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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
134 lines
4.5 KiB
C
134 lines
4.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_harness.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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Defines types for test case definitions and the test execution harness API.
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Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
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*/
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#ifndef SDL_test_h_arness_h
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#define SDL_test_h_arness_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ! Definitions for test case structures */
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#define TEST_ENABLED 1
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#define TEST_DISABLED 0
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/* ! Definition of all the possible test return values of the test case method */
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#define TEST_ABORTED -1
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#define TEST_STARTED 0
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#define TEST_COMPLETED 1
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#define TEST_SKIPPED 2
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/* ! Definition of all the possible test results for the harness */
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#define TEST_RESULT_PASSED 0
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#define TEST_RESULT_FAILED 1
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#define TEST_RESULT_NO_ASSERT 2
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#define TEST_RESULT_SKIPPED 3
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#define TEST_RESULT_SETUP_FAILURE 4
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/* !< Function pointer to a test case setup function (run before every test) */
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typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
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/* !< Function pointer to a test case function */
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typedef int (*SDLTest_TestCaseFp)(void *arg);
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/* !< Function pointer to a test case teardown function (run after every test) */
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typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
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/**
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* Holds information about a single test case.
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*/
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typedef struct SDLTest_TestCaseReference {
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/* !< Func2Stress */
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SDLTest_TestCaseFp testCase;
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/* !< Short name (or function name) "Func2Stress" */
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const char *name;
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/* !< Long name or full description "This test pushes func2() to the limit." */
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const char *description;
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/* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
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int enabled;
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} SDLTest_TestCaseReference;
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/**
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* Holds information about a test suite (multiple test cases).
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*/
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typedef struct SDLTest_TestSuiteReference {
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/* !< "PlatformSuite" */
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const char *name;
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/* !< The function that is run before each test. NULL skips. */
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SDLTest_TestCaseSetUpFp testSetUp;
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/* !< The test cases that are run as part of the suite. Last item should be NULL. */
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const SDLTest_TestCaseReference **testCases;
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/* !< The function that is run after each test. NULL skips. */
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SDLTest_TestCaseTearDownFp testTearDown;
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} SDLTest_TestSuiteReference;
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/**
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* \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
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*
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* Note: The returned string needs to be deallocated by the caller.
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*
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* \param length The length of the seed string to generate
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*
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* \returns the generated seed string
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*/
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char *SDLTest_GenerateRunSeed(const int length);
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/**
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* \brief Execute a test suite using the given run seed and execution key.
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*
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* \param testSuites Suites containing the test case.
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* \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
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* \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
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* \param filter Filter specification. NULL disables. Case sensitive.
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* \param testIterations Number of iterations to run each test case.
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*
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* \returns the test run result: 0 when all tests passed, 1 if any tests failed.
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*/
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int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_h_arness_h */
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/* vi: set ts=4 sw=4 expandtab: */
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