// // special effects as seen on players // powerups/battleSuit { deformVertexes wave 100 sin 1 0 0 0 { map textures/effects/envmapgold2.tga //map textures/sfx/specular.tga tcGen environment tcMod turb 0 0.15 0 0.3 tcmod rotate 333 tcmod scroll .3 .3 blendfunc GL_ONE GL_ONE } } powerups/battleWeapon { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/effects/envmapgold2.tga //map textures/sfx/specular.tga tcGen environment tcMod turb 0 0.15 0 0.3 tcmod rotate 333 tcmod scroll .3 .3 blendfunc GL_ONE GL_ONE } } powerups/invisibility { { map textures/effects/invismap.tga //map textures/sfx/specular.tga blendfunc GL_ONE GL_ONE tcMod turb 0 0.15 0 0.25 tcGen environment } } powerups/quad { deformVertexes wave 100 sin 3 0 0 0 { map textures/effects/quadmap2.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } powerups/quadWeapon { deformVertexes wave 100 sin 0.5 0 0 0 { map textures/effects/quadmap2.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } powerups/regen { deformVertexes wave 100 sin 3 0 0 0 { map textures/effects/regenmap2.tga blendfunc GL_ONE GL_ONE tcGen environment tcmod rotate 30 //tcMod turb 0 0.2 0 .2 tcmod scroll 1 .1 } } powerups/blueflag { deformVertexes wave 100 sin 3 0 0 0 { map textures/effects/blueflagmap.tga blendfunc GL_ONE GL_ONE tcGen environment tcMod turb 0 0.2 0 1 } } powerups/redflag { deformVertexes wave 100 sin 3 0 0 0 { map textures/effects/redflagmap.tga blendfunc GL_ONE GL_ONE tcGen environment tcMod turb 0 0.2 0 1 } } // // holdable item icons // icons/medkit { nopicmip { map icons/medkit.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/teleporter { nopicmip { map icons/teleporter.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // // powerup icons // icons/envirosuit { nopicmip { map icons/envirosuit.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/flight { nopicmip { map icons/flight.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/haste { nopicmip { map icons/haste.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/invis { nopicmip { map icons/invis.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/quad { nopicmip { map icons/quad.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/regen { nopicmip { map icons/regen.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // reward medals used in the game floating over client's heads medal_excellent { nopicmip { clampmap menu/medals/medal_excellent.tga blendFunc blend } } medal_gauntlet { nopicmip { clampmap menu/medals/medal_gauntlet.tga blendFunc blend } } medal_impressive { nopicmip { clampmap menu/medals/medal_impressive.tga blendFunc blend } } // // weapon icons // icons/iconw_gauntlet { nopicmip { map icons/iconw_gauntlet.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_machinegun { nopicmip { map icons/iconw_machinegun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_rocket { nopicmip { map icons/iconw_rocket.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_shotgun { nopicmip { map icons/iconw_shotgun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen identitylighting } } icons/iconw_grenade { nopicmip { map icons/iconw_grenade.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_lightning { nopicmip { map icons/iconw_lightning.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_plasma { nopicmip { map icons/iconw_plasma.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_railgun { nopicmip { map icons/iconw_railgun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_bfg { nopicmip { map icons/iconw_bfg.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconw_grapple { nopicmip { map icons/iconw_grapple.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // // ammo icons // icons/icona_machinegun { nopicmip { map icons/icona_machinegun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_rocket { nopicmip { map icons/icona_rocket.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_shotgun { nopicmip { map icons/icona_shotgun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbgen identitylighting } } icons/icona_grenade { nopicmip { map icons/icona_grenade.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_lightning { nopicmip { map icons/icona_lightning.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_plasma { nopicmip { map icons/icona_plasma.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_railgun { nopicmip { map icons/icona_railgun.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/icona_bfg { nopicmip { map icons/icona_bfg.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // // armor icons // icons/iconr_shard { nopicmip { map icons/iconr_shard.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconr_yellow { nopicmip { map icons/iconr_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconr_red { nopicmip { map icons/iconr_red.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // // health icons // icons/iconh_green { nopicmip { map icons/iconh_green.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconh_yellow { nopicmip { map icons/iconh_yellow.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconh_red { nopicmip { map icons/iconh_red.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } //{ // clampmap icons/iconh_red2.tga // blendFunc blend // tcMod stretch sin .04 1 0 1 //} } icons/iconh_mega { nopicmip { map icons/iconh_mega.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } // // CTF icons // icons/iconf_red { nopicmip { map icons/iconf_red.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } } icons/iconf_blu { nopicmip { map icons/iconf_blu.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } }