// ------------------------------------------------------------ // Shaders for Q3Rally Atmosphere effects - rewritten by P3rlE // based on the atmosphere.shader from stecki // ------------------------------------------------------------ // ------------------------------------------------------------ // 1.Rain // ------------------------------------------------------------ gfx/atmosphere/raindrop { cull none polygonoffset sort 16 { map gfx/atmosphere/raindrop.tga blendfunc blend alphagen vertex } } gfx/atmosphere/raindropwater { cull none { map gfx/atmosphere/raindropwater.tga blendfunc blend alphagen vertex } } gfx/atmosphere/raindropsolid { polygonoffset { map gfx/atmosphere/raindropsolid.tga blendfunc blend alphagen vertex } } // ------------------------------------------------------------ // 2.Snow // ------------------------------------------------------------ gfx/atmosphere/snowflake00 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake00.tga blendfunc blend alphagen vertex } } gfx/atmosphere/snowflake01 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake01.tga blendfunc blend alphagen vertex } } gfx/atmosphere/snowflake02 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake02.tga blendfunc blend alphagen vertex } } gfx/atmosphere/snowflake03 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake03.tga blendfunc blend alphagen vertex } } gfx/atmosphere/snowflake04 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake04.tga blendfunc blend alphagen vertex } } gfx/atmosphere/snowflake05 { nopicmip cull none polygonoffset sort 16 { map gfx/atmosphere/snowflake05.tga blendfunc blend alphagen vertex } }