/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //the bot doesn't know who someone is type "whois" { "Ok, so who is ", 0, "?"; "Who in their right mind uses the name ", 0, "?"; "Who in the hell is ", 0, "?"; "Is ", 0, " a friend of yours?"; "Who the bloodyhell is ",0," ."; 0, "!?! Who dat?"; "How can I kill ", 0, " when I haven't the foggiest idea who ", 0, " is?"; } //the bot doesn't know where someone is hanging out type "whereis" { "So where is ", 0, "?"; "Ok, so where is", 0, "."; "Would someone please tell me where ", 0, " is."; " ", 0, " hanging out?"; "Where the hell is ", 0, "?"; "Since when am I ", 0, "'s keeper?"; } //the bot asks where you are type "whereareyou" { "Yo, where are you ", 0, "?"; "Hello!! ", 0, "Where are you hiding?"; "I can't find you ", 0, ". Where are you?"; "Where did you scuttle off to ", 0, "?"; "How am I supposed to find you, ", 0, "?"; } //cannot find something type "cannotfind" { "Where would that be ", 0, "?"; "Where the hell is a ", 0, "?"; "Where is a ", 0, " in this level?"; "Is there a, ", 0, " in this level? I sure can't find it, I must be blind."; } //bot tells where he/she is type "location" { "By the ", 0," what are you blind?"; "I am at the ", 0; } //bot tells where he/she is and near which base type "teamlocation" { "I'm near the ", 0, " in the ", 1, "base."; "By the ", 0, " in the ", 1, " base."; } //start helping type "help_start" { "I'm almost there, ", 0, ", coming to help."; "Ok, I'm on my way,", 0,"."; "Keep 'em busy, ", 0," I'm on my way."; } //start accompanying type "accompany_start" { "Consider me your shadow ", 0 ,"."; affirmative, "... what else have I got planned?"; } //stop accompanying type "accompany_stop" { "It's been real, but I'm off on my own, ", 0,"."; "I'm on my own now."; "Good luck, I'm off on my own."; } //cannot find companion type "accompany_cannotfind" { "Where the hell are you ", 0, "?"; "Where are you hiding ", 0, "?"; 0, "... come out, come out wherever you are..."; } //arrived at companion type "accompany_arrive" { "At your disposal ", 0, "."; "Finally, I've found ", 0, "."; "Better late than never, eh?"; } //bot decides to accompany flag or skull carrier type "accompany_flagcarrier" { "I've got your back ", 0, "."; "They'll have to get through me to get to you, ", 0, "."; "Following."; } //start defending a key area type "defend_start" { "I'll defend the ", 0, "."; "I'm defending the ", 0, "."; } //stop defending a key area type "defend_stop" { "That's it, I'll stop defending the ", 0, "."; "I am not defending the ", 0, "."; "I am not going to defend the ", 0, " anymore."; } //start getting an item type "getitem_start" { "I'll get the ", 0, "."; "I'm off to get the ", 0, "."; } //item is not there type "getitem_notthere" { "the ", 0, " ain't there"; "The ", 0, " seems to be missing."; "Where is the ", 0, "?"; } //picked up the item type "getitem_gotit" { "I got the ", 0, "!"; "The ", 0, " is mine!"; } //go kill someone type "kill_start" { "I'm going to kill ", 0,", wish me luck."; 0, " will be toast."; 0, " is a goner."; 0, " will be given a pair of cement shoes."; "Ok"; "What ever you say"; "Finally some fun!"; } //killed the person type "kill_done" { "Well that was easy. ", 0, " is dead."; 0, " has been wacked."; 0, " was given cement shoes."; 0, " kicked the bucket."; 0, " was taken out."; 0, " just bought the farm."; 0, " is now just dust in the wind."; } //start camping type "camp_start" { "That is a good sniping position."; "Off to pitch my tent."; "Sounds like a plan."; } //stop camping type "camp_stop" { "Time to move on."; "Sniping isn't so good here, moving on."; } //in camp position type "camp_arrive" //0 = one that ordered the bot to camp { "I'm there. ", 0, ", time to snipe."; "Tent pitched, sniping at will."; } //start patrolling type "patrol_start" //0 = locations { "Patrolling ", 0, "."; } //stop patrolling type "patrol_stop" { "The patrol is over, nothing to report."; } //start trying to capture the enemy flag type "captureflag_start" { "Their flag will be ours."; "Sounds like a plan."; "I'm off to get the flag."; "Enemy flag here I come."; } //return the flag type "returnflag_start" { "I'll get our flag back."; "I'll get the flag back."; "I will return the flag."; } //attack enemy base type "attackenemybase_start" { "Got it, their base is toast."; "I'm off to destroy their base and frag a few fools."; "Death to the infidels!"; } //harvest type "harvest_start" { "Death to the infidels! Their skulls will be mine!"; "Death to the infidels!"; "The infidels shall die!"; } //the checkpoint is invalid type "checkpoint_invalid" { "That checkpoint