q3rally/engine/code/opus-1.2.1/celt/x86/vq_sse2.c
zturtleman 0d5fb492cd ioquake3 resync to revision 3444 from 3393.
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00

217 lines
7.6 KiB
C

/* Copyright (c) 2007-2008 CSIRO
Copyright (c) 2007-2009 Xiph.Org Foundation
Copyright (c) 2007-2016 Jean-Marc Valin */
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <xmmintrin.h>
#include <emmintrin.h>
#include "celt_lpc.h"
#include "stack_alloc.h"
#include "mathops.h"
#include "vq.h"
#include "x86cpu.h"
#ifndef FIXED_POINT
opus_val16 op_pvq_search_sse2(celt_norm *_X, int *iy, int K, int N, int arch)
{
int i, j;
int pulsesLeft;
float xy, yy;
VARDECL(celt_norm, y);
VARDECL(celt_norm, X);
VARDECL(float, signy);
__m128 signmask;
__m128 sums;
__m128i fours;
SAVE_STACK;
(void)arch;
/* All bits set to zero, except for the sign bit. */
signmask = _mm_set_ps1(-0.f);
fours = _mm_set_epi32(4, 4, 4, 4);
ALLOC(y, N+3, celt_norm);
ALLOC(X, N+3, celt_norm);
ALLOC(signy, N+3, float);
OPUS_COPY(X, _X, N);
X[N] = X[N+1] = X[N+2] = 0;
sums = _mm_setzero_ps();
for (j=0;j<N;j+=4)
{
__m128 x4, s4;
x4 = _mm_loadu_ps(&X[j]);
s4 = _mm_cmplt_ps(x4, _mm_setzero_ps());
/* Get rid of the sign */
x4 = _mm_andnot_ps(signmask, x4);
sums = _mm_add_ps(sums, x4);
/* Clear y and iy in case we don't do the projection. */
_mm_storeu_ps(&y[j], _mm_setzero_ps());
_mm_storeu_si128((__m128i*)&iy[j], _mm_setzero_si128());
_mm_storeu_ps(&X[j], x4);
_mm_storeu_ps(&signy[j], s4);
}
sums = _mm_add_ps(sums, _mm_shuffle_ps(sums, sums, _MM_SHUFFLE(1, 0, 3, 2)));
sums = _mm_add_ps(sums, _mm_shuffle_ps(sums, sums, _MM_SHUFFLE(2, 3, 0, 1)));
xy = yy = 0;
pulsesLeft = K;
/* Do a pre-search by projecting on the pyramid */
if (K > (N>>1))
{
__m128i pulses_sum;
__m128 yy4, xy4;
__m128 rcp4;
opus_val32 sum = _mm_cvtss_f32(sums);
/* If X is too small, just replace it with a pulse at 0 */
/* Prevents infinities and NaNs from causing too many pulses
to be allocated. 64 is an approximation of infinity here. */
if (!(sum > EPSILON && sum < 64))
{
X[0] = QCONST16(1.f,14);
j=1; do
X[j]=0;
while (++j<N);
sums = _mm_set_ps1(1.f);
}
/* Using K+e with e < 1 guarantees we cannot get more than K pulses. */
rcp4 = _mm_mul_ps(_mm_set_ps1((float)(K+.8)), _mm_rcp_ps(sums));
xy4 = yy4 = _mm_setzero_ps();
pulses_sum = _mm_setzero_si128();
for (j=0;j<N;j+=4)
{
__m128 rx4, x4, y4;
__m128i iy4;
x4 = _mm_loadu_ps(&X[j]);
rx4 = _mm_mul_ps(x4, rcp4);
iy4 = _mm_cvttps_epi32(rx4);
pulses_sum = _mm_add_epi32(pulses_sum, iy4);
_mm_storeu_si128((__m128i*)&iy[j], iy4);
y4 = _mm_cvtepi32_ps(iy4);
xy4 = _mm_add_ps(xy4, _mm_mul_ps(x4, y4));
yy4 = _mm_add_ps(yy4, _mm_mul_ps(y4, y4));
/* double the y[] vector so we don't have to do it in the search loop. */
_mm_storeu_ps(&y[j], _mm_add_ps(y4, y4));
}
pulses_sum = _mm_add_epi32(pulses_sum, _mm_shuffle_epi32(pulses_sum, _MM_SHUFFLE(1, 0, 3, 2)));
