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https://github.com/Q3Rally-Team/q3rally.git
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96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
291 lines
11 KiB
C
291 lines
11 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_assert_h_
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#define SDL_assert_h_
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#include "SDL_config.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef SDL_ASSERT_LEVEL
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#ifdef SDL_DEFAULT_ASSERT_LEVEL
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#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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#elif defined(_DEBUG) || defined(DEBUG) || \
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(defined(__GNUC__) && !defined(__OPTIMIZE__))
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#define SDL_ASSERT_LEVEL 2
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#else
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#define SDL_ASSERT_LEVEL 1
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#endif
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#endif /* SDL_ASSERT_LEVEL */
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/*
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These are macros and not first class functions so that the debugger breaks
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on the assertion line and not in some random guts of SDL, and so each
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assert can have unique static variables associated with it.
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*/
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#if defined(_MSC_VER)
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/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak(void);
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#define SDL_TriggerBreakpoint() __debugbreak()
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#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
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#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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#elif defined(__386__) && defined(__WATCOMC__)
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#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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#include <signal.h>
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#define SDL_TriggerBreakpoint() raise(SIGTRAP)
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#else
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/* How do we trigger breakpoints on this platform? */
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#define SDL_TriggerBreakpoint()
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#endif
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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# define SDL_FUNCTION __func__
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#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
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# define SDL_FUNCTION __FUNCTION__
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#else
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# define SDL_FUNCTION "???"
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#endif
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#define SDL_FILE __FILE__
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#define SDL_LINE __LINE__
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/*
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sizeof (x) makes the compiler still parse the expression even without
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assertions enabled, so the code is always checked at compile time, but
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doesn't actually generate code for it, so there are no side effects or
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expensive checks at run time, just the constant size of what x WOULD be,
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which presumably gets optimized out as unused.
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This also solves the problem of...
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int somevalue = blah();
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SDL_assert(somevalue == 1);
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...which would cause compiles to complain that somevalue is unused if we
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disable assertions.
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*/
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/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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this condition isn't constant. And looks like an owl's face! */
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#ifdef _MSC_VER /* stupid /W4 warnings. */
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#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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#else
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#define SDL_NULL_WHILE_LOOP_CONDITION (0)
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#endif
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#define SDL_disabled_assert(condition) \
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do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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typedef enum
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{
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SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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SDL_ASSERTION_ABORT, /**< Terminate the program. */
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SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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} SDL_AssertState;
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typedef struct SDL_AssertData
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{
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int always_ignore;
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unsigned int trigger_count;
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const char *condition;
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const char *filename;
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int linenum;
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const char *function;
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const struct SDL_AssertData *next;
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} SDL_AssertData;
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#if (SDL_ASSERT_LEVEL > 0)
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/* Never call this directly. Use the SDL_assert* macros. */
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extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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const char *,
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const char *, int)
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#if defined(__clang__)
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#if __has_feature(attribute_analyzer_noreturn)
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/* this tells Clang's static analysis that we're a custom assert function,
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and that the analyzer should assume the condition was always true past this
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SDL_assert test. */
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__attribute__((analyzer_noreturn))
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#endif
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#endif
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;
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/* the do {} while(0) avoids dangling else problems:
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if (x) SDL_assert(y); else blah();
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... without the do/while, the "else" could attach to this macro's "if".
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We try to handle just the minimum we need here in a macro...the loop,
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the static vars, and break points. The heavy lifting is handled in
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SDL_ReportAssertion(), in SDL_assert.c.
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*/
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#define SDL_enabled_assert(condition) \
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do { \
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while ( !(condition) ) { \
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static struct SDL_AssertData sdl_assert_data = { \
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0, 0, #condition, 0, 0, 0, 0 \
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}; \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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continue; /* go again. */ \
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} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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SDL_TriggerBreakpoint(); \
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} \
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break; /* not retrying. */ \
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} \
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} while (SDL_NULL_WHILE_LOOP_CONDITION)
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#endif /* enabled assertions support code */
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/* Enable various levels of assertions. */
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#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_disabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
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# define SDL_assert(condition) SDL_disabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
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# define SDL_assert_release(condition) SDL_enabled_assert(condition)
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# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
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#else
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# error Unknown assertion level.
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#endif
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/* this assertion is never disabled at any level. */
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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const SDL_AssertData* data, void* userdata);
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/**
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* \brief Set an application-defined assertion handler.
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*
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* This allows an app to show its own assertion UI and/or force the
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* response to an assertion failure. If the app doesn't provide this, SDL
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* will try to do the right thing, popping up a system-specific GUI dialog,
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* and probably minimizing any fullscreen windows.
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*
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* This callback may fire from any thread, but it runs wrapped in a mutex, so
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* it will only fire from one thread at a time.
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*
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* Setting the callback to NULL restores SDL's original internal handler.
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*
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* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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*
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* Return SDL_AssertState value of how to handle the assertion failure.
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*
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* \param handler Callback function, called when an assertion fails.
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* \param userdata A pointer passed to the callback as-is.
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*/
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extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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SDL_AssertionHandler handler,
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void *userdata);
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/**
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* \brief Get the default assertion handler.
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*
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* This returns the function pointer that is called by default when an
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* assertion is triggered. This is an internal function provided by SDL,
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* that is used for assertions when SDL_SetAssertionHandler() hasn't been
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* used to provide a different function.
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*
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* \return The default SDL_AssertionHandler that is called when an assert triggers.
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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/**
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* \brief Get the current assertion handler.
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*
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* This returns the function pointer that is called when an assertion is
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* triggered. This is either the value last passed to
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* SDL_SetAssertionHandler(), or if no application-specified function is
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* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
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*
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* \param puserdata Pointer to a void*, which will store the "userdata"
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* pointer that was passed to SDL_SetAssertionHandler().
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* This value will always be NULL for the default handler.
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* If you don't care about this data, it is safe to pass
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* a NULL pointer to this function to ignore it.
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* \return The SDL_AssertionHandler that is called when an assert triggers.
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*/
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extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
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/**
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* \brief Get a list of all assertion failures.
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*
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* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
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* or the start of the program.
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*
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* The proper way to examine this data looks something like this:
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*
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* <code>
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* const SDL_AssertData *item = SDL_GetAssertionReport();
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* while (item) {
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* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
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* item->condition, item->function, item->filename,
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* item->linenum, item->trigger_count,
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* item->always_ignore ? "yes" : "no");
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* item = item->next;
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* }
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* </code>
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*
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* \return List of all assertions.
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* \sa SDL_ResetAssertionReport
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*/
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extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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/**
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* \brief Reset the list of all assertion failures.
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*
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* Reset list of all assertions triggered.
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*
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* \sa SDL_GetAssertionReport
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*/
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extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
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/* these had wrong naming conventions until 2.0.4. Please update your app! */
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#define SDL_assert_state SDL_AssertState
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#define SDL_assert_data SDL_AssertData
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_assert_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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