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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
627 lines
15 KiB
C
627 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// snd_mix.c -- portable code to mix sounds for snd_dma.c
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#include "client.h"
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#include "snd_local.h"
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static portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
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static int snd_vol;
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int* snd_p;
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int snd_linear_count;
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short* snd_out;
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#if !id386 // if configured not to use asm
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void S_WriteLinearBlastStereo16 (void)
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{
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int i;
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int val;
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for (i=0 ; i<snd_linear_count ; i+=2)
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{
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val = snd_p[i]>>8;
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if (val > 0x7fff)
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snd_out[i] = 0x7fff;
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else if (val < -32768)
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snd_out[i] = -32768;
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else
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snd_out[i] = val;
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val = snd_p[i+1]>>8;
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if (val > 0x7fff)
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snd_out[i+1] = 0x7fff;
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else if (val < -32768)
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snd_out[i+1] = -32768;
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else
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snd_out[i+1] = val;
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}
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}
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#elif defined(__GNUC__)
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// uses snd_mixa.s
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void S_WriteLinearBlastStereo16 (void);
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#else
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__declspec( naked ) void S_WriteLinearBlastStereo16 (void)
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{
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__asm {
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push edi
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push ebx
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mov ecx,ds:dword ptr[snd_linear_count]
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mov ebx,ds:dword ptr[snd_p]
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mov edi,ds:dword ptr[snd_out]
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LWLBLoopTop:
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mov eax,ds:dword ptr[-8+ebx+ecx*4]
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sar eax,8
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cmp eax,07FFFh
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jg LClampHigh
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cmp eax,0FFFF8000h
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jnl LClampDone
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mov eax,0FFFF8000h
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jmp LClampDone
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LClampHigh:
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mov eax,07FFFh
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LClampDone:
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mov edx,ds:dword ptr[-4+ebx+ecx*4]
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sar edx,8
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cmp edx,07FFFh
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jg LClampHigh2
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cmp edx,0FFFF8000h
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jnl LClampDone2
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mov edx,0FFFF8000h
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jmp LClampDone2
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LClampHigh2:
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mov edx,07FFFh
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LClampDone2:
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shl edx,16
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and eax,0FFFFh
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or edx,eax
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mov ds:dword ptr[-4+edi+ecx*2],edx
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sub ecx,2
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jnz LWLBLoopTop
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pop ebx
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pop edi
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ret
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}
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}
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#endif
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void S_TransferStereo16 (unsigned long *pbuf, int endtime)
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{
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int lpos;
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int ls_paintedtime;
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snd_p = (int *) paintbuffer;
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ls_paintedtime = s_paintedtime;
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while (ls_paintedtime < endtime)
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{
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// handle recirculating buffer issues
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lpos = ls_paintedtime % dma.fullsamples;
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snd_out = (short *) pbuf + (lpos<<1); // lpos * dma.channels
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snd_linear_count = dma.fullsamples - lpos;
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if (ls_paintedtime + snd_linear_count > endtime)
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snd_linear_count = endtime - ls_paintedtime;
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snd_linear_count <<= 1; // snd_linear_count *= dma.channels
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// write a linear blast of samples
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S_WriteLinearBlastStereo16 ();
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snd_p += snd_linear_count;
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ls_paintedtime += (snd_linear_count>>1); // snd_linear_count / dma.channels
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if( CL_VideoRecording( ) )
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CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 ); // snd_linear_count * (dma.samplebits/8)
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}
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}
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/*
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===================
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S_TransferPaintBuffer
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===================
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*/
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void S_TransferPaintBuffer(int endtime)
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{
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int out_idx;
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int count;
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int *p;
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int step;
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int val;
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int i;
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unsigned long *pbuf;
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pbuf = (unsigned long *)dma.buffer;
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if ( s_testsound->integer ) {
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// write a fixed sine wave
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count = (endtime - s_paintedtime);
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for (i=0 ; i<count ; i++)
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paintbuffer[i].left = paintbuffer[i].right = sin((s_paintedtime+i)*0.1)*20000*256;
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}
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if (dma.samplebits == 16 && dma.channels == 2)
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{ // optimized case
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S_TransferStereo16 (pbuf, endtime);
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}
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else
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{ // general case
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p = (int *) paintbuffer;
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count = (endtime - s_paintedtime) * dma.channels;
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out_idx = ((unsigned int)s_paintedtime * dma.channels) % dma.samples;
