*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "dm5mdl.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 7 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/acc_dm5/stntiles_dirty" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.876782 0.635042 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/stntiles_dirty" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\stntiles_dirty.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "textures/acc_dm5/stonesteps_dirty" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.872480 0.624646 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/stonesteps_dirty" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\stonesteps_dirty.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/acc_dm5/doorarch" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.877784 0.634809 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/doorarch" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\doorarch.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/acc_dm5/stntiles_dirty" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.876782 0.635042 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/stntiles_dirty" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\stntiles_dirty.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 5 { *MATERIAL_NAME "textures/acc_dm5/stonesteps_dirty" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.872480 0.624646 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/stonesteps_dirty" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\stonesteps_dirty.jpg" *BITMAP_FILTER Pyramidal } } *MATERIAL 6 { *MATERIAL_NAME "textures/acc_dm5/doorarch" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.877784 0.634809 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/acc_dm5/doorarch" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\acc_dm5\doorarch.jpg" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat4model0surf6" *NODE_TM { *NODE_NAME "mat4model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 16.000000 56.000000 40.000000 *MESH_VERTEX 1 16.000000 42.000000 30.000000 *MESH_VERTEX 2 16.000000 42.000000 40.000000 *MESH_VERTEX 3 16.000000 56.000000 0.000000 *MESH_VERTEX 4 16.000000 0.000000 40.000000 *MESH_VERTEX 5 16.000000 -42.000000 30.000000 *MESH_VERTEX 6 16.000000 -42.000000 40.000000 *MESH_VERTEX 7 16.000000 -56.000000 40.000000 *MESH_VERTEX 8 16.000000 -56.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.937500 0.500000 1.000000 *MESH_TVERT 1 0.828125 0.421875 1.000000 *MESH_TVERT 2 0.828125 0.500000 1.000000 *MESH_TVERT 3 0.937500 0.187500 1.000000 *MESH_TVERT 4 0.500000 0.500000 1.000000 *MESH_TVERT 5 0.171875 0.421875 1.000000 *MESH_TVERT 6 0.171875 0.500000 1.000000 *MESH_TVERT 7 0.062500 0.500000 1.000000 *MESH_TVERT 8 0.062500 0.187500 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 1 2 4 *MESH_TFACE 2 4 6 5 *MESH_TFACE 3 0 1 3 *MESH_TFACE 4 5 6 7 *MESH_TFACE 5 5 7 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat4model0surf7" *NODE_TM { *NODE_NAME "mat4model0surf7" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 9 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -16.000000 56.000000 0.000000 *MESH_VERTEX 1 -16.000000 56.000000 40.000000 *MESH_VERTEX 2 -16.000000 42.000000 40.000000 *MESH_VERTEX 3 -16.000000 42.000000 30.000000 *MESH_VERTEX 4 -16.000000 0.000000 40.000000 *MESH_VERTEX 5 -16.000000 -42.000000 40.000000 *MESH_VERTEX 6 -16.000000 -42.000000 30.000000 *MESH_VERTEX 7 -16.000000 -56.000000 0.000000 *MESH_VERTEX 8 -16.000000 -56.000000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 9 *MESH_TVERTLIST { *MESH_TVERT 0 0.937500 0.187500 1.000000 *MESH_TVERT 1 0.937500 0.500000 1.000000 *MESH_TVERT 2 0.828125 0.500000 1.000000 *MESH_TVERT 3 0.828125 0.421875 1.000000 *MESH_TVERT 4 0.500000 0.500000 1.000000 *MESH_TVERT 5 0.171875 