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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
166 lines
5.3 KiB
C
166 lines
5.3 KiB
C
/********************************************************************
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* *
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* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
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* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
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* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
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* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
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* *
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* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009 *
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* by the Xiph.Org Foundation http://www.xiph.org/ *
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* *
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********************************************************************
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function: libvorbis codec headers
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********************************************************************/
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#ifndef _V_CODECI_H_
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#define _V_CODECI_H_
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#include "envelope.h"
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#include "codebook.h"
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#define BLOCKTYPE_IMPULSE 0
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#define BLOCKTYPE_PADDING 1
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#define BLOCKTYPE_TRANSITION 0
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#define BLOCKTYPE_LONG 1
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#define PACKETBLOBS 15
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typedef struct vorbis_block_internal{
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float **pcmdelay; /* this is a pointer into local storage */
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float ampmax;
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int blocktype;
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oggpack_buffer *packetblob[PACKETBLOBS]; /* initialized, must be freed;
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blob [PACKETBLOBS/2] points to
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the oggpack_buffer in the
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main vorbis_block */
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} vorbis_block_internal;
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typedef void vorbis_look_floor;
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typedef void vorbis_look_residue;
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typedef void vorbis_look_transform;
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/* mode ************************************************************/
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typedef struct {
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int blockflag;
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int windowtype;
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int transformtype;
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int mapping;
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} vorbis_info_mode;
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typedef void vorbis_info_floor;
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typedef void vorbis_info_residue;
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typedef void vorbis_info_mapping;
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#include "psy.h"
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#include "bitrate.h"
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typedef struct private_state {
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/* local lookup storage */
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envelope_lookup *ve; /* envelope lookup */
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int window[2];
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vorbis_look_transform **transform[2]; /* block, type */
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drft_lookup fft_look[2];
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int modebits;
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vorbis_look_floor **flr;
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vorbis_look_residue **residue;
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vorbis_look_psy *psy;
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vorbis_look_psy_global *psy_g_look;
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/* local storage, only used on the encoding side. This way the
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application does not need to worry about freeing some packets'
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memory and not others'; packet storage is always tracked.
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Cleared next call to a _dsp_ function */
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unsigned char *header;
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unsigned char *header1;
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unsigned char *header2;
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bitrate_manager_state bms;
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ogg_int64_t sample_count;
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} private_state;
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/* codec_setup_info contains all the setup information specific to the
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specific compression/decompression mode in progress (eg,
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psychoacoustic settings, channel setup, options, codebook
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etc).
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*********************************************************************/
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#include "highlevel.h"
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typedef struct codec_setup_info {
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/* Vorbis supports only short and long blocks, but allows the
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encoder to choose the sizes */
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long blocksizes[2];
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/* modes are the primary means of supporting on-the-fly different
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blocksizes, different channel mappings (LR or M/A),
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different residue backends, etc. Each mode consists of a
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blocksize flag and a mapping (along with the mapping setup */
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int modes;
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int maps;
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int floors;
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int residues;
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int books;
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int psys; /* encode only */
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vorbis_info_mode *mode_param[64];
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int map_type[64];
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vorbis_info_mapping *map_param[64];
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int floor_type[64];
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vorbis_info_floor *floor_param[64];
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int residue_type[64];
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vorbis_info_residue *residue_param[64];
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static_codebook *book_param[256];
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codebook *fullbooks;
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vorbis_info_psy *psy_param[4]; /* encode only */
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vorbis_info_psy_global psy_g_param;
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bitrate_manager_info bi;
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highlevel_encode_setup hi; /* used only by vorbisenc.c. It's a
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highly redundant structure, but
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improves clarity of program flow. */
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int halfrate_flag; /* painless downsample for decode */
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} codec_setup_info;
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extern vorbis_look_psy_global *_vp_global_look(vorbis_info *vi);
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extern void _vp_global_free(vorbis_look_psy_global *look);
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typedef struct {
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int sorted_index[VIF_POSIT+2];
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int forward_index[VIF_POSIT+2];
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int reverse_index[VIF_POSIT+2];
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int hineighbor[VIF_POSIT];
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int loneighbor[VIF_POSIT];
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int posts;
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int n;
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int quant_q;
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vorbis_info_floor1 *vi;
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long phrasebits;
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long postbits;
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long frames;
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} vorbis_look_floor1;
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extern int *floor1_fit(vorbis_block *vb,vorbis_look_floor1 *look,
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const float *logmdct, /* in */
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const float *logmask);
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extern int *floor1_interpolate_fit(vorbis_block *vb,vorbis_look_floor1 *look,
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int *A,int *B,
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int del);
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extern int floor1_encode(oggpack_buffer *opb,vorbis_block *vb,
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vorbis_look_floor1 *look,
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int *post,int *ilogmask);
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#endif
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