//SLINGSHOT SHADER SCRIPTS

//COMMON

models/players/slingshot/glass
{
	{
		map textures/reflect/reflect.jpg
		tcGen environment
            rgbGen lightingdiffuse
	}
	{
		map models/players/slingshot/glass.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/glass_conv
{
	cull none

	{
		map textures/reflect/reflect.jpg
		tcGen environment
		blendFunc add
            rgbGen lightingdiffuse
	}

	{
		map models/players/slingshot/glass.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}


models/players/slingshot/roof
{
	{
		map textures/reflect/reflect.jpg
		tcGen environment
            rgbGen lightingdiffuse

	}
	{
		map models/players/slingshot/roof.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}



//models/players/slingshot/int
//
//{
//	{
//		map models/players/slingshot/int.tga
//            rgbGen lightingdiffuse
//
//	}
//}

models/players/slingshot/tlites

{
	{
		map models/players/slingshot/tlites.tga
            rgbGen lightingdiffuse

	}
}
models/players/slingshot/hlites

{
	{
		map models/players/slingshot/hlites.tga
            rgbGen lightingdiffuse

	}
}

//SLINGSHOT COLORS

models/players/slingshot/main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/blue_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/blue_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/blue_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/yellow_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/yellow_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/red_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/red_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/green_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/green_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

//PLANETQUAKE.DE 

models/players/slingshot/pqde_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/pqde_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}


models/players/slingshot/pqde_roof
{
	{
		map textures/reflect/reflect.jpg
		tcGen environment
            rgbGen lightingdiffuse

	}
	{
		map models/players/slingshot/pqde_roof.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/pqde_tlites

{
	{
		map models/players/slingshot/pqde_tlites.tga
            rgbGen lightingdiffuse

	}
}

//THE BIG HOUSE 

models/players/slingshot/tbh_main
{

	{
		map textures/reflect/reflect.jpg
		tcGen environment
          rgbGen lightingdiffuse
	}
{
		map models/players/slingshot/tbh_main.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}


models/players/slingshot/tbh_roof
{
	{
		map textures/reflect/reflect.jpg
		tcGen environment
            rgbGen lightingdiffuse

	}
	{
		map models/players/slingshot/tbh_roof.tga
		blendFunc	GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            rgbGen lightingdiffuse

	}
}

models/players/slingshot/tbh_tlites

{
	{
		map models/players/slingshot/tbh_tlites.tga
            rgbGen lightingdiffuse

	}
}