q3rally/engine/code/opus-1.2.1/celt/arm/celt_ne10_mdct.c
zturtleman 0d5fb492cd ioquake3 resync to revision 3444 from 3393.
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00

258 lines
7.9 KiB
C

/* Copyright (c) 2015 Xiph.Org Foundation
Written by Viswanath Puttagunta */
/**
@file celt_ne10_mdct.c
@brief ARM Neon optimizations for mdct using NE10 library
*/
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef SKIP_CONFIG_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#endif
#include "kiss_fft.h"
#include "_kiss_fft_guts.h"
#include "mdct.h"
#include "stack_alloc.h"
void clt_mdct_forward_neon(const mdct_lookup *l,
kiss_fft_scalar *in,
kiss_fft_scalar * OPUS_RESTRICT out,
const opus_val16 *window,
int overlap, int shift, int stride, int arch)
{
int i;
int N, N2, N4;
VARDECL(kiss_fft_scalar, f);
VARDECL(kiss_fft_cpx, f2);
const kiss_fft_state *st = l->kfft[shift];
const kiss_twiddle_scalar *trig;
SAVE_STACK;
N = l->n;
trig = l->trig;
for (i=0;i<shift;i++)
{
N >>= 1;
trig += N;
}
N2 = N>>1;
N4 = N>>2;
ALLOC(f, N2, kiss_fft_scalar);
ALLOC(f2, N4, kiss_fft_cpx);
/* Consider the input to be composed of four blocks: [a, b, c, d] */
/* Window, shuffle, fold */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1);
const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1);
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1);
const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1;
for(i=0;i<((overlap+3)>>2);i++)
{
/* Real part arranged as -d-cR, Imag part arranged as -b+aR*/
*yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2);
*yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]);
xp1+=2;
xp2-=2;
wp1+=2;
wp2-=2;
}
wp1 = window;
wp2 = window+overlap-1;
for(;i<N4-((overlap+3)>>2);i++)
{
/* Real part arranged as a-bR, Imag part arranged as -c-dR */
*yp++ = *xp2;
*yp++ = *xp1;
xp1+=2;
xp2-=2;
}
for(;i<N4;i++)
{
/* Real part arranged as a-bR, Imag part arranged as -c-dR */
*yp++ = -MULT16_32_Q15(*wp1, xp1[-N2]) + MULT16_32_Q15(*wp2, *xp2);
*yp++ = MULT16_32_Q15(*wp2, *xp1) + MULT16_32_Q15(*wp1, xp2[N2]);
xp1+=2;
xp2-=2;
wp1+=2;
wp2-=2;
}
}
/* Pre-rotation */
{
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const kiss_twiddle_scalar *t = &trig[0];
for(i=0;i<N4;i++)
{
kiss_fft_cpx yc;
kiss_twiddle_scalar t0, t1;
kiss_fft_scalar re, im, yr, yi;
t0 = t[i];
t1 = t[N4+i];
re = *yp++;
im = *yp++;
yr = S_MUL(re,t0) - S_MUL(im,t1);
yi = S_MUL(im,t0) + S_MUL(re,t1);
yc.r = yr;
yc.i = yi;
f2[i] = yc;
}
}
opus_fft(st, f2, (kiss_fft_cpx *)f, arch);
/* Post-rotate */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_cpx * OPUS_RESTRICT fp = (kiss_fft_cpx *)f;
kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1);
const kiss_twiddle_scalar *t = &trig[0];
/* Temp pointers to make it really clear to the compiler what we're doing */
for(i=0;i<N4;i++)
{
kiss_fft_scalar yr, yi;
yr = S_MUL(fp->i,t[N4+i]) - S_MUL(fp->r,t[i]);
yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]);
*yp1 = yr;
*yp2 = yi;
fp++;
yp1 += 2*stride;
yp2 -= 2*stride;
}
}
RESTORE_STACK;
}
void clt_mdct_backward_neon(const mdct_lookup *l,
kiss_fft_scalar *in,
kiss_fft_scalar * OPUS_RESTRICT out,
const opus_val16 * OPUS_RESTRICT window,
int overlap, int shift, int stride, int arch)
{
int i;
int N, N2, N4;
VARDECL(kiss_fft_scalar, f);
const kiss_twiddle_scalar *trig;
const kiss_fft_state *st = l->kfft[shift];
N = l->n;
trig = l->trig;
for (i=0;i<shift;i++)
{
N >>= 1;
trig += N;
}
N2 = N>>1;
N4 = N>>2;
ALLOC(f, N2, kiss_fft_scalar);
/* Pre-rotate */
{
/* Temp pointers to make it really clear to the compiler what we're doing */
const kiss_fft_scalar * OPUS_RESTRICT xp1 = in;
const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1);
kiss_fft_scalar * OPUS_RESTRICT yp = f;
const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0];
for(i=0;i<N4;i++)
{
kiss_fft_scalar yr, yi;
yr = S_MUL(*xp2, t[i]) + S_MUL(*xp1, t[N4+i]);
yi = S_MUL(*xp1, t[i]) - S_MUL(*xp2, t[N4+i]);
yp[2*i] = yr;
yp[2*i+1] = yi;
xp1+=2*stride;
xp2-=2*stride;
}
}
opus_ifft(st, (kiss_fft_cpx *)f, (kiss_fft_cpx*)(out+(overlap>>1)), arch);
/* Post-rotate and de-shuffle from both ends of the buffer at once to make
it in-place. */
{
kiss_fft_scalar * yp0 = out+(overlap>>1);
kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2;
const kiss_twiddle_scalar *t = &trig[0];
/* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the
middle pair will be computed twice. */
for(i=0;i<(N4+1)>>1;i++)
{
kiss_fft_scalar re, im, yr, yi;
kiss_twiddle_scalar t0, t1;
re = yp0[0];
im = yp0[1];
t0 = t[i];
t1 = t[N4+i];
/* We'd scale up by 2 here, but instead it's done when mixing the windows */
yr = S_MUL(re,t0) + S_MUL(im,t1);
yi = S_MUL(re,t1) - S_MUL(im,t0);
re = yp1[0];
im = yp1[1];
yp0[0] = yr;
yp1[1] = yi;
t0 = t[(N4-i-1)];
t1 = t[(N2-i-1)];
/* We'd scale up by 2 here, but instead it's done when mixing the windows */
yr = S_MUL(re,t0) + S_MUL(im,t1);
yi = S_MUL(re,t1) - S_MUL(im,t0);
yp1[0] = yr;
yp0[1] = yi;
yp0 += 2;
yp1 -= 2;
}
}
/* Mirror on both sides for TDAC */
{
kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1;
kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
const opus_val16 * OPUS_RESTRICT wp1 = window;
const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1;
for(i = 0; i < overlap/2; i++)
{
kiss_fft_scalar x1, x2;
x1 = *xp1;
x2 = *yp1;
*yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1);
*xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1);
wp1++;
wp2--;
}
}
RESTORE_STACK;
}