/* =========================================================================== Copyright (C) 2006 Dmn_clown (aka: Bob Isaac (rjisaac@gmail.com)) This file is part of Open Arena and is based upon Mr. Elusive's fuzzy logic system found in Quake 3 Arena. Open Arena is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Open Arena is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "inv.h" #define NOITEM 0 #define AMMOI 1 #define WEAPONI 2 #define HEALTHI 3 #define ARMORI 4 #define POWERI 5 #define FLAGI 6 #define ROAMI 7 //=================================== // ARMOR //=================================== iteminfo "ammo_belt" { name "Chaingun Belt" model "models/powerups/ammo/chaingunam.md3" modelindex MODELINDEX_BELT type AMMOI index INVENTORY_BELT respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_bfg" { name "Bfg ammo" model "models/powerups/ammo/bfgam.md3" modelindex MODELINDEX_BFGAMMO type AMMOI index INVENTORY_BFGAMMO respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_bullets" { name "Bullets" model "models/powerups/ammo/machinegunam.md3" modelindex MODELINDEX_BULLETS type AMMOI index INVENTORY_BULLETS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_cells" { name "Cells" model "models/powerups/ammo/plasmaam.md3" modelindex MODELINDEX_CELLS type AMMOI index INVENTORY_CELLS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_grenades" { name "Grenades" model "models/powerups/ammo/grenadeam.md3" modelindex MODELINDEX_GRENADES type AMMOI index INVENTORY_GRENADES respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_lightning" { name "Lightning" model "models/powerups/ammo/lightningam.md3" modelindex MODELINDEX_LIGHTNINGAMMO type AMMOI index INVENTORY_LIGHTNINGAMMO respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_mines" { name "Proximity Mines" model "models/powerups/ammo/proxmineam.md3" modelindex MODELINDEX_MINES type AMMOI index INVENTORY_MINES respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_nails" { name "Nails" model "models/powerups/ammo/nailgunam.md3" modelindex MODELINDEX_NAILS type AMMOI index INVENTORY_NAILS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_rockets" { name "Rockets" model "models/