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step = 3 - MIN(dma.channels, 2);
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if ((dma.isfloat) && (dma.samplebits == 32))
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{
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float *out = (float *) pbuf;
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for (i=0 ; i<count ; i++)
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{
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if ((i % dma.channels) >= 2)
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32767) /* clamp to one less than max to make division max out at -1.0f. */
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val = -32767;
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out[out_idx] = ((float) val) / 32767.0f;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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else if (dma.samplebits == 16)
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{
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short *out = (short *) pbuf;
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for (i=0 ; i<count ; i++)
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{
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if ((i % dma.channels) >= 2)
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32768)
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val = -32768;
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out[out_idx] = val;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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else if (dma.samplebits == 8)
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{
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unsigned char *out = (unsigned char *) pbuf;
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for (i=0 ; i<count ; i++)
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{
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if ((i % dma.channels) >= 2)
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{
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val = 0;
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}
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else
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{
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val = *p >> 8;
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p+= step;
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}
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if (val > 0x7fff)
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val = 0x7fff;
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else if (val < -32768)
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val = -32768;
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out[out_idx] = (val>>8) + 128;
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out_idx = (out_idx + 1) % dma.samples;
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}
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}
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}
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}
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/*
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===============================================================================
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CHANNEL MIXING
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===============================================================================
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*/
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static void S_PaintChannelFrom16_scalar( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
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int data, aoff, boff;
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int leftvol, rightvol;
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int i, j;
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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short *samples;
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float ooff, fdata[2], fdiv, fleftvol, frightvol;
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if (sc->soundChannels <= 0) {
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return;
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}
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samp = &paintbuffer[ bufferOffset ];
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if (ch->doppler) {
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sampleOffset = sampleOffset*ch->oldDopplerScale;
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}
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if ( sc->soundChannels == 2 ) {
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sampleOffset *= sc->soundChannels;
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if ( sampleOffset & 1 ) {
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sampleOffset &= ~1;
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}
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}
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chunk = sc->soundData;
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while (sampleOffset>=SND_CHUNK_SIZE) {
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chunk = chunk->next;
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sampleOffset -= SND_CHUNK_SIZE;
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if (!chunk) {
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chunk = sc->soundData;
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}
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}
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if (!ch->doppler || ch->dopplerScale==1.0f) {
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leftvol = ch->leftvol*snd_vol;
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rightvol = ch->rightvol*snd_vol;
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samples = chunk->sndChunk;
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for ( i=0 ; i<count ; i++ ) {
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data = samples[sampleOffset++];
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samp[i].left += (data * leftvol)>>8;
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if ( sc->soundChannels == 2 ) {
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data = samples[sampleOffset++];
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}
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samp[i].right += (data * rightvol)>>8;
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if (sampleOffset == SND_CHUNK_SIZE) {
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chunk = chunk->next;
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samples = chunk->sndChunk;
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sampleOffset = 0;
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}
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}
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} else {
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fleftvol = ch->leftvol*snd_vol;
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frightvol = ch->rightvol*snd_vol;
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ooff = sampleOffset;
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samples = chunk->sndChunk;
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for ( i=0 ; i<count ; i++ ) {
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aoff = ooff;
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ooff = ooff + ch->dopplerScale * sc->soundChannels;
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boff = ooff;
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fdata[0] = fdata[1] = 0;
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for (j=aoff; j<boff; j += sc->soundChannels) {
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if (j == SND_CHUNK_SIZE) {
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chunk = chunk->next;
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if (!chunk) {
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chunk = sc->soundData;
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}
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samples = chunk->sndChunk;
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ooff -= SND_CHUNK_SIZE;
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}
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if ( sc->soundChannels == 2 ) {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[(j+1)&(SND_CHUNK_SIZE-1)];
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} else {
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fdata[0] += samples[j&(SND_CHUNK_SIZE-1)];
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fdata[1] += samples[j&(SND_CHUNK_SIZE-1)];
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}
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}
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fdiv = 256 * (boff-aoff) / sc->soundChannels;
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samp[i].left += (fdata[0] * fleftvol)/fdiv;
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samp[i].right += (fdata[1] * frightvol)/fdiv;
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}
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}
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}
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static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
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#if idppc_altivec
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if (com_altivec->integer) {
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// must be in a separate translation unit or G3 systems will crash.
