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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
324 lines
12 KiB
C
324 lines
12 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_assert_h_
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#define SDL_assert_h_
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#include "SDL_config.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef SDL_ASSERT_LEVEL
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#ifdef SDL_DEFAULT_ASSERT_LEVEL
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#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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#elif defined(_DEBUG) || defined(DEBUG) || \
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(defined(__GNUC__) && !defined(__OPTIMIZE__))
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#define SDL_ASSERT_LEVEL 2
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#else
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#define SDL_ASSERT_LEVEL 1
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#endif
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#endif /* SDL_ASSERT_LEVEL */
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/*
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These are macros and not first class functions so that the debugger breaks
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on the assertion line and not in some random guts of SDL, and so each
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assert can have unique static variables associated with it.
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*/
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#if defined(_MSC_VER)
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/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak(void);
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#define SDL_TriggerBreakpoint() __debugbreak()
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#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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#elif defined(__APPLE__) && defined(__arm__)
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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#elif defined(__386__) && defined(__WATCOMC__)
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#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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#include <signal.h>
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#define SDL_TriggerBreakpoint() raise(SIGTRAP)
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#else
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/* How do we trigger breakpoints on this platform? */
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#define SDL_TriggerBreakpoint()
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#endif
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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# define SDL_FUNCTION __func__
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#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
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# define SDL_FUNCTION __FUNCTION__
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#else
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# define SDL_FUNCTION "???"
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#endif
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#define SDL_FILE __FILE__
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#define SDL_LINE __LINE__
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/*
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sizeof (x) makes the compiler still parse the expression even without
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assertions enabled, so the code is always checked at compile time, but
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doesn't actually generate code for it, so there are no side effects or
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expensive checks at run time, just the constant size of what x WOULD be,
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which presumably gets optimized out as unused.
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This also solves the problem of...
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int somevalue = blah();
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SDL_assert(somevalue == 1);
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...which would cause compiles to complain that somevalue is unused if we
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disable assertions.
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*/
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/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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this condition isn't constant. And looks like an owl's face! */
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#ifdef _MSC_VER /* stupid /W4 warnings. */
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#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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#else
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#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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#endif
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#define SDL_disabled_assert(condition) \
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do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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typedef enum
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{
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SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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SDL_ASSERTION_ABORT, /**< Terminate the program. */
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SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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} SDL_AssertState;
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typedef struct SDL_AssertData
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{
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int always_ignore;
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unsigned int trigger_count;
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const char *condition;
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const char *filename;
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int linenum;
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const char *function;
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const struct SDL_AssertData *next;
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} SDL_AssertData;
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#if (SDL_ASSERT_LEVEL > 0)
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/* Never call this directly. Use the SDL_assert* macros. */
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extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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const char *,
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const char *, int)
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#if defined(__clang__)
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#if __has_feature(attribute_analyzer_noreturn)
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/* this tells Clang's static analysis that we're a custom assert function,
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and that the analyzer should assume the condition was always true past this
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SDL_assert test. */
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__attribute__((analyzer_noreturn))
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#endif
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#endif
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;
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/* the do {} while(0) avoids dangling else problems:
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if (x) SDL_assert(y); else blah();
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... without the do/while, the "else" could attach to this macro's "if".
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We try to handle just the minimum we need here in a macro...the loop,
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the static vars, and break points. The heavy lifting is handled in
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SDL_ReportAssertion(), in SDL_assert.c.
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*/
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#define SDL_enabled_assert(condition) \
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do { \
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while ( !(condition) ) { \
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static struct SDL_AssertData sdl_assert_data = { \
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0, 0, #condition, 0, 0, 0, 0 \
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}; \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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continue; /* go again. */ \
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} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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SDL_TriggerBreakpoint(); \
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} \
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break; /* not retrying. */ \
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} \
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} while (SDL_NULL_WHILE_LOOP_CONDITION)
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#endif /* enabled assertions support code */
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/* Enable various levels of assertions. */
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#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_disabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
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#else
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# error Unknown assertion level.
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#endif
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/* this assertion is never disabled at any level. */
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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/**
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* A callback that fires when an SDL assertion fails.
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*
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* \param data a pointer to the SDL_AssertData structure corresponding to the
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* current assertion
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* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
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* \returns an SDL_AssertState value indicating how to handle the failure.
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*/
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typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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const SDL_AssertData* data, void* userdata);
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/**
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* Set an application-defined assertion handler.
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*
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* This function allows an application to show its own assertion UI and/or
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* force the response to an assertion failure. If the application doesn't
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* provide this, SDL will try to do the right thing, popping up a
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* system-specific GUI dialog, and probably minimizing any fullscreen windows.
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*
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* This callback may fire from any thread, but it runs wrapped in a mutex, so
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* it will only fire from one thread at a time.
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*
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* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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*
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* \param handler the SDL_AssertionHandler function to call when an assertion
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* fails or NULL for the default handler
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* \param userdata a pointer that is passed to `handler`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAssertionHandler
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*/
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extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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SDL_AssertionHandler handler,
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void *userdata);
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/**
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* Get the default assertion handler.
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*
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* This returns the function pointer that is called by default when an
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* assertion is triggered. This is an internal function provided by SDL, that
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* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
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* provide a different function.
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*
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* \returns the default SDL_AssertionHandler that is called when an assert
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* triggers.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_GetAssertionHandler
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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/**
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* Get the current assertion handler.
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*
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* This returns the function pointer that is called when an assertion is
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* triggered. This is either the value last passed to
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* SDL_SetAssertionHandler(), or if no application-specified function is set,
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* is equivalent to calling SDL_GetDefaultAssertionHandler().
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*
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* The parameter `puserdata` is a pointer to a void*, which will store the
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* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
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* will always be NULL for the default handler. If you don't care about this
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* data, it is safe to pass a NULL pointer to this function to ignore it.
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*
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* \param puserdata pointer which is filled with the "userdata" pointer that
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* was passed to SDL_SetAssertionHandler()
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* \returns the SDL_AssertionHandler that is called when an assert triggers.
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*
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_SetAssertionHandler
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
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/**
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* Get a list of all assertion failures.
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*
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* This function gets all assertions triggered since the last call to
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* SDL_ResetAssertionReport(), or the start of the program.
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*
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* The proper way to examine this data looks something like this:
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*
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* ```c
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* const SDL_AssertData *item = SDL_GetAssertionReport();
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* while (item) {
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* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
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* item->condition, item->function, item->filename,
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* item->linenum, item->trigger_count,
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* item->always_ignore ? "yes" : "no");
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* item = item->next;
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* }
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* ```
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*
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* \returns a list of all failed assertions or NULL if the list is empty. This
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* memory should not be modified or freed by the application.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ResetAssertionReport
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*/
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extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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/**
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* Clear the list of all assertion failures.
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*
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* This function will clear the list of all assertions triggered up to that
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* point. Immediately following this call, SDL_GetAssertionReport will return
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* no items. In addition, any previously-triggered assertions will be reset to
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* a trigger_count of zero, and their always_ignore state will be false.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetAssertionReport
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*/
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extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
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/* these had wrong naming conventions until 2.0.4. Please update your app! */
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#define SDL_assert_state SDL_AssertState
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#define SDL_assert_data SDL_AssertData
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_assert_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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