q3rally/baseq3r/scripts/q3r_ctf.shader
2011-02-18 14:31:32 +00:00

100 lines
No EOL
2 KiB
GLSL

//for q3rally,
//this will be the place for ctf decorations eg) banners, curtains, etc.
//used the q3r logo as base
//to be completed by devteam --thebigbuu
//////////
//decals//
//////////
textures/q3r_ctf/q3r_bluelong_decal
{
qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga
surfaceparm nolightmap
surfaceparm nomarks
polygonoffset
{
map textures/q3r_ctf/q3r_bannerbluelong.tga
}
}
textures/q3r_ctf/q3r_redlong_decal
{
qer_editorimage textures/q3r_ctf/q3r_bannerredlong.tga
surfaceparm nolightmap
surfaceparm nomarks
polygonoffset
{
map textures/q3r_ctf/q3r_bannerredlong.tga
}
}
////////////////
//wavy banners//
////////////////
textures/q3r_ctf/q3r_bluelong_01
{
qer_editorimage textures/q3r_ctf/q3r_bannerbluelong.tga
surfaceparm nolightmap
surfaceparm nomarks
polygonoffset
{
map textures/q3r_ctf/q3r_bannerbluelong.tga
wave sin 0 1 0 .1
}
}
textures/q3r_ctf/q3r_redlong_01
{}
///////////////////////////
//these have transparency//
///////////////////////////
textures/q3r_ctf/q3r_curtainredwide_01
{
qer_editorimage textures/q3r_ctf/q3r_curtainredwide_shader.tga
surfaceparm nolightmap
surfaceparm nomarks
{
map textures/q3r_ctf/q3r_curtainredwide_shader.tga
alphagen lt_128
}
}
textures/q3r_ctf/q3r_curtainbluewide_01
{
qer_editorimage textures/q3r_ctf/q3r_curtainbluewide_shader.tga
surfaceparm nolightmap
surfaceparm nomarks
{
map textures/q3r_ctf/q3r_curtainbluewide_shader.tga
}
}
textures/q3r_ctf/q3r_curtainneuwide_01
{
qer_editorimage textures/q3r_ctf/q3r_curtainneuwide.tga
surfaceparm nolightmap
surfaceparm nomarks
{
map textures/q3r_ctf/q3r_curtainneuwide.tga
}
}
/////////////////
//experimenting
/////////////////
textures/q3r_ctf/q3r_doorwideneu_01
{
qer_editorimage textures/q3r_ctf/q3r_curtainneuwide.tga
surfaceparm nolightmap
surfaceparm nomarks
{
map textures/q3r_ctf/q3r_curtainneuwide.tga
}
}