does not exist."; "Quit fooling around, that is not a checkpoint."; } //confirm the checkpoint type "checkpoint_confirm" //0 = name, 1 = gps { affirmative, " Yep ", 0, " at ", 1, " is there."; "It looks like ", 0, " at ", 1, " is there."; } //follow me type "followme" { "What the hell are you waiting for ", 0, "? Get over here!"; "Hey! ", 0, " follow me and be quick about it."; } //stop leading type "lead_stop" { "That's it find someone else who wants the responsibility."; "I refuse to lead anymore."; "I do not want to lead anymore, find someone else."; } //the bot is helping someone type "helping" { "I'm trying to help, ", 0, "."; "Helping ", 0, ", care to join me?"; } //the bot is accompanying someone type "accompanying" { "I'm shadowing ", 0, ". Is that alright?"; "Following ", 0, ", trying not to get shot."; } //the bot is defending something type "defending" { "I'm defending ", 0, "."; } //the bot is going for an item type "gettingitem" { "I'm off to get the ", 0, "."; "The ", 0, " is going to be mine."; "Dibs on the ", 0, "."; } //trying to kill someone type "killing" { "I've been trying to kill ", 0, "."; "Trying to wack ", 0, "."; } //the bot is camping type "camping" { "Toasting marshmallows and sniping scum."; "Where I am supposed to be, camping."; "Sniping, just like you told me."; } //the bot is patrolling type "patrolling" { "On patrol, can't talk now."; } //the bot is capturing the flag type "capturingflag" { "Gots to get the flag."; } //the bot is rushing to the base type "rushingbase" { "Rushing to the base."; } //trying to return the flag type "returningflag" { "Getting the flag back."; } type "attackingenemybase" { "I'm destroying their base! Care to help?"; "Wreaking havok in their base."; } type "harvesting" { "Collecting skulls, what are you doing?"; } //the bot is just roaming a bit type "roaming" { "Rambling around, fragging at whim."; "Mindlessly roaming around, like I was told."; "~Wacking fools piece-meal."; } type "wantoffence" { "Let me go on offense."; "Can I be on offense?"; } type "wantdefence" { "I think I can handle the big D."; "Can I be on defense?"; } //the bot will keep the team preference in mind type "keepinmind" { "A'ight, ", 0," I'll keep it in mind."; } //========================== // teamplay chats //========================== //team mate killed the bot type "death_teammate" { "Same team, dumbass!"; "Hey ", 0," I'm on your team... idiot!"; "Why did you kill me?"; } //killed by a team mate type "kill_teammate" { "hehe... oops."; "Sorry!"; "Oops, won't happen again."; } //========================== // CTF useless chats //========================== //team mate got the enemy flag type "ctf_gotflag" { "It's about time, ", 0, " now get that flag home!"; } //team mate gets the enemy flag to the base type "ctf_captureflag" { "Sweet, gj, ", 0, "."; } //team mate returns the base flag type "ctf_returnflag" { "Nice assist, ", 0, "."; } //end type //team mate defends the base type "ctf_defendbase" { "Nice D work there, ", 0, "."; } //team mate carrying the enemy flag dies type "ctf_flagcarrierdeath" { "Go get our flag!"; } //team mate kills enemy with base flag type "ctf_flagcarrierkill" { "Yo, ", 0," get our flag now!"; } //========================== // NOTE: make sure these work with match.c //========================== //ask who the team leader is type "whoisteamleader" { "Who's the leader of this rag-tag bunch?"; } //I am the team leader type "iamteamleader" { "I am the leader."; "I shall lead."; "I lead."; } //defend the base command type "cmd_defendbase" { 0, " defend our base."; 0, " set up some D."; 0, " you should defend our base."; } //get the enemy flag command type "cmd_getflag" { "Yo, ", 0, " get the flag!"; 0, " get their flag."; 0, " capture the other team's flag."; } //accompany someone command type "cmd_accompany" { "Hey, ", 0, " shadow ", 1; 0, " follow ", 1, ", ", 1, " needs the help."; } //accompany me command type "cmd_accompanyme" { 0, " you should follow me."; "Follow me please, ", 0, "."; } //attack enemy base command type "cmd_attackenemybase" { 0, " go after their base"; } //return the flag command type "cmd_returnflag" { 0, " please return our flag!"; 0, " get our flag back, ASAP!"; } //go harvesting type "cmd_harvest" { 0, ", you should collect some skulls."; } //Double Domination stuff: type "dd_start_pointa" { "I'll dominate point A"; } type "dd_start_pointb" { "I'll dominate point B"; } type "dd_pointa" { "Dominating point A"; } type "dd_pointb" { "Dominating point B"; } //DD orders: type "cmd_takea" { 0, " dominate point A"; } type "cmd_takeb" { 0, " dominate point B"; }