models/weapons2/gauntlet/skin { { map textures/base_wall/bluemetal2_shiny.tga rgbGen lightingDiffuse } } models/weapons2/gauntlet/saw { { map textures/skies/topclouds.tga rgbGen lightingDiffuse tcMod rotate 4 tcGen environment } { map textures/effects/tinfx2c.tga blendfunc add rgbGen lightingDiffuse tcMod rotate -8 tcGen environment } } //this shader rules. made my lightsaber look 93% of the one in the movie. (episode IV) //basically a bunch of sprites that go across the blade of the saber. //i put many of them across to avoid spoiling that it's really a bunch of sprites, //but it looks like a true smooth glow to the viewer. models/weapons2/gauntlet/flare { deformVertexes autosprite { map models/weapons2/gauntlet/glow.tga blendfunc add rgbGen wave sin 0.08 0.02 0 15 } } //this is the blade part of the saber. no sprites used here. models/weapons2/gauntlet/glow { { map models/weapons2/gauntlet/glow.tga blendfunc add rgbGen wave sin 1 0.1 0 15 } }