/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "cg_local.h" /* =================================================================================================== REAR WEAPON EVENTS =================================================================================================== */ /* ================ CG_FireRearWeapon Caused by an EV_FIRE_REARWEAPON event ================ */ void CG_FireRearWeapon( centity_t *cent, int weapon ) { entityState_t *ent; int c; weaponInfo_t *weap; ent = ¢->currentState; if ( weapon < RWP_SMOKE ) { return; } if ( weapon >= WP_NUM_WEAPONS ) { CG_Error( "CG_FireRearWeapon: weapon >= WP_NUM_WEAPONS" ); return; } weap = &cg_weapons[ weapon ]; // play a sound for ( c = 0 ; c < 4 ; c++ ) { if ( !weap->flashSound[c] ) { break; } } if ( c > 0 ) { c = rand() % c; if ( weap->flashSound[c] ) { trap_S_StartSound( NULL, ent->number, CHAN_WEAPON, weap->flashSound[c] ); } } switch( weapon ){ default: case RWP_SMOKE: CG_StartSmokeScreen( cent ); break; case RWP_OIL: CG_DropOil( cent ); break; case RWP_FLAME: CG_StartFlameTrail( cent ); break; case RWP_BIO: CG_DropBio( cent ); break; } } /* ================ CG_StartSmokeScreen Sets up the centity to spit out smoke for 600 milliseconds after this is called. ================ */ void CG_StartSmokeScreen( centity_t *cent ){ } /* ================ CG_StartFlameTrail Sets up the centity to spit out flame for 600 milliseconds after this is called. ================ */ void CG_StartFlameTrail( centity_t *cent ){ } /* ================ CG_DropOil Sets up the centity to drop a single pool of oil. If there is another pool nearby it will add to that one instead. ================ */ void CG_DropOil( centity_t *cent ){ } /* ================ CG_DropBio Sets up the centity to drop a single pool of bio. If there is another pool nearby it will add to that one instead. ================ */ void CG_DropBio( centity_t *cent ){ }