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22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
115 lines
3.8 KiB
C
115 lines
3.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_loadso.h
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*
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* System dependent library loading routines
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*
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* Some things to keep in mind:
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* \li These functions only work on C function names. Other languages may
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* have name mangling and intrinsic language support that varies from
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* compiler to compiler.
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* \li Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* \li Avoid namespace collisions. If you load a symbol from the library,
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* it is not defined whether or not it goes into the global symbol
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* namespace for the application. If it does and it conflicts with
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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*/
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Dynamically load a shared object.
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*
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* \param sofile a system-dependent name of the object file
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* \returns an opaque pointer to the object handle or NULL if there was an
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* error; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LoadFunction
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* \sa SDL_UnloadObject
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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* Look up the address of the named function in a shared object.
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*
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* This function pointer is no longer valid after calling SDL_UnloadObject().
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*
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* This function can only look up C function names. Other languages may have
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* name mangling and intrinsic language support that varies from compiler to
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* compiler.
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*
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* Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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*
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* If the requested function doesn't exist, NULL is returned.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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* \param name the name of the function to look up
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* \returns a pointer to the function or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LoadObject
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* \sa SDL_UnloadObject
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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const char *name);
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/**
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* Unload a shared object from memory.
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*
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* \param handle a valid shared object handle returned by SDL_LoadObject()
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LoadFunction
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* \sa SDL_LoadObject
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*/
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_loadso_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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