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Open-source survival racing game on the ioquake3 engine.
51578c980c
On some maps bots went in reverse right away or got (almost to?) the first checkpoint and then went in reverse forever. Race movement uses derivatives on a curve but they seem to be invalid at fraction 0 and 1 so limit it to 0.05 to 0.95 (arbitrary). This change fixes bots being stuck near the beginning of q3r_nightcity, q3r_ridgeracer, and q3r_valley. The bots can complete the maps now. |
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.github/workflows | ||
baseq3r | ||
engine | ||
tools/radiant-config/radiant15-netradiant | ||
.gitattributes | ||
.gitignore | ||
changelog.txt | ||
q3rallycode.ppr | ||
README.md | ||
roadmap_0.5.txt | ||
run-debug.sh | ||
run.sh |
Q3Rally It's damn fast, baby.
Q3Rally is a standalone game based on ioquake3.
For compiling, see engine/README.md.