//******************************* //DEFAULT_SKIN: //******************************* models/players/assassin/upper { cull disable { map models/players/assassin/upper.tga rgbGen lightingDiffuse } } models/players/assassin/lower { cull disable { map models/players/assassin/lower.tga rgbGen lightingDiffuse alphaFunc GE128 } } //******************************* //BLUE_SKIN: //******************************* models/players/assassin/upper-blue { cull disable { map models/players/assassin/upper-blue.tga rgbGen lightingDiffuse } } models/players/assassin/lower-blue { cull disable { map models/players/assassin/lower-blue.tga rgbGen lightingDiffuse alphaFunc GE128 } } //******************************* //RED_SKIN: //******************************* models/players/assassin/upper-red { cull disable { map models/players/assassin/upper-red.tga rgbGen lightingDiffuse } } models/players/assassin/lower-red { cull disable { map models/players/assassin/lower-red.tga rgbGen lightingDiffuse alphaFunc GE128 } } //******************************* //GHOST_SKIN: //******************************* models/players/assassin/upper_ghost { { map models/players/assassin/upper_ghost.tga // alphaFunc GE128 blendfunc blend rgbGen wave sin 0.8 .2 0 0.5 } { map textures/effects/envmap2.tga tcMod scroll -.2 -.05 tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity rgbGen wave sin 0.9 .1 0 0.05 } } models/players/assassin/lower_ghost { { map models/players/assassin/lower_ghost.tga // alphaFunc GE128 blendfunc blend rgbGen wave sin 0.8 .2 0 0.5 } { map textures/effects/envmap2.tga tcMod scroll -.2 -.05 tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity rgbGen wave sin 0.9 .1 0 0.05 } }