mirror of
https://github.com/Q3Rally-Team/q3rally.git
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95fbb18fa1
Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
129 lines
2.9 KiB
C
129 lines
2.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "sys_local.h"
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#define MAX_LOG 32768
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static char consoleLog[ MAX_LOG ];
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static unsigned int writePos = 0;
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static unsigned int readPos = 0;
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/*
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==================
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CON_LogSize
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==================
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*/
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unsigned int CON_LogSize( void )
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{
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if( readPos <= writePos )
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return writePos - readPos;
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else
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return writePos + MAX_LOG - readPos;
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}
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/*
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==================
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CON_LogFree
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==================
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*/
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static unsigned int CON_LogFree( void )
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{
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return MAX_LOG - CON_LogSize( ) - 1;
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}
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/*
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==================
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CON_LogWrite
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==================
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*/
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unsigned int CON_LogWrite( const char *in )
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{
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unsigned int length = strlen( in );
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unsigned int firstChunk;
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unsigned int secondChunk;
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while( CON_LogFree( ) < length && CON_LogSize( ) > 0 )
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{
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// Free enough space
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while( consoleLog[ readPos ] != '\n' && CON_LogSize( ) > 1 )
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readPos = ( readPos + 1 ) % MAX_LOG;
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// Skip past the '\n'
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readPos = ( readPos + 1 ) % MAX_LOG;
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}
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if( CON_LogFree( ) < length )
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return 0;
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if( writePos + length > MAX_LOG )
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{
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firstChunk = MAX_LOG - writePos;
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secondChunk = length - firstChunk;
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}
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else
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{
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firstChunk = length;
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secondChunk = 0;
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}
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Com_Memcpy( consoleLog + writePos, in, firstChunk );
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Com_Memcpy( consoleLog, in + firstChunk, secondChunk );
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writePos = ( writePos + length ) % MAX_LOG;
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return length;
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}
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/*
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==================
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CON_LogRead
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==================
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*/
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unsigned int CON_LogRead( char *out, unsigned int outSize )
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{
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unsigned int firstChunk;
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unsigned int secondChunk;
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if( CON_LogSize( ) < outSize )
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outSize = CON_LogSize( );
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if( readPos + outSize > MAX_LOG )
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{
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firstChunk = MAX_LOG - readPos;
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secondChunk = outSize - firstChunk;
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}
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else
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{
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firstChunk = outSize;
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secondChunk = 0;
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}
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Com_Memcpy( out, consoleLog + readPos, firstChunk );
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Com_Memcpy( out + firstChunk, consoleLog, secondChunk );
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readPos = ( readPos + outSize ) % MAX_LOG;
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return outSize;
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}
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