/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "ui_local.h" typedef struct { menuframework_s menu; playerInfo_t playerinfo; int currentCache; float loadPercent; } gfxloading_t; static gfxloading_t s_gfxloading; /* ============================ UI_GFX_Loading_HandleCaching ============================ */ #define NUM_OF_CACHES 7 static void UI_GFX_Loading_HandleCaching( void ) { char model[MAX_QPATH]; char rim[MAX_QPATH]; char head[MAX_QPATH]; char plate[MAX_QPATH]; switch (s_gfxloading.currentCache){ case 0: s_gfxloading.loadPercent = 0.0f; s_gfxloading.currentCache++; break; /* case 1: MainMenu_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; */ case 1: UI_SetupMenu_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; case 2: PlayerModel_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; case 3: PlayerSettings_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; case 4: Controls_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; case 5: ArenaServers_Cache(); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; case 6: trap_Cvar_VariableStringBuffer( "model", model, sizeof( model ) ); trap_Cvar_VariableStringBuffer( "rim", rim, sizeof( rim ) ); trap_Cvar_VariableStringBuffer( "head", head, sizeof( head ) ); trap_Cvar_VariableStringBuffer( "plate", plate, sizeof( plate ) ); UI_PlayerInfo_SetModel( &s_gfxloading.playerinfo, model, rim, head, plate ); s_gfxloading.loadPercent += 1.0f / NUM_OF_CACHES; s_gfxloading.currentCache++; break; default: case 7: StartServer_Cache(); s_gfxloading.loadPercent = 1.0f; s_gfxloading.currentCache++; break; } } /* ======================= UI_GFX_Loading_MenuDraw ======================= */ static void UI_GFX_Loading_MenuDraw( void ) { Menu_Draw( &s_gfxloading.menu ); UI_GFX_Loading_HandleCaching(); UI_DrawString( 330, 200, "Loading Graphics:", UI_CENTER, text_color_normal ); UI_FillRect( 215, 225, 210, 30, menu_back_color ); UI_FillRect( 220, 230, 200 * s_gfxloading.loadPercent, 20, text_color_highlight ); UI_DrawString( 320, 240 - SMALLCHAR_HEIGHT/2, va("%0.1f...", s_gfxloading.loadPercent*100), UI_CENTER|UI_SMALLFONT, text_color_normal ); if (s_gfxloading.loadPercent >= 1.0f){ UI_PopMenu(); UI_MainMenu(); } } /* =============== UI_GFX_Loading =============== */ void UI_GFX_Loading( void ) { memset( &s_gfxloading, 0 ,sizeof(gfxloading_t) ); s_gfxloading.menu.draw = UI_GFX_Loading_MenuDraw; s_gfxloading.menu.fullscreen = qtrue; uis.menusp = 0; UI_PushMenu ( &s_gfxloading.menu ); m_entersound = qfalse; s_gfxloading.currentCache = 0; }