//
|
|
// init function tables
|
|
//
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
{
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
{
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
{
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
}
|
|
}
|
|
|
|
R_InitFogTable();
|
|
|
|
R_NoiseInit();
|
|
|
|
R_Register();
|
|
|
|
max_polys = r_maxpolys->integer;
|
|
if (max_polys < MAX_POLYS)
|
|
max_polys = MAX_POLYS;
|
|
|
|
max_polyverts = r_maxpolyverts->integer;
|
|
if (max_polyverts < MAX_POLYVERTS)
|
|
max_polyverts = MAX_POLYVERTS;
|
|
|
|
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
|
backEndData = (backEndData_t *) ptr;
|
|
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
|
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
|
R_InitNextFrame();
|
|
|
|
InitOpenGL();
|
|
|
|
R_InitImages();
|
|
|
|
R_InitShaders();
|
|
|
|
R_InitSkins();
|
|
|
|
R_ModelInit();
|
|
|
|
R_InitFreeType();
|
|
|
|
|
|
err = qglGetError();
|
|
if ( err != GL_NO_ERROR )
|
|
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
// print info
|
|
GfxInfo_f();
|
|
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
RE_Shutdown
|
|
===============
|
|
*/
|
|
void RE_Shutdown( qboolean destroyWindow ) {
|
|
|
|
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
ri.Cmd_RemoveCommand( "imagelist" );
|
|
ri.Cmd_RemoveCommand( "shaderlist" );
|
|
ri.Cmd_RemoveCommand( "skinlist" );
|
|
ri.Cmd_RemoveCommand( "modellist" );
|
|
ri.Cmd_RemoveCommand( "modelist" );
|
|
ri.Cmd_RemoveCommand( "screenshot" );
|
|
ri.Cmd_RemoveCommand( "screenshotJPEG" );
|
|
ri.Cmd_RemoveCommand( "gfxinfo" );
|
|
ri.Cmd_RemoveCommand( "minimize" );
|
|
|
|
|
|
if ( tr.registered ) {
|
|
R_IssuePendingRenderCommands();
|
|
R_DeleteTextures();
|
|
}
|
|
|
|
R_DoneFreeType();
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
if ( destroyWindow ) {
|
|
GLimp_Shutdown();
|
|
|
|
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
|
textureFilterAnisotropic = qfalse;
|
|
maxAnisotropy = 0;
|
|
displayAspect = 0.0f;
|
|
haveClampToEdge = qfalse;
|
|
|
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
|
}
|
|
|
|
tr.registered = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
RE_EndRegistration
|
|
|
|
Touch all images to make sure they are resident
|
|
=============
|
|
*/
|
|
void RE_EndRegistration( void ) {
|
|
R_IssuePendingRenderCommands();
|
|
if (!ri.Sys_LowPhysicalMemory()) {
|
|
RB_ShowImages();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
GetRefAPI
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
*/
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#else
|
|
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
#endif
|
|
|
|
static refexport_t re;
|
|
|
|
ri = *rimp;
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
REF_API_VERSION, apiVersion );
|
|
return NULL;
|
|
}
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
re.RegisterModel = RE_RegisterModel;
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
re.RegisterShader = RE_RegisterShader;
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
re.LerpTag = R_LerpTag;
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
re.LightForPoint = R_LightForPoint;
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene;
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
re.SetColor = RE_SetColor;
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
re.RemapShader = R_RemapShader;
|
|
re.GetEntityToken = R_GetEntityToken;
|
|
re.inPVS = R_inPVS;
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
|
|
return &re;
|
|
}
|