mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-12-03 17:02:08 +00:00
22a0949a26
Upgrade to build and run from VS2019 Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Updated SDL2 include files to fix Mac build in GitHub Actions Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Merge branch 'main' into xcode Merge branch 'main' into vs2019 Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Upgrades to Xcode project and Apple Silicon support Update SDL2 to 2.0.14 Added another mention of arm64 to command line help Restored original opus sse files, excluded from Xcode Added arm64 to the post-build symlinking step Added shell script to compile Universal 2 binary (x86_64+arm64) Reverting alert style to deprecated methods Merge branch 'xcode' of https://github.com/tomkidd/ioq3 into xcode Removed signature from SDL dylib, enabled dark mode on macOS. spaces > tabs Ad-hoc signed libSDL2-2.0.0.dylib Fix compiling against SDL 2.0.17 UB2 now signs and notarizes, upgraded to SDL 2.0.16 Architectures in libSDL2 restored for ppc and i386 Merge remote-tracking branch 'upstream/main' into vs2019 Update SDL2 to 2.0.16 Added rudimentary support for automatically finding Microsoft Store version of Quake 3 GHA deprecated Ubuntu 16.04 - update to 18.04 qsort cannot be called with NULL Merge remote-tracking branch 'upstream/main' into vs2019 Addressed string concatenation issue and added dummy method for Mac/Linux Added missing variable. Merge remote-tracking branch 'upstream/main' into xcode Updated SDL 2.0.16 headers and Mac version of libraries to fix GitHub actions Addressed PR suggestions Modified MS Store path handling to better follow the pattern of Steam/GOG Merge pull request #481 from tomkidd/xcode Merge pull request #482 from tomkidd/vs2019 OpenGL2: Fix r_grayscale 1 making everything solid black Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 Fix being unable to enter Team Arena CD key OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core Improve setting Microsoft Store path Update building for macOS in README Make macOS arm64 default to target macOS 11 in Makefile Fix error when cross-compiling for macOS arm64 using Makefile Fix passing arguments to VM dylib on Apple M1 Fix compiling on older macOS Fix memory corruption in S_TransferPaintBuffer Fix memset Fix hex digit Fix uninitialized variable some old URL and doc updates Update README.md Update FUNDING.yml code/curl: update ifdef condition for MCST-LCC compiler in mcst-lcc compiler => 1.25 added a new macro definition to determine compiler Revert "code/curl: update ifdef condition for MCST-LCC compiler" Revert "E2K: fixed build by MCST lcc compiler when using USE_CURL=1 option" More predictable mesh normals generation vm_x86.c: Add `defined(_M_IX86) || defined(_M_X64)` (fix for VS2019) Add keys for SDL 2.0.14's new gamepad buttons Fix in_availableJoysticks cvar not updating Fix (disabled) Wavelet sound decompression Update to SDL 2.24.0 and add separate macOS UB2 dylib Update macOS UB1 to SDL 2.0.22 Fix running make-macosx{,-ub2}.sh on Linux Update MSVC .lib files to SDL 2.24.0
145 lines
5.2 KiB
C
145 lines
5.2 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_filesystem.h
|
|
*
|
|
* \brief Include file for filesystem SDL API functions
|
|
*/
|
|
|
|
#ifndef SDL_filesystem_h_
|
|
#define SDL_filesystem_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* Get the directory where the application was run from.
|
|
*
|
|
* This is not necessarily a fast call, so you should call this once near
|
|
* startup and save the string if you need it.
|
|
*
|
|
* **Mac OS X and iOS Specific Functionality**: If the application is in a
|
|
* ".app" bundle, this function returns the Resource directory (e.g.
|
|
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
|
|
* a property to the Info.plist file. Adding a string key with the name
|
|
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
|
|
* behaviour.
|
|
*
|
|
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
|
|
* application in /Applications/SDLApp/MyApp.app):
|
|
*
|
|
* - `resource`: bundle resource directory (the default). For example:
|
|
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
|
|
* - `bundle`: the Bundle directory. For example:
|
|
* `/Applications/SDLApp/MyApp.app/`
|
|
* - `parent`: the containing directory of the bundle. For example:
|
|
* `/Applications/SDLApp/`
|
|
*
|
|
* The returned path is guaranteed to end with a path separator ('\' on
|
|
* Windows, '/' on most other platforms).
|
|
*
|
|
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
|
* pointer when done with it.
|
|
*
|
|
* \returns an absolute path in UTF-8 encoding to the application data
|
|
* directory. NULL will be returned on error or when the platform
|
|
* doesn't implement this functionality, call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 2.0.1.
|
|
*
|
|
* \sa SDL_GetPrefPath
|
|
*/
|
|
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
|
|
|
/**
|
|
* Get the user-and-app-specific path where files can be written.
|
|
*
|
|
* Get the "pref dir". This is meant to be where users can write personal
|
|
* files (preferences and save games, etc) that are specific to your
|
|
* application. This directory is unique per user, per application.
|
|
*
|
|
* This function will decide the appropriate location in the native
|
|
* filesystem, create the directory if necessary, and return a string of the
|
|
* absolute path to the directory in UTF-8 encoding.
|
|
*
|
|
* On Windows, the string might look like:
|
|
*
|
|
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
|
|
*
|
|
* On Linux, the string might look like"
|
|
*
|
|
* `/home/bob/.local/share/My Program Name/`
|
|
*
|
|
* On Mac OS X, the string might look like:
|
|
*
|
|
* `/Users/bob/Library/Application Support/My Program Name/`
|
|
*
|
|
* You should assume the path returned by this function is the only safe place
|
|
* to write files (and that SDL_GetBasePath(), while it might be writable, or
|
|
* even the parent of the returned path, isn't where you should be writing
|
|
* things).
|
|
*
|
|
* Both the org and app strings may become part of a directory name, so please
|
|
* follow these rules:
|
|
*
|
|
* - Try to use the same org string (_including case-sensitivity_) for all
|
|
* your applications that use this function.
|
|
* - Always use a unique app string for each one, and make sure it never
|
|
* changes for an app once you've decided on it.
|
|
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
|
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
|
|
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
|
*
|
|
* The returned path is guaranteed to end with a path separator ('\' on
|
|
* Windows, '/' on most other platforms).
|
|
*
|
|
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
|
* pointer when done with it.
|
|
*
|
|
* \param org the name of your organization
|
|
* \param app the name of your application
|
|
* \returns a UTF-8 string of the user directory in platform-dependent
|
|
* notation. NULL if there's a problem (creating directory failed,
|
|
* etc.).
|
|
*
|
|
* \since This function is available since SDL 2.0.1.
|
|
*
|
|
* \sa SDL_GetBasePath
|
|
*/
|
|
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_filesystem_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|