mirror of
https://github.com/Q3Rally-Team/q3rally.git
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96a9e2a9aa
This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
277 lines
9.8 KiB
C
277 lines
9.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_atomic.h
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*
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* Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* only be using the atomic lock and reference counting functions in this
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* file. In all other cases you should be protecting your data structures
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* with full mutexes.
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*
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* The list of "safe" functions to use are:
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* SDL_AtomicLock()
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* SDL_AtomicUnlock()
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* SDL_AtomicIncRef()
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* SDL_AtomicDecRef()
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*
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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* http://preshing.com/
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*
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* These operations may or may not actually be implemented using
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* processor specific atomic operations. When possible they are
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* implemented as true processor specific atomic operations. When that
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* is not possible the are implemented using locks that *do* use the
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* available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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#ifndef SDL_atomic_h_
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#define SDL_atomic_h_
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#include "SDL_stdinc.h"
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#include "SDL_platform.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name SDL AtomicLock
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*
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* The atomic locks are efficient spinlocks using CPU instructions,
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* but are vulnerable to starvation and can spin forever if a thread
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* holding a lock has been terminated. For this reason you should
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* minimize the code executed inside an atomic lock and never do
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* expensive things like API or system calls while holding them.
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*
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* The atomic locks are not safe to lock recursively.
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*
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* Porting Note:
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* The spin lock functions and type are required and can not be
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* emulated because they are used in the atomic emulation code.
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*/
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/* @{ */
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typedef int SDL_SpinLock;
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/**
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* \brief Try to lock a spin lock by setting it to a non-zero value.
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*
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* \param lock Points to the lock.
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*
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* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
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/**
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* \brief Lock a spin lock by setting it to a non-zero value.
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*
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* \param lock Points to the lock.
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
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/**
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* \brief Unlock a spin lock by setting it to 0. Always returns immediately
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*
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* \param lock Points to the lock.
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*/
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extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
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/* @} *//* SDL AtomicLock */
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/**
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* The compiler barrier prevents the compiler from reordering
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* reads and writes to globally visible variables across the call.
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*/
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#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
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void _ReadWriteBarrier(void);
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#pragma intrinsic(_ReadWriteBarrier)
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#define SDL_CompilerBarrier() _ReadWriteBarrier()
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#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
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#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
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#elif defined(__WATCOMC__)
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extern _inline void SDL_CompilerBarrier (void);
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#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
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#else
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#define SDL_CompilerBarrier() \
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{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
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#endif
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/**
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* Memory barriers are designed to prevent reads and writes from being
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* reordered by the compiler and being seen out of order on multi-core CPUs.
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*
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* A typical pattern would be for thread A to write some data and a flag,
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* and for thread B to read the flag and get the data. In this case you
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* would insert a release barrier between writing the data and the flag,
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* guaranteeing that the data write completes no later than the flag is
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* written, and you would insert an acquire barrier between reading the
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* flag and reading the data, to ensure that all the reads associated
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* with the flag have completed.
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*
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* In this pattern you should always see a release barrier paired with
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* an acquire barrier and you should gate the data reads/writes with a
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* single flag variable.
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*
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* For more information on these semantics, take a look at the blog post:
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* http://preshing.com/20120913/acquire-and-release-semantics
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*/
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
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extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
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#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
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#elif defined(__GNUC__) && defined(__aarch64__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__GNUC__) && defined(__arm__)
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#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
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#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
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#ifdef __thumb__
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/* The mcr instruction isn't available in thumb mode, use real functions */
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#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
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#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
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#endif /* __thumb__ */
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#else
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#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
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#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
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#endif /* __GNUC__ && __arm__ */
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#else
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#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
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/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
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#include <mbarrier.h>
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#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
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#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
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#else
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/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
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#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
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#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
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#endif
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#endif
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/**
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* \brief A type representing an atomic integer value. It is a struct
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* so people don't accidentally use numeric operations on it.
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*/
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typedef struct { int value; } SDL_atomic_t;
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/**
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* \brief Set an atomic variable to a new value if it is currently an old value.
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*
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* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
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*
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* \note If you don't know what this function is for, you shouldn't use it!
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
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/**
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* \brief Set an atomic variable to a value.
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*
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* \return The previous value of the atomic variable.
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
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/**
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* \brief Get the value of an atomic variable
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
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/**
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* \brief Add to an atomic variable.
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*
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* \return The previous value of the atomic variable.
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*
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* \note This same style can be used for any number operation
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*/
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extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
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/**
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* \brief Increment an atomic variable used as a reference count.
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*/
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#ifndef SDL_AtomicIncRef
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#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
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#endif
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/**
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* \brief Decrement an atomic variable used as a reference count.
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*
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* \return SDL_TRUE if the variable reached zero after decrementing,
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* SDL_FALSE otherwise
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*/
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#ifndef SDL_AtomicDecRef
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#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
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#endif
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/**
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* \brief Set a pointer to a new value if it is currently an old value.
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*
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* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
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*
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* \note If you don't know what this function is for, you shouldn't use it!
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
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/**
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* \brief Set a pointer to a value atomically.
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*
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* \return The previous value of the pointer.
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*/
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extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
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/**
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* \brief Get the value of a pointer atomically.
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*/
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extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_atomic_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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