pulses_sum = _mm_add_epi32(pulses_sum, _mm_shuffle_epi32(pulses_sum, _MM_SHUFFLE(2, 3, 0, 1)));
pulsesLeft -= _mm_cvtsi128_si32(pulses_sum);
xy4 = _mm_add_ps(xy4, _mm_shuffle_ps(xy4, xy4, _MM_SHUFFLE(1, 0, 3, 2)));
xy4 = _mm_add_ps(xy4, _mm_shuffle_ps(xy4, xy4, _MM_SHUFFLE(2, 3, 0, 1)));
xy = _mm_cvtss_f32(xy4);
yy4 = _mm_add_ps(yy4, _mm_shuffle_ps(yy4, yy4, _MM_SHUFFLE(1, 0, 3, 2)));
yy4 = _mm_add_ps(yy4, _mm_shuffle_ps(yy4, yy4, _MM_SHUFFLE(2, 3, 0, 1)));
yy = _mm_cvtss_f32(yy4);
}
X[N] = X[N+1] = X[N+2] = -100;
y[N] = y[N+1] = y[N+2] = 100;
celt_assert2(pulsesLeft>=0, "Allocated too many pulses in the quick pass");
/* This should never happen, but just in case it does (e.g. on silence)
we fill the first bin with pulses. */
if (pulsesLeft > N+3)
{
opus_val16 tmp = (opus_val16)pulsesLeft;
yy = MAC16_16(yy, tmp, tmp);
yy = MAC16_16(yy, tmp, y[0]);
iy[0] += pulsesLeft;
pulsesLeft=0;
}
for (i=0;i<pulsesLeft;i++)
{
int best_id;
__m128 xy4, yy4;
__m128 max, max2;
__m128i count;
__m128i pos;
/* The squared magnitude term gets added anyway, so we might as well
add it outside the loop */
yy = ADD16(yy, 1);
xy4 = _mm_load1_ps(&xy);
yy4 = _mm_load1_ps(&yy);
max = _mm_setzero_ps();
pos = _mm_setzero_si128();
count = _mm_set_epi32(3, 2, 1, 0);
for (j=0;j<N;j+=4)
{
__m128 x4, y4, r4;
x4 = _mm_loadu_ps(&X[j]);
y4 = _mm_loadu_ps(&y[j]);
x4 = _mm_add_ps(x4, xy4);
y4 = _mm_add_ps(y4, yy4);
y4 = _mm_rsqrt_ps(y4);
r4 = _mm_mul_ps(x4, y4);
/* Update the index of the max. */
pos = _mm_max_epi16(pos, _mm_and_si128(count, _mm_castps_si128(_mm_cmpgt_ps(r4, max))));
/* Update the max. */
max = _mm_max_ps(max, r4);
/* Update the indices (+4) */
count = _mm_add_epi32(count, fours);
}
/* Horizontal max */
max2 = _mm_max_ps(max, _mm_shuffle_ps(max, max, _MM_SHUFFLE(1, 0, 3, 2)));
max2 = _mm_max_ps(max2, _mm_shuffle_ps(max2, max2, _MM_SHUFFLE(2, 3, 0, 1)));
/* Now that max2 contains the max at all positions, look at which value(s) of the
partial max is equal to the global max. */
pos = _mm_and_si128(pos, _mm_castps_si128(_mm_cmpeq_ps(max, max2)));
pos = _mm_max_epi16(pos, _mm_unpackhi_epi64(pos, pos));
pos = _mm_max_epi16(pos, _mm_shufflelo_epi16(pos, _MM_SHUFFLE(1, 0, 3, 2)));
best_id = _mm_cvtsi128_si32(pos);
/* Updating the sums of the new pulse(s) */
xy = ADD32(xy, EXTEND32(X[best_id]));
/* We're multiplying y[j] by two so we don't have to do it here */
yy = ADD16(yy, y[best_id]);
/* Only now that we've made the final choice, update y/iy */
/* Multiplying y[j] by 2 so we don't have to do it everywhere else */
y[best_id] += 2;
iy[best_id]++;
}
/* Put the original sign back */
for (j=0;j<N;j+=4)
{
__m128i y4;
__m128i s4;
y4 = _mm_loadu_si128((__m128i*)&iy[j]);
s4 = _mm_castps_si128(_mm_loadu_ps(&signy[j]));
y4 = _mm_xor_si128(_mm_add_epi32(y4, s4), s4);
_mm_storeu_si128((__m128i*)&iy[j], y4);
}
RESTORE_STACK;
return yy;
}
#endif