0.500000 1.000000 *MESH_TVERT 6 0.171875 0.421875 1.000000 *MESH_TVERT 7 0.062500 0.187500 1.000000 *MESH_TVERT 8 0.062500 0.500000 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 3 2 *MESH_TFACE 1 2 3 4 *MESH_TFACE 2 4 6 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 5 6 7 *MESH_TFACE 5 5 7 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 4 } *GEOMOBJECT { *NODE_NAME "mat5model0surf8" *NODE_TM { *NODE_NAME "mat5model0surf8" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 42.000000 30.000000 *MESH_VERTEX 1 24.000000 56.000000 0.000000 *MESH_VERTEX 2 24.000000 42.000000 30.000000 *MESH_VERTEX 3 -24.000000 56.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.462500 0.984375 1.000000 *MESH_TVERT 1 0.600000 0.384375 1.000000 *MESH_TVERT 2 0.462500 0.384375 1.000000 *MESH_TVERT 3 0.600000 0.984375 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat5model0surf9" *NODE_TM { *NODE_NAME "mat5model0surf9" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 30.000000 18.000000 *MESH_VERTEX 1 -24.000000 40.000000 0.000000 *MESH_VERTEX 2 -24.000000 30.000000 18.000000 *MESH_VERTEX 3 24.000000 40.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -0.707107 -0.707107 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.312500 0.478125 1.000000 *MESH_TVERT 1 0.400000 -0.121875 1.000000 *MESH_TVERT 2 0.312500 -0.121875 1.000000 *MESH_TVERT 3 0.400000 0.478125 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat5model0surf10" *NODE_TM { *NODE_NAME "mat5model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 0.000000 40.000000 *MESH_VERTEX 1 -24.000000 42.000000 30.000000 *MESH_VERTEX 2 24.000000 42.000000 30.000000 *MESH_VERTEX 3 -24.000000 0.000000 40.000000 *MESH_VERTEX 4 -24.000000 -42.000000 30.000000 *MESH_VERTEX 5 24.000000 -42.000000 30.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 2 0.000000 0.707107 0.707107 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 4 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 5 0.000000 -0.707107 0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.300000 0.384375 1.000000 *MESH_TVERT 1 0.462500 0.984375 1.000000 *MESH_TVERT 2 0.462500 0.384375 1.000000 *MESH_TVERT 3 0.300000 0.984375 1.000000 *MESH_TVERT 4 0.137500 0.984375 1.000000 *MESH_TVERT 5 0.137500 0.384375 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 4 0 3 *MESH_TFACE 3 4 5 0 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat5model0surf11" *NODE_TM { *NODE_NAME "mat5model0surf11" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 0.000000 24.000000 *MESH_VERTEX 1 24.000000 0.000000 24.000000 *MESH_VERTEX 2 24.000000 30.000000 18.000000 *MESH_VERTEX 3 -24.000000 30.000000 18.000000 *MESH_VERTEX 4 24.000000 -30.000000 18.000000 *MESH_VERTEX 5 -24.000000 -30.000000 18.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 -0.707107 *MESH_VERTEXNORMAL 3 0.000000 -0.707107 -0.707107 *MESH_VERTEXNORMAL 4 0.000000 0.707107 -0.707107 *MESH_VERTEXNORMAL 5 0.000000 0.707107 -0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 4 B: 5 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 0.200000 -0.121875 1.000000 *MESH_TVERT 1 0.200000 0.478125 1.000000 *MESH_TVERT 2 0.312500 0.478125 1.000000 *MESH_TVERT 3 0.312500 -0.121875 1.000000 *MESH_TVERT 4 0.087500 0.478125 1.000000 *MESH_TVERT 5 0.087500 -0.121876 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 4 0 1 *MESH_TFACE 3 4 5 0 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat5model0surf12" *NODE_TM { *NODE_NAME "mat5model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 -40.000000 0.000000 *MESH_VERTEX 1 24.000000 -40.000000 0.000000 *MESH_VERTEX 2 24.000000 -30.000000 18.000000 *MESH_VERTEX 3 -24.000000 -30.000000 18.