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0d5fb492cd
Fix GCC 6 misleading-indentation warning add SECURITY.md OpenGL2: Restore adding fixed ambient light when HDR is enabled Few LCC memory fixes. fix a few potential buffer overwrite in Game VM Enable compiler optimization on all macOS architectures Don't allow qagame module to create "botlib.log" at ANY filesystem location Make FS_BuildOSPath for botlib.log consistent with typical usage tiny readme thing Remove extra plus sign from Huff_Compress() Fix VMs being able to change CVAR_PROTECTED cvars Don't register fs_game cvar everywhere just to get the value Don't let VMs change engine latch cvars immediately Fix fs_game '..' reading outside of home and base path Fix VMs forcing engine latch cvar to update to latched value Revert my recent cvar latch changes Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value" Fix exploit to bypass filename restrictions on Windows Changes to systemd q3a.service Fix Q_vsnprintf for mingw-w64 Fix timelimit causing an infinite map ending loop Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() Fix negative frag/capturelimit causing an infinite map end loop OpenGL2: Fix dark lightmap on shader in mpteam6 Make FS_InvalidGameDir() consider subdirectories invalid [qcommon] Remove dead serialization code [qcommon] Make several zone variables and functions static. Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later Increase q3_ui .arena filename list buffer size to 4096 bytes OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces Support Unicode characters greater than 0xFF in cl_consoleKeys Fix macOS app bundle with space in name OpenGL1: Use glGenTextures instead of hardcoded values Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function Update libogg from 1.3.2 to 1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 Update libvorbis from 1.3.5 to 1.3.6 * Fix CVE-2018-5146 - out-of-bounds write on codebook decoding. * Fix CVE-2017-14632 - free() on unitialized data * Fix CVE-2017-14633 - out-of-bounds read Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 Update opus from 1.1.4 to 1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 Update opusfile from 0.8 to 0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 First swing at a CONTRIBUTING.md Allow loading system OpenAL library on macOS again Remove duplicate setting of FREETYPE_CFLAGS in Makefile Fix exploit to reset player by sending wrong serverId Fix "Going to CS_ZOMBIE for [clientname]" developer message Fix MSG_Read*String*() functions not being able to read last byte from message
258 lines
7.9 KiB
C
258 lines
7.9 KiB
C
/* Copyright (c) 2015 Xiph.Org Foundation
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Written by Viswanath Puttagunta */
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/**
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@file celt_ne10_mdct.c
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@brief ARM Neon optimizations for mdct using NE10 library
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*/
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
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OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKIP_CONFIG_H
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#endif
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#include "kiss_fft.h"
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#include "_kiss_fft_guts.h"
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#include "mdct.h"
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#include "stack_alloc.h"
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void clt_mdct_forward_neon(const mdct_lookup *l,
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kiss_fft_scalar *in,
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kiss_fft_scalar * OPUS_RESTRICT out,
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const opus_val16 *window,
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int overlap, int shift, int stride, int arch)
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{
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int i;
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int N, N2, N4;
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VARDECL(kiss_fft_scalar, f);
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VARDECL(kiss_fft_cpx, f2);
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const kiss_fft_state *st = l->kfft[shift];
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const kiss_twiddle_scalar *trig;
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SAVE_STACK;
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N = l->n;
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trig = l->trig;
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for (i=0;i<shift;i++)
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{
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N >>= 1;
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trig += N;
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}
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N2 = N>>1;
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N4 = N>>2;
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ALLOC(f, N2, kiss_fft_scalar);
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ALLOC(f2, N4, kiss_fft_cpx);
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/* Consider the input to be composed of four blocks: [a, b, c, d] */
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/* Window, shuffle, fold */
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{
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/* Temp pointers to make it really clear to the compiler what we're doing */
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const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1);
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const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1);
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kiss_fft_scalar * OPUS_RESTRICT yp = f;
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const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1);
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const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1;
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for(i=0;i<((overlap+3)>>2);i++)
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{
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/* Real part arranged as -d-cR, Imag part arranged as -b+aR*/
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*yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2);
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*yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]);
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xp1+=2;
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xp2-=2;
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wp1+=2;
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wp2-=2;
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}
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wp1 = window;
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wp2 = window+overlap-1;
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for(;i<N4-((overlap+3)>>2);i++)
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{
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/* Real part arranged as a-bR, Imag part arranged as -c-dR */
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*yp++ = *xp2;
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*yp++ = *xp1;
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xp1+=2;
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xp2-=2;
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}
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for(;i<N4;i++)
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{
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/* Real part arranged as a-bR, Imag part arranged as -c-dR */
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*yp++ = -MULT16_32_Q15(*wp1, xp1[-N2]) + MULT16_32_Q15(*wp2, *xp2);
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*yp++ = MULT16_32_Q15(*wp2, *xp1) + MULT16_32_Q15(*wp1, xp2[N2]);
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xp1+=2;
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xp2-=2;
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wp1+=2;
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wp2-=2;
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}
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}
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/* Pre-rotation */
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{
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kiss_fft_scalar * OPUS_RESTRICT yp = f;
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const kiss_twiddle_scalar *t = &trig[0];
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for(i=0;i<N4;i++)
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{
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kiss_fft_cpx yc;
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kiss_twiddle_scalar t0, t1;
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kiss_fft_scalar re, im, yr, yi;
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t0 = t[i];
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t1 = t[N4+i];
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re = *yp++;
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im = *yp++;
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yr = S_MUL(re,t0) - S_MUL(im,t1);
