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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
211 lines
6.6 KiB
C
211 lines
6.6 KiB
C
/* Copyright (c) 2014-2015 Xiph.Org Foundation
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Written by Viswanath Puttagunta */
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/**
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@file celt_neon_intr.c
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@brief ARM Neon Intrinsic optimizations for celt
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*/
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <arm_neon.h>
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#include "../pitch.h"
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#if defined(FIXED_POINT)
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void xcorr_kernel_neon_fixed(const opus_val16 * x, const opus_val16 * y, opus_val32 sum[4], int len)
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{
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int j;
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int32x4_t a = vld1q_s32(sum);
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/* Load y[0...3] */
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/* This requires len>0 to always be valid (which we assert in the C code). */
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int16x4_t y0 = vld1_s16(y);
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y += 4;
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for (j = 0; j + 8 <= len; j += 8)
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{
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/* Load x[0...7] */
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int16x8_t xx = vld1q_s16(x);
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int16x4_t x0 = vget_low_s16(xx);
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int16x4_t x4 = vget_high_s16(xx);
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/* Load y[4...11] */
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int16x8_t yy = vld1q_s16(y);
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int16x4_t y4 = vget_low_s16(yy);
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int16x4_t y8 = vget_high_s16(yy);
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int32x4_t a0 = vmlal_lane_s16(a, y0, x0, 0);
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int32x4_t a1 = vmlal_lane_s16(a0, y4, x4, 0);
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int16x4_t y1 = vext_s16(y0, y4, 1);
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int16x4_t y5 = vext_s16(y4, y8, 1);
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int32x4_t a2 = vmlal_lane_s16(a1, y1, x0, 1);
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int32x4_t a3 = vmlal_lane_s16(a2, y5, x4, 1);
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int16x4_t y2 = vext_s16(y0, y4, 2);
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int16x4_t y6 = vext_s16(y4, y8, 2);
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int32x4_t a4 = vmlal_lane_s16(a3, y2, x0, 2);
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int32x4_t a5 = vmlal_lane_s16(a4, y6, x4, 2);
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int16x4_t y3 = vext_s16(y0, y4, 3);
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int16x4_t y7 = vext_s16(y4, y8, 3);
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int32x4_t a6 = vmlal_lane_s16(a5, y3, x0, 3);
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int32x4_t a7 = vmlal_lane_s16(a6, y7, x4, 3);
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y0 = y8;
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a = a7;
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x += 8;
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y += 8;
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}
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for (; j < len; j++)
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{
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int16x4_t x0 = vld1_dup_s16(x); /* load next x */
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int32x4_t a0 = vmlal_s16(a, y0, x0);
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int16x4_t y4 = vld1_dup_s16(y); /* load next y */
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y0 = vext_s16(y0, y4, 1);
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a = a0;
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x++;
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y++;
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}
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vst1q_s32(sum, a);
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}
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#else
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/*
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* Function: xcorr_kernel_neon_float
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* ---------------------------------
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* Computes 4 correlation values and stores them in sum[4]
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*/
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static void xcorr_kernel_neon_float(const float32_t *x, const float32_t *y,
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float32_t sum[4], int len) {
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float32x4_t YY[3];
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float32x4_t YEXT[3];
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float32x4_t XX[2];
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float32x2_t XX_2;
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float32x4_t SUMM;
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const float32_t *xi = x;
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const float32_t *yi = y;
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celt_assert(len>0);
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YY[0] = vld1q_f32(yi);
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SUMM = vdupq_n_f32(0);
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/* Consume 8 elements in x vector and 12 elements in y
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* vector. However, the 12'th element never really gets
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* touched in this loop. So, if len == 8, then we only
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* must access y[0] to y[10]. y[11] must not be accessed
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* hence make sure len > 8 and not len >= 8
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*/
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while (len > 8) {
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yi += 4;
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YY[1] = vld1q_f32(yi);
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yi += 4;
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YY[2] = vld1q_f32(yi);
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XX[0] = vld1q_f32(xi);
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xi += 4;
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XX[1] = vld1q_f32(xi);
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xi += 4;
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SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0);
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YEXT[0] = vextq_f32(YY[0], YY[1], 1);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1);
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YEXT[1] = vextq_f32(YY[0], YY[1], 2);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0);
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YEXT[2] = vextq_f32(YY[0], YY[1], 3);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1);
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SUMM = vmlaq_lane_f32(SUMM, YY[1], vget_low_f32(XX[1]), 0);
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YEXT[0] = vextq_f32(YY[1], YY[2], 1);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[1]), 1);
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YEXT[1] = vextq_f32(YY[1], YY[2], 2);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[1]), 0);
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YEXT[2] = vextq_f32(YY[1], YY[2], 3);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[1]), 1);
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YY[0] = YY[2];
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len -= 8;
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}
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/* Consume 4 elements in x vector and 8 elements in y
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* vector. However, the 8'th element in y never really gets
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* touched in this loop. So, if len == 4, then we only
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* must access y[0] to y[6]. y[7] must not be accessed
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* hence make sure len>4 and not len>=4
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*/
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if (len > 4) {
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yi += 4;
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YY[1] = vld1q_f32(yi);
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XX[0] = vld1q_f32(xi);
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xi += 4;
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SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0);
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YEXT[0] = vextq_f32(YY[0], YY[1], 1);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1);
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YEXT[1] = vextq_f32(YY[0], YY[1], 2);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0);
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YEXT[2] = vextq_f32(YY[0], YY[1], 3);
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SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1);
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YY[0] = YY[1];
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len -= 4;
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}
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while (--len > 0) {
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XX_2 = vld1_dup_f32(xi++);
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SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0);
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YY[0]= vld1q_f32(++yi);
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}
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XX_2 = vld1_dup_f32(xi);
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SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0);
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vst1q_f32(sum, SUMM);
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}
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void celt_pitch_xcorr_float_neon(const opus_val16 *_x, const opus_val16 *_y,
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opus_val32 *xcorr, int len, int max_pitch, int arch) {
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int i;
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(void)arch;
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celt_assert(max_pitch > 0);
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celt_assert((((unsigned char *)_x-(unsigned char *)NULL)&3)==0);
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for (i = 0; i < (max_pitch-3); i += 4) {
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xcorr_kernel_neon_float((const float32_t *)_x, (const float32_t *)_y+i,
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(float32_t *)xcorr+i, len);
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}
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/* In case max_pitch isn't a multiple of 4, do non-unrolled version. */
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for (; i < max_pitch; i++) {
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xcorr[i] = celt_inner_prod_neon(_x, _y+i, len);
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}
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}
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#endif
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