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 0.707107 -0.707107 *MESH_VERTEXNORMAL 3 0.000000 0.707107 -0.707107 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 -0.121880 1.000000 *MESH_TVERT 1 0.000000 0.478125 1.000000 *MESH_TVERT 2 0.087500 0.478125 1.000000 *MESH_TVERT 3 0.087500 -0.121876 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat5model0surf13" *NODE_TM { *NODE_NAME "mat5model0surf13" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 -56.000000 0.000000 *MESH_VERTEX 1 -24.000000 -42.000000 30.000000 *MESH_VERTEX 2 24.000000 -42.000000 30.000000 *MESH_VERTEX 3 -24.000000 -56.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 2 0.000000 -0.707107 0.707107 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 0.384375 1.000000 *MESH_TVERT 1 0.137500 0.984375 1.000000 *MESH_TVERT 2 0.137500 0.384375 1.000000 *MESH_TVERT 3 0.000000 0.984375 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 5 } *GEOMOBJECT { *NODE_NAME "mat6model0surf14" *NODE_TM { *NODE_NAME "mat6model0surf14" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 24.000000 56.000000 0.000000 *MESH_VERTEX 1 24.000000 40.000000 0.000000 *MESH_VERTEX 2 24.000000 30.000000 18.000000 *MESH_VERTEX 3 24.000000 42.000000 30.000000 *MESH_VERTEX 4 24.000000 0.000000 40.000000 *MESH_VERTEX 5 24.000000 0.000000 24.000000 *MESH_VERTEX 6 24.000000 -30.000000 18.000000 *MESH_VERTEX 7 24.000000 -42.000000 30.000000 *MESH_VERTEX 8 24.000000 -56.000000 0.000000 *MESH_VERTEX 9 24.000000 -40.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 2 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 6 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 6 B: 8 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 1.000000 1.000000 1.000000 *MESH_TVERT 1 1.000000 0.000000 1.000000 *MESH_TVERT 2 0.750000 0.000000 1.000000 *MESH_TVERT 3 0.750000 1.000000 1.000000 *MESH_TVERT 4 0.500000 1.000000 1.000000 *MESH_TVERT 5 0.500000 0.000000 1.000000 *MESH_TVERT 6 0.250000 0.000000 1.000000 *MESH_TVERT 7 0.250000 1.000000 1.000000 *MESH_TVERT 8 0.000000 1.000000 1.000000 *MESH_TVERT 9 0.000000 0.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 2 3 4 *MESH_TFACE 1 2 4 5 *MESH_TFACE 2 0 3 2 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 7 6 *MESH_TFACE 6 6 7 8 *MESH_TFACE 7 6 8 9 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 6 } *GEOMOBJECT { *NODE_NAME "mat6model0surf15" *NODE_TM { *NODE_NAME "mat6model0surf15" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 10 *MESH_NUMFACES 8 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -24.000000 56.000000 0.000000 *MESH_VERTEX 1 -24.000000 42.000000 30.000000 *MESH_VERTEX 2 -24.000000 30.000000 18.000000 *MESH_VERTEX 3 -24.000000 40.000000 0.000000 *MESH_VERTEX 4 -24.000000 0.000000 40.000000 *MESH_VERTEX 5 -24.000000 -30.000000 18.000000 *MESH_VERTEX 6 -24.000000 0.000000 24.000000 *MESH_VERTEX 7 -24.000000 -42.000000 30.000000 *MESH_VERTEX 8 -24.000000 -56.000000 0.000000 *MESH_VERTEX 9 -24.000000 -40.000000 0.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 -1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 2 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 5 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 5 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 10 *MESH_TVERTLIST { *MESH_TVERT 0 0.000000 1.000000 1.000000 *MESH_TVERT 1 0.250000 1.000000 1.000000 *MESH_TVERT 2 0.250000 0.000000 1.000000 *MESH_TVERT 3 0.000000 0.000000 1.000000 *MESH_TVERT 4 0.500000 1.000000 1.000000 *MESH_TVERT 5 0.750000 0.000000 1.000000 *MESH_TVERT 6 0.500000 0.000000 1.000000 *MESH_TVERT 7 0.750000 1.000000 1.000000 *MESH_TVERT 8 1.000000 1.000000 1.000000 *MESH_TVERT 9 1.000000 0.000000 1.000000 } *MESH_NUMTVFACES 8 *MESH_TFACELIST { *MESH_TFACE 0 1 2 4 *MESH_TFACE 1 2 6 4 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 0 3 2 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 4 5 7 *MESH_TFACE 6 5 8 7 *MESH_TFACE 7 5 9 8 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 6 }