/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ chat "gargoyle" { #include "teamplay.h" type "game_enter" { "I hope that you are all ready to die, because you will."; "Ladies and Gentlemen, the word is pain. Time to spread the word."; "...clowns to the left of me, jokers to the right, here I am stuck in the middle with you..."; } type "game_exit" { "~It's been real and ~it's been fun..."; "Sorry ~that's your ~Mom on the phone, I have to take this."; "Look at the time... later peeps."; } type "level_start" { 4, "was a great place before they screwed it up."; 4, "... again?!?"; "I can remember ", 4, " when it didn't suck."; "Dibs on the railgun!"; } type "level_end" { "*Yawn*... thought it would never end."; "Well that was almost interesting."; "What? No dancing girls? Where's my agent?!?"; } type "level_end_victory" { "As usual... You still suck."; "Things are as they should be."; "Why do you even try?"; "Did you really think that you could beat me?"; } type "level_end_lose" { "Ya Basta!"; "Two out of three?"; "I was robbed!"; "My heart wasn't in it, it was on a small planet somewhere in the vicinity of Beatlegeuse."; } type "hit_talking" { "Look jerkwad I was trying to hold a conversation!"; "Do that again and ~I'll sell your genitals on EBay."; "Jerk."; "The chatbox makes a great target, doesn't it?"; } type "hit_nodeath" { "Son of a..."; "Time to go back to the firing range."; "I ~can't believe you survived that."; "I need a bigger gun."; } type "hit_nokill" { "Try harder."; "Was the safety off?"; "HA!"; "Try aiming."; } type "death_telefrag" { "Stupid praetorians!"; "I thought all of the praetorians were killed in the last invasion of their home world?"; "That was a terrible praetorian impersonation."; "I'm telling your ", family_member, "."; "Didn't your ", counselor, " tell you not to do that anymore?"; } type "death_cratered" { "Aww crap!"; "I had to give ", 0, " a chance."; "It didn't look that high from up there."; "I should learn to use these wings."; "Hehe... oops."; } type "death_lava" { "Anyone got any marshmallows?"; "Ahh... warmth at last... ooh hot! hot! hot!"; "Well... ", 0, " needed the help."; "So much for swimming in lava."; } type "death_slime" { "Well it looked safer than that..."; "Who put this toxic waste here?"; "That should be labeled toxic"; "Where is Rob Reiner when you need him?"; } type "death_drown" { "Ahh... sweet oblivion."; "I thought Leileilol gave me gills!"; "I guess I can't breathe water"; "So much for that indestructibility complex."; } type "death_suicide" { "Just seeing what it was like."; "Karma."; "Oops..."; "I give up."; } type "death_gauntlet" { "Zagged when I should have zigged."; "That is humiliating."; "*sigh*"; "Don't touch me there!"; } type "death_rail" { "I never heard it."; "I thought I would hear it."; "Who'd a thunk it?"; "Punk!"; } type "death_bfg" { "*sigh* try a real weapon next time."; "Awful big gun for such a puny wimp..."; "Can't hack it with a real weapon?"; "Sissy!"; } type "death_insult" { "Oh please, my ", family_member, " could do better than that."; "took you long enough..."; "Is that all you've got?"; curse; "You should practice more."; } type "death_praise" { "You are better than I thought, ", 0, "."; "I let you frag me."; "Great shot."; "Nice ~one"; "Looks like you are on your way to arena mastery."; } type "kill_rail" { "Set 'em up and snipe them down."; "Like shooting fish in a barrel."; "Too easy."; "How do you like me now?"; } type "kill_gauntlet" { "HA!"; "I told you so."; "Mmmm hmmm."; "So much for your bluster."; "Do I make myself clear?"; KILL_GAUNTLET1; KILL_GAUNTLET0; } type "kill_telefrag" { "Heh... praetorians rule!"; "You are paying for the dry cleaning bill."; "You will be cleaning that up, right?"; "Hehe"; TELEFRAGGED0; TELEFRAGGED1; } type "kill_suicide" { TAUNT1; TAUNT0; } type "kill_insult" { "Pathetic"; "looser"; "Eesh! You need practice."; "Too easy."; KILL_EXTREME_INSULT; curse; } type "kill_praise" { "I had to work for that one."; "You are improving."; "Not bad, Major will have her work cut out for her."; D_PRAISE1; } type "random_insult" { "I've seen bacteria with a better chance of getting a frag than you, ", 0, "."; peeps, " is better."; number, " US dollars says you don't win."; peeps, " needs to stop calling my ~Mom."; } type "random_misc" { "What ever happened to polite discourse?"; "You know, I really do want to be anarchy... how do I go about that?"; "Ever do any fishing?"; "So, how about them Cubs?"; "This is the year that the Cubs win the World Series!"; } }