/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no cvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated #define ITEM_ALIGN_LEFT 0 // left alignment #define ITEM_ALIGN_CENTER 1 // center alignment #define ITEM_ALIGN_RIGHT 2 // right alignment #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define WINDOW_STYLE_TEAMCOLOR 4 // team color #define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define HUD_VERTICAL 0x00 #define HUD_HORIZONTAL 0x01 // list box element types #define LISTBOX_TEXT 0x00 #define LISTBOX_IMAGE 0x01 // list feeders #define FEEDER_HEADS 0x00 // model heads #define FEEDER_MAPS 0x01 // text maps based on game type #define FEEDER_SERVERS 0x02 // servers #define FEEDER_CLANS 0x03 // clan names #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format #define FEEDER_REDTEAM_LIST 0x05 // red team members #define FEEDER_BLUETEAM_LIST 0x06 // blue team members #define FEEDER_PLAYER_LIST 0x07 // players #define FEEDER_TEAM_LIST 0x08 // team members for team voting #define FEEDER_MODS 0x09 // team members for team voting #define FEEDER_DEMOS 0x0a // team members for team voting #define FEEDER_SCOREBOARD 0x0b // team members for team voting #define FEEDER_Q3HEADS 0x0c // model heads #define FEEDER_SERVERSTATUS 0x0d // server status #define FEEDER_FINDPLAYER 0x0e // find player #define FEEDER_CINEMATICS 0x0f // cinematics // display flags #define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001 #define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002 #define CG_SHOW_ANYTEAMGAME 0x00000004 #define CG_SHOW_HARVESTER 0x00000008 #define CG_SHOW_ONEFLAG 0x00000010 #define CG_SHOW_CTF 0x00000020 #define CG_SHOW_OBELISK 0x00000040 #define CG_SHOW_HEALTHCRITICAL 0x00000080 #define CG_SHOW_SINGLEPLAYER 0x00000100 #define CG_SHOW_TOURNAMENT 0x00000200 #define CG_SHOW_DURINGINCOMINGVOICE 0x00000400 #define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800 #define CG_SHOW_LANPLAYONLY 0x00001000 #define CG_SHOW_MINED 0x00002000 #define CG_SHOW_HEALTHOK 0x00004000 #define CG_SHOW_TEAMINFO 0x00008000 #define CG_SHOW_NOTEAMINFO 0x00010000 #define CG_SHOW_OTHERTEAMHASFLAG 0x00020000 #define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000 #define CG_SHOW_ANYNONTEAMGAME 0x00080000 #define CG_SHOW_2DONLY 0x10000000 #define UI_SHOW_LEADER 0x00000001 #define UI_SHOW_NOTLEADER 0x00000002 #define UI_SHOW_FAVORITESERVERS 0x00000004 #define UI_SHOW_ANYNONTEAMGAME 0x00000008 #define UI_SHOW_ANYTEAMGAME 0x00000010 #define UI_SHOW_NEWHIGHSCORE 0x00000020 #define UI_SHOW_DEMOAVAILABLE 0x00000040 #define UI_SHOW_NEWBESTTIME 0x00000080 #define UI_SHOW_FFA 0x00000100 #define UI_SHOW_NOTFFA 0x00000200 #define UI_SHOW_NETANYNONTEAMGAME 0x00000400 #define UI_SHOW_NETANYTEAMGAME 0x00000800 #define UI_SHOW_NOTFAVORITESERVERS 0x00001000 // owner draw types // ideally these should be done outside of this file but // this makes it much easier for the macro expansion to // convert them for the designers ( from the .menu files ) #define CG_OWNERDRAW_BASE 1 #define CG_PLAYER_ARMOR_ICON 1 #define CG_PLAYER_ARMOR_VALUE 2 #define CG_PLAYER_HEAD 3 #define CG_PLAYER_HEALTH 4 #define CG_PLAYER_AMMO_ICON 5 #define CG_PLAYER_AMMO_VALUE 6 #define CG_SELECTEDPLAYER_HEAD 7 #define CG_SELECTEDPLAYER_NAME 8 #define CG_SELECTEDPLAYER_LOCATION 9 #define CG_SELECTEDPLAYER_STATUS 10 #define CG_SELECTEDPLAYER_WEAPON 11 #define CG_SELECTEDPLAYER_POWERUP 12 #define CG_FLAGCARRIER_HEAD 13 #define CG_FLAGCARRIER_NAME 14 #define CG_FLAGCARRIER_LOCATION 15 #define CG_FLAGCARRIER_STATUS 16 #define CG_FLAGCARRIER_WEAPON 17 #define CG_FLAGCARRIER_POWERUP 18 #define CG_PLAYER_ITEM 19 #define CG_PLAYER_SCORE 20 #define CG_BLUE_FLAGHEAD 21 #define CG_BLUE_FLAGSTATUS 22 #define CG_BLUE_FLAGNAME 23 #define CG_RED_FLAGHEAD 24 #define CG_RED_FLAGSTATUS 25 #define CG_RED_FLAGNAME 26 #define CG_BLUE_SCORE 27 #define CG_RED_SCORE 28 #define CG_RED_NAME 29 #define CG_BLUE_NAME 30 #define CG_HARVESTER_SKULLS 31 // only shows in harvester #define CG_ONEFLAG_STATUS 32 // only shows in one flag #define CG_PLAYER_LOCATION 33 #define CG_TEAM_COLOR 34 #define CG_CTF_POWERUP 35 #define CG_AREA_POWERUP 36 #define CG_AREA_LAGOMETER 37 // painted with old system #define CG_PLAYER_HASFLAG 38 #define CG_GAME_TYPE 39 // not done #define CG_SELECTEDPLAYER_ARMOR 40 #define CG_SELECTEDPLAYER_HEALTH 41 #define CG_PLAYER_STATUS 42 #define CG_FRAGGED_MSG 43 // painted with old system #define CG_PROXMINED_MSG 44 // painted with