mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-29 15:12:07 +00:00
30 lines
1.3 KiB
HTML
30 lines
1.3 KiB
HTML
<html>
|
|
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
|
<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
|
|
<meta name="ProgId" content="FrontPage.Editor.Document">
|
|
<title>Terrain Construction for Quake 3 Engine Games</title>
|
|
</head>
|
|
|
|
<body background="pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
|
|
|
|
<b><font SIZE="7">
|
|
<p ALIGN="CENTER"><img border="0" src="pics/start.gif" width="800" height="600"></p>
|
|
<p ALIGN="CENTER">
|
|
</font></b>
|
|
Special Thanks to Jim Dos<font SIZE="2">é</font> and Jan Paul van Waveren
|
|
for their assistance and review (and making this all work in the first place)
|
|
and the same gratitude to Astrocreep for his review and suggestions for making
|
|
it into something people could understand.</p>
|
|
<p>The material here is for use in conjunction with the Q3Radiant <a href="http://www.qeradiant.com/manual/" target="_blank"> manual</a> for the
|
|
Quake 3 Engine and presumes familiarity with that tool and game engine. Although
|
|
compiling switches and shader commands are included here, this is not intended
|
|
to be a general update or revision to the Q3Radiant manual</p>
|
|
<p align="center"><b><a href="pages/table_of_contents.html">Table of Contents</a></b></p>
|
|
|
|
<p align="center">-1-</p>
|
|
|
|
</body>
|
|
|
|
</html>
|