mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 12:23:02 +00:00
95fbb18fa1
Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
273 lines
7.4 KiB
C
273 lines
7.4 KiB
C
/*
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===========================================================================
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Copyright (C) 2011 James Canete (use.less01@gmail.com)
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include "tr_local.h"
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#include "tr_dsa.h"
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#define GLE(ret, name, ...) name##proc * qgl##name;
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QGL_1_3_PROCS;
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QGL_1_5_PROCS;
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QGL_2_0_PROCS;
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QGL_ARB_framebuffer_object_PROCS;
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QGL_ARB_vertex_array_object_PROCS;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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void GLimp_InitExtraExtensions()
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{
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char *extension;
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const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
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qboolean q_gl_version_at_least_3_0;
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qboolean q_gl_version_at_least_3_2;
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// Check OpenGL version
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if ( !QGL_VERSION_ATLEAST( 2, 0 ) )
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ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
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ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
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q_gl_version_at_least_3_0 = QGL_VERSION_ATLEAST( 3, 0 );
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q_gl_version_at_least_3_2 = QGL_VERSION_ATLEAST( 3, 2 );
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// Check if we need Intel graphics specific fixes.
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glRefConfig.intelGraphics = qfalse;
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if (strstr((char *)qglGetString(GL_RENDERER), "Intel"))
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glRefConfig.intelGraphics = qtrue;
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// set DSA fallbacks
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#define GLE(ret, name, ...) qgl##name = GLDSA_##name;
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QGL_EXT_direct_state_access_PROCS;
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#undef GLE
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// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
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#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
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// OpenGL 1.3, was GL_ARB_texture_compression
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QGL_1_3_PROCS;
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// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
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QGL_1_5_PROCS;
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glRefConfig.occlusionQuery = qtrue;
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// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
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QGL_2_0_PROCS;
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// OpenGL 3.0 - GL_ARB_framebuffer_object
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extension = "GL_ARB_framebuffer_object";
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glRefConfig.framebufferObject = qfalse;
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glRefConfig.framebufferBlit = qfalse;
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glRefConfig.framebufferMultisample = qfalse;
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if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
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glRefConfig.framebufferBlit = qtrue;
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glRefConfig.framebufferMultisample = qtrue;
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qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize);
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qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments);
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QGL_ARB_framebuffer_object_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.0 - GL_ARB_vertex_array_object
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extension = "GL_ARB_vertex_array_object";
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glRefConfig.vertexArrayObject = qfalse;
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if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
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{
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if (q_gl_version_at_least_3_0)
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{
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// force VAO, core context requires it
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glRefConfig.vertexArrayObject = qtrue;
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}
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else
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{
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glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
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}
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QGL_ARB_vertex_array_object_PROCS;
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ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.0 - GL_ARB_texture_float
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extension = "GL_ARB_texture_float";
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glRefConfig.textureFloat = qfalse;
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if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.textureFloat = !!r_ext_texture_float->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.2 - GL_ARB_depth_clamp
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extension = "GL_ARB_depth_clamp";
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glRefConfig.depthClamp = qfalse;
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if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.depthClamp = qtrue;
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ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// OpenGL 3.2 - GL_ARB_seamless_cube_map
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extension = "GL_ARB_seamless_cube_map";
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glRefConfig.seamlessCubeMap = qfalse;
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if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
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ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// Determine GLSL version
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if (1)
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{
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char version[256];
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Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version));
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sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion);
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ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version);
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}
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glRefConfig.memInfo = MI_NONE;
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// GL_NVX_gpu_memory_info
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extension = "GL_NVX_gpu_memory_info";
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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glRefConfig.memInfo = MI_NVX;
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ri.Printf(PRINT_ALL, result[1], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_ATI_meminfo
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extension = "GL_ATI_meminfo";
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if( SDL_GL_ExtensionSupported( extension ) )
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{
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if (glRefConfig.memInfo == MI_NONE)
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{
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glRefConfig.memInfo = MI_ATI;
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ri.Printf(PRINT_ALL, result[1], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[0], extension);
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}
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.textureCompression = TCR_NONE;
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// GL_ARB_texture_compression_rgtc
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extension = "GL_ARB_texture_compression_rgtc";
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if (SDL_GL_ExtensionSupported(extension))
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{
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qboolean useRgtc = r_ext_compressed_textures->integer >= 1;
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if (useRgtc)
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glRefConfig.textureCompression |= TCR_RGTC;
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ri.Printf(PRINT_ALL, result[useRgtc], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC);
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// GL_ARB_texture_compression_bptc
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extension = "GL_ARB_texture_compression_bptc";
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if (SDL_GL_ExtensionSupported(extension))
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{
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qboolean useBptc = r_ext_compressed_textures->integer >= 2;
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if (useBptc)
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glRefConfig.textureCompression |= TCR_BPTC;
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ri.Printf(PRINT_ALL, result[useBptc], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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// GL_EXT_direct_state_access
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extension = "GL_EXT_direct_state_access";
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glRefConfig.directStateAccess = qfalse;
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if (SDL_GL_ExtensionSupported(extension))
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{
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glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer;
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// QGL_*_PROCS becomes several functions, do not remove {}
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if (glRefConfig.directStateAccess)
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{
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QGL_EXT_direct_state_access_PROCS;
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}
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ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension);
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}
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else
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{
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ri.Printf(PRINT_ALL, result[2], extension);
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}
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#undef GLE
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}
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