old system #define CG_AREA_FPSINFO 45 // painted with old system #define CG_AREA_SYSTEMCHAT 46 // painted with old system #define CG_AREA_TEAMCHAT 47 // painted with old system #define CG_AREA_CHAT 48 // painted with old system #define CG_GAME_STATUS 49 #define CG_KILLER 50 #define CG_PLAYER_ARMOR_ICON2D 51 #define CG_PLAYER_AMMO_ICON2D 52 #define CG_ACCURACY 53 #define CG_ASSISTS 54 #define CG_DEFEND 55 #define CG_EXCELLENT 56 #define CG_IMPRESSIVE 57 #define CG_PERFECT 58 #define CG_GAUNTLET 59 #define CG_SPECTATORS 60 #define CG_TEAMINFO 61 #define CG_VOICE_HEAD 62 #define CG_VOICE_NAME 63 #define CG_PLAYER_HASFLAG2D 64 #define CG_HARVESTER_SKULLS2D 65 // only shows in harvester #define CG_CAPFRAGLIMIT 66 #define CG_1STPLACE 67 #define CG_2NDPLACE 68 #define CG_CAPTURES 69 #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 #define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_CLANNAME 203 #define UI_CLANLOGO 204 #define UI_GAMETYPE 205 #define UI_MAPPREVIEW 206 #define UI_SKILL 207 #define UI_BLUETEAMNAME 208 #define UI_REDTEAMNAME 209 #define UI_BLUETEAM1 210 #define UI_BLUETEAM2 211 #define UI_BLUETEAM3 212 #define UI_BLUETEAM4 213 #define UI_BLUETEAM5 214 #define UI_REDTEAM1 215 #define UI_REDTEAM2 216 #define UI_REDTEAM3 217 #define UI_REDTEAM4 218 #define UI_REDTEAM5 219 #define UI_NETSOURCE 220 #define UI_NETMAPPREVIEW 221 #define UI_NETFILTER 222 #define UI_TIER 223 #define UI_OPPONENTMODEL 224 #define UI_TIERMAP1 225 #define UI_TIERMAP2 226 #define UI_TIERMAP3 227 #define UI_PLAYERLOGO 228 #define UI_OPPONENTLOGO 229 #define UI_PLAYERLOGO_METAL 230 #define UI_OPPONENTLOGO_METAL 231 #define UI_PLAYERLOGO_NAME 232 #define UI_OPPONENTLOGO_NAME 233 #define UI_TIER_MAPNAME 234 #define UI_TIER_GAMETYPE 235 #define UI_ALLMAPS_SELECTION 236 #define UI_OPPONENT_NAME 237 #define UI_VOTE_KICK 238 #define UI_BOTNAME 239 #define UI_BOTSKILL 240 #define UI_REDBLUE 241 #define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 #define UI_NETMAPCINEMATIC 246 #define UI_SERVERREFRESHDATE 247 #define UI_SERVERMOTD 248 #define UI_GLINFO 249 #define UI_KEYBINDSTATUS 250 #define UI_CLANCINEMATIC 251 #define UI_MAP_TIMETOBEAT 252 #define UI_JOINGAMETYPE 253 #define UI_PREVIEWCINEMATIC 254 #define UI_STARTMAPCINEMATIC 255 #define UI_MAPS_SELECTION 256 #define VOICECHAT_GETFLAG "getflag" // command someone to get the flag #define VOICECHAT_OFFENSE "offense" // command someone to go on offense #define VOICECHAT_DEFEND "defend" // command someone to go on defense #define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag #define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam) #define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one) #define VOICECHAT_FOLLOWME "followme" // command someone to follow you #define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag #define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier #define VOICECHAT_YES "yes" // yes, affirmative, etc. #define VOICECHAT_NO "no" // no, negative, etc. #define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag #define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense #define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense #define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming) #define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere #define VOICECHAT_ONFOLLOW "onfollow" // I'm following #define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier #define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag #define VOICECHAT_INPOSITION "inposition" // I'm in position #define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag #define VOICECHAT_BASEATTACK "baseattack" // the base is under attack #define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF) #define VOICECHAT_STARTLEADER "startleader" // I'm the leader #define VOICECHAT_STOPLEADER "stopleader" // I resign leadership #define VOICECHAT_TRASH "trash" // lots of trash talk #define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader #define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense #define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense #define VOICECHAT_KILLINSULT "kill_insult" // I just killed you #define VOICECHAT_TAUNT "taunt" // I want to taunt you #define VOICECHAT_DEATHINSULT "death_insult" // you just killed me #define VOICECHAT_KILLGAUNTLET "kill_chainsaw" // I just killed you with the gauntlet #define VOICECHAT_PRAISE "praise" // you did something good