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https://github.com/Q3Rally-Team/q3rally.git
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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: random psychoacoustics (not including preecho)
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********************************************************************/
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#ifndef _V_PSY_H_
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#define _V_PSY_H_
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#include "smallft.h"
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#include "backends.h"
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#include "envelope.h"
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#ifndef EHMER_MAX
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#define EHMER_MAX 56
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#endif
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/* psychoacoustic setup ********************************************/
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#define P_BANDS 17 /* 62Hz to 16kHz */
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#define P_LEVELS 8 /* 30dB to 100dB */
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#define P_LEVEL_0 30. /* 30 dB */
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#define P_NOISECURVES 3
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#define NOISE_COMPAND_LEVELS 40
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typedef struct vorbis_info_psy{
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int blockflag;
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float ath_adjatt;
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float ath_maxatt;
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float tone_masteratt[P_NOISECURVES];
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float tone_centerboost;
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float tone_decay;
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float tone_abs_limit;
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float toneatt[P_BANDS];
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int noisemaskp;
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float noisemaxsupp;
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float noisewindowlo;
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float noisewindowhi;
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int noisewindowlomin;
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int noisewindowhimin;
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int noisewindowfixed;
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float noiseoff[P_NOISECURVES][P_BANDS];
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float noisecompand[NOISE_COMPAND_LEVELS];
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float max_curve_dB;
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int normal_p;
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int normal_start;
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int normal_partition;
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double normal_thresh;
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} vorbis_info_psy;
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typedef struct{
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int eighth_octave_lines;
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/* for block long/short tuning; encode only */
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float preecho_thresh[VE_BANDS];
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float postecho_thresh[VE_BANDS];
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float stretch_penalty;
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float preecho_minenergy;
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float ampmax_att_per_sec;
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/* channel coupling config */
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int coupling_pkHz[PACKETBLOBS];
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int coupling_pointlimit[2][PACKETBLOBS];
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int coupling_prepointamp[PACKETBLOBS];
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int coupling_postpointamp[PACKETBLOBS];
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int sliding_lowpass[2][PACKETBLOBS];
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} vorbis_info_psy_global;
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typedef struct {
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float ampmax;
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int channels;
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vorbis_info_psy_global *gi;
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int coupling_pointlimit[2][P_NOISECURVES];
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} vorbis_look_psy_global;
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typedef struct {
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int n;
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struct vorbis_info_psy *vi;
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float ***tonecurves;
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float **noiseoffset;
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float *ath;
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long *octave; /* in n.ocshift format */
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long *bark;
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long firstoc;
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long shiftoc;
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int eighth_octave_lines; /* power of two, please */
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int total_octave_lines;
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long rate; /* cache it */
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float m_val; /* Masking compensation value */
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} vorbis_look_psy;
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extern void _vp_psy_init(vorbis_look_psy *p,vorbis_info_psy *vi,
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vorbis_info_psy_global *gi,int n,long rate);
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extern void _vp_psy_clear(vorbis_look_psy *p);
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extern void *_vi_psy_dup(void *source);
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extern void _vi_psy_free(vorbis_info_psy *i);
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extern vorbis_info_psy *_vi_psy_copy(vorbis_info_psy *i);
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extern void _vp_noisemask(vorbis_look_psy *p,
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float *logmdct,
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float *logmask);
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extern void _vp_tonemask(vorbis_look_psy *p,
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float *logfft,
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float *logmask,
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float global_specmax,
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float local_specmax);
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extern void _vp_offset_and_mix(vorbis_look_psy *p,
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float *noise,
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float *tone,
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int offset_select,
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float *logmask,
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float *mdct,
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float *logmdct);
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extern float _vp_ampmax_decay(float amp,vorbis_dsp_state *vd);
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extern void _vp_couple_quantize_normalize(int blobno,
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vorbis_info_psy_global *g,
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vorbis_look_psy *p,
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vorbis_info_mapping0 *vi,
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float **mdct,
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int **iwork,
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int *nonzero,
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int sliding_lowpass,
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int ch);
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#endif
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