textures/base_light/btactmach0 { q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_light/btactmach0.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_light/btactmach0.blend.tga rgbGen wave sin 0.5 0.5 0 .2 blendFunc GL_ONE GL_ONE } } textures/base_button/shootme2 { qer_editorimage textures/base_button/shootme1.tga q3map_lightimage textures/base_button/shootme_glow.tga q3map_surfacelight 1000 light 1 { map $lightmap rgbGen identity } { map textures/base_support/metal3_3.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/base_button/shootme_glow.tga rgbGen wave sin 0.5 1.0 0 .3 blendFunc GL_ONE GL_ONE } }