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yi = S_MUL(im,t0) + S_MUL(re,t1);
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yc.r = yr;
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yc.i = yi;
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f2[i] = yc;
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}
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}
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opus_fft(st, f2, (kiss_fft_cpx *)f, arch);
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/* Post-rotate */
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{
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/* Temp pointers to make it really clear to the compiler what we're doing */
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const kiss_fft_cpx * OPUS_RESTRICT fp = (kiss_fft_cpx *)f;
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kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
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kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1);
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const kiss_twiddle_scalar *t = &trig[0];
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/* Temp pointers to make it really clear to the compiler what we're doing */
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for(i=0;i<N4;i++)
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{
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kiss_fft_scalar yr, yi;
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yr = S_MUL(fp->i,t[N4+i]) - S_MUL(fp->r,t[i]);
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yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]);
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*yp1 = yr;
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*yp2 = yi;
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fp++;
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yp1 += 2*stride;
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yp2 -= 2*stride;
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}
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}
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RESTORE_STACK;
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}
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void clt_mdct_backward_neon(const mdct_lookup *l,
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kiss_fft_scalar *in,
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kiss_fft_scalar * OPUS_RESTRICT out,
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const opus_val16 * OPUS_RESTRICT window,
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int overlap, int shift, int stride, int arch)
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{
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int i;
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int N, N2, N4;
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VARDECL(kiss_fft_scalar, f);
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const kiss_twiddle_scalar *trig;
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const kiss_fft_state *st = l->kfft[shift];
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N = l->n;
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trig = l->trig;
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for (i=0;i<shift;i++)
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{
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N >>= 1;
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trig += N;
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}
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N2 = N>>1;
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N4 = N>>2;
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ALLOC(f, N2, kiss_fft_scalar);
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/* Pre-rotate */
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{
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/* Temp pointers to make it really clear to the compiler what we're doing */
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const kiss_fft_scalar * OPUS_RESTRICT xp1 = in;
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const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1);
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kiss_fft_scalar * OPUS_RESTRICT yp = f;
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const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0];
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for(i=0;i<N4;i++)
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{
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kiss_fft_scalar yr, yi;
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yr = S_MUL(*xp2, t[i]) + S_MUL(*xp1, t[N4+i]);
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yi = S_MUL(*xp1, t[i]) - S_MUL(*xp2, t[N4+i]);
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yp[2*i] = yr;
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yp[2*i+1] = yi;
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xp1+=2*stride;
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xp2-=2*stride;
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}
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}
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opus_ifft(st, (kiss_fft_cpx *)f, (kiss_fft_cpx*)(out+(overlap>>1)), arch);
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/* Post-rotate and de-shuffle from both ends of the buffer at once to make
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it in-place. */
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{
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kiss_fft_scalar * yp0 = out+(overlap>>1);
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kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2;
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const kiss_twiddle_scalar *t = &trig[0];
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/* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the
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middle pair will be computed twice. */
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for(i=0;i<(N4+1)>>1;i++)
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{
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kiss_fft_scalar re, im, yr, yi;
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kiss_twiddle_scalar t0, t1;
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re = yp0[0];
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im = yp0[1];
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t0 = t[i];
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t1 = t[N4+i];
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/* We'd scale up by 2 here, but instead it's done when mixing the windows */
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yr = S_MUL(re,t0) + S_MUL(im,t1);
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yi = S_MUL(re,t1) - S_MUL(im,t0);
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re = yp1[0];
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im = yp1[1];
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yp0[0] = yr;
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yp1[1] = yi;
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t0 = t[(N4-i-1)];
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t1 = t[(N2-i-1)];
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/* We'd scale up by 2 here, but instead it's done when mixing the windows */
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yr = S_MUL(re,t0) + S_MUL(im,t1);
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yi = S_MUL(re,t1) - S_MUL(im,t0);
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yp1[0] = yr;
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yp0[1] = yi;
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yp0 += 2;
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yp1 -= 2;
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}
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}
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/* Mirror on both sides for TDAC */
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{
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kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1;
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kiss_fft_scalar * OPUS_RESTRICT yp1 = out;
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const opus_val16 * OPUS_RESTRICT wp1 = window;
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const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1;
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for(i = 0; i < overlap/2; i++)
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{
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kiss_fft_scalar x1, x2;
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x1 = *xp1;
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x2 = *yp1;
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*yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1);
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*xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1);
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wp1++;
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wp2--;
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}
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}
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RESTORE_STACK;
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}
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