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https://github.com/Q3Rally-Team/q3rally.git
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259 lines
4.1 KiB
Text
259 lines
4.1 KiB
Text
//SLINGSHOT SHADER SCRIPTS
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//COMMON
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models/players/slingshot/glass
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/glass.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/glass_conv
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{
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cull none
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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blendFunc add
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/glass.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/roof
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/roof.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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//models/players/slingshot/int
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//
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//{
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// {
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// map models/players/slingshot/int.tga
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// rgbGen lightingdiffuse
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//
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// }
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//}
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models/players/slingshot/tlites
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{
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{
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map models/players/slingshot/tlites.tga
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/hlites
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{
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{
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map models/players/slingshot/hlites.tga
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rgbGen lightingdiffuse
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}
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}
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//SLINGSHOT COLORS
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models/players/slingshot/main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/blue_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/blue_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/blue_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/yellow_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/yellow_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/red_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/red_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/green_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/green_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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//PLANETQUAKE.DE
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models/players/slingshot/pqde_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/pqde_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/pqde_roof
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/pqde_roof.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/pqde_tlites
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{
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{
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map models/players/slingshot/pqde_tlites.tga
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rgbGen lightingdiffuse
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}
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}
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//THE BIG HOUSE
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models/players/slingshot/tbh_main
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/tbh_main.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/tbh_roof
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{
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{
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map textures/reflect/reflect.jpg
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tcGen environment
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rgbGen lightingdiffuse
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}
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{
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map models/players/slingshot/tbh_roof.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen lightingdiffuse
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}
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}
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models/players/slingshot/tbh_tlites
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{
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{
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map models/players/slingshot/tbh_tlites.tga
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rgbGen lightingdiffuse
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}
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}
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