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S_PaintChannelFrom16_altivec( paintbuffer, snd_vol, ch, sc, count, sampleOffset, bufferOffset );
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return;
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}
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#endif
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S_PaintChannelFrom16_scalar( ch, sc, count, sampleOffset, bufferOffset );
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}
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void S_PaintChannelFromWavelet( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
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int data;
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int leftvol, rightvol;
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int i;
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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short *samples;
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leftvol = ch->leftvol*snd_vol;
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rightvol = ch->rightvol*snd_vol;
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i = 0;
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samp = &paintbuffer[ bufferOffset ];
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chunk = sc->soundData;
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while (sampleOffset>=(SND_CHUNK_SIZE_FLOAT*4)) {
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chunk = chunk->next;
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sampleOffset -= (SND_CHUNK_SIZE_FLOAT*4);
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i++;
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}
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if (i!=sfxScratchIndex || sfxScratchPointer != sc) {
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decodeWavelet(chunk, sfxScratchBuffer);
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sfxScratchIndex = i;
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sfxScratchPointer = sc;
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}
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samples = sfxScratchBuffer;
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for ( i=0 ; i<count ; i++ ) {
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data = samples[sampleOffset++];
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samp[i].left += (data * leftvol)>>8;
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samp[i].right += (data * rightvol)>>8;
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if (sampleOffset == SND_CHUNK_SIZE*2) {
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chunk = chunk->next;
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decodeWavelet(chunk, sfxScratchBuffer);
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sfxScratchIndex++;
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sampleOffset = 0;
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}
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}
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}
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void S_PaintChannelFromADPCM( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
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int data;
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int leftvol, rightvol;
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int i;
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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short *samples;
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leftvol = ch->leftvol*snd_vol;
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rightvol = ch->rightvol*snd_vol;
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i = 0;
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samp = &paintbuffer[ bufferOffset ];
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chunk = sc->soundData;
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if (ch->doppler) {
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sampleOffset = sampleOffset*ch->oldDopplerScale;
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}
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while (sampleOffset>=(SND_CHUNK_SIZE*4)) {
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chunk = chunk->next;
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sampleOffset -= (SND_CHUNK_SIZE*4);
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i++;
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}
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if (i!=sfxScratchIndex || sfxScratchPointer != sc) {
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S_AdpcmGetSamples( chunk, sfxScratchBuffer );
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sfxScratchIndex = i;
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sfxScratchPointer = sc;
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}
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samples = sfxScratchBuffer;
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for ( i=0 ; i<count ; i++ ) {
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data = samples[sampleOffset++];
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samp[i].left += (data * leftvol)>>8;
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samp[i].right += (data * rightvol)>>8;
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if (sampleOffset == SND_CHUNK_SIZE*4) {
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chunk = chunk->next;
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S_AdpcmGetSamples( chunk, sfxScratchBuffer);
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sampleOffset = 0;
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sfxScratchIndex++;
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}
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}
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}
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void S_PaintChannelFromMuLaw( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
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int data;
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int leftvol, rightvol;
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int i;
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portable_samplepair_t *samp;
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sndBuffer *chunk;
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byte *samples;
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float ooff;
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leftvol = ch->leftvol*snd_vol;
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rightvol = ch->rightvol*snd_vol;
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samp = &paintbuffer[ bufferOffset ];
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chunk = sc->soundData;
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while (sampleOffset>=(SND_CHUNK_SIZE*2)) {
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chunk = chunk->next;
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sampleOffset -= (SND_CHUNK_SIZE*2);
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if (!chunk) {
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chunk = sc->soundData;
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}
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}
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if (!ch->doppler) {
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samples = (byte *)chunk->sndChunk + sampleOffset;
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for ( i=0 ; i<count ; i++ ) {
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data = mulawToShort[*samples];
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samp[i].left += (data * leftvol)>>8;
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samp[i].right += (data * rightvol)>>8;
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samples++;
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if (chunk != NULL && samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) {
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chunk = chunk->next;
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samples = (byte *)chunk->sndChunk;
|
|
}
|
|
}
|
|
} else {
|
|
ooff = sampleOffset;
|
|
samples = (byte *)chunk->sndChunk;
|
|
for ( i=0 ; i<count ; i++ ) {
|
|
data = mulawToShort[samples[(int)(ooff)]];
|
|
ooff = ooff + ch->dopplerScale;
|
|
samp[i].left += (data * leftvol)>>8;
|
|
samp[i].right += (data * rightvol)>>8;
|
|
if (ooff >= SND_CHUNK_SIZE*2) {
|
|
chunk = chunk->next;
|
|
if (!chunk) {
|
|
chunk = sc->soundData;
|
|
}
|
|
samples = (byte *)chunk->sndChunk;
|
|
ooff = 0.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
S_PaintChannels
|
|
===================
|
|
*/
|
|
void S_PaintChannels( int endtime ) {
|
|
int i;
|
|
int end;
|
|
int stream;
|
|
channel_t *ch;
|
|
sfx_t *sc;
|
|
int ltime, count;
|
|
int sampleOffset;
|
|
|
|
if(s_muted->integer)
|
|
snd_vol = 0;
|
|
else
|
|
snd_vol = s_volume->value*255;
|
|
|
|
//Com_Printf ("%i to %i\n", s_paintedtime, endtime);
|
|
while ( s_paintedtime < endtime ) {
|
|
// if paintbuffer is smaller than DMA buffer
|
|
// we may need to fill it multiple times
|
|
end = endtime;
|
|
if ( endtime - s_paintedtime > PAINTBUFFER_SIZE ) {
|
|
end = s_paintedtime + PAINTBUFFER_SIZE;
|
|
}
|
|
|
|
// clear the paint buffer and mix any raw samples...
|
|
Com_Memset(paintbuffer, 0, sizeof (paintbuffer));
|
|
for (stream = 0; stream < MAX_RAW_STREAMS; stream++) {
|
|
if ( s_rawend[stream] >= s_paintedtime ) {
|
|
// copy from the streaming sound source
|
|
const portable_samplepair_t *rawsamples = s_rawsamples[stream];
|
|
const int stop = (end < s_rawend[stream]) ? end : s_rawend[stream];
|
|
for ( i = s_paintedtime ; i < stop ; i++ ) {
|
|
const int s = i&(MAX_RAW_SAMPLES-1);
|
|
paintbuffer[i-s_paintedtime].left += rawsamples[s].left;
|
|
paintbuffer[i-s_paintedtime].right += rawsamples[s].right;
|
|
}
|
|
}
|
|
}
|
|
|
|
// paint in the channels.
|
|
ch = s_channels;
|
|
for ( i = 0; i < MAX_CHANNELS ; i++, ch++ ) {
|
|
if ( !ch->thesfx || (ch->leftvol<0.25 && ch->rightvol<0.25 )) {
|
|
continue;
|
|
}
|
|
|
|
ltime = s_paintedtime;
|
|
sc = ch->thesfx;
|
|
|
|
if (sc->soundData==NULL || sc->soundLength==0) {
|
|
continue;
|
|
}
|
|
|
|
sampleOffset = ltime - ch->startSample;
|
|
count = end - ltime;
|
|
if ( sampleOffset + count > sc->soundLength ) {
|
|
count = sc->soundLength - sampleOffset;
|
|
}
|
|
|
|
if ( count > 0 ) {
|
|
if( sc->soundCompressionMethod == 1) {
|
|
S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else if( sc->soundCompressionMethod == 2) {
|
|
S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else if( sc->soundCompressionMethod == 3) {
|
|
S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else {
|
|
S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
}
|
|
}
|
|
}
|
|
|
|
// paint in the looped channels.
|
|
ch = loop_channels;
|
|
for ( i = 0; i < numLoopChannels ; i++, ch++ ) {
|
|
if ( !ch->thesfx || (!ch->leftvol && !ch->rightvol )) {
|
|
continue;
|
|
}
|
|
|
|
ltime = s_paintedtime;
|
|
sc = ch->thesfx;
|
|
|
|
if (sc->soundData==NULL || sc->soundLength==0) {
|
|
continue;
|
|
}
|
|
// we might have to make two passes if it
|
|
// is a looping sound effect and the end of
|
|
// the sample is hit
|
|
do {
|
|
sampleOffset = (ltime % sc->soundLength);
|
|
|
|
count = end - ltime;
|
|
if ( sampleOffset + count > sc->soundLength ) {
|
|
count = sc->soundLength - sampleOffset;
|
|
}
|
|
|
|
if ( count > 0 ) {
|
|
if( sc->soundCompressionMethod == 1) {
|
|
S_PaintChannelFromADPCM (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else if( sc->soundCompressionMethod == 2) {
|
|
S_PaintChannelFromWavelet (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else if( sc->soundCompressionMethod == 3) {
|
|
S_PaintChannelFromMuLaw (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
} else {
|
|
S_PaintChannelFrom16 (ch, sc, count, sampleOffset, ltime - s_paintedtime);
|
|
}
|
|
ltime += count;
|
|
}
|
|
} while ( ltime < end);
|
|
}
|
|
|
|
// transfer out according to DMA format
|
|
S_TransferPaintBuffer( end );
|
|
s_paintedtime = end;
|
|
}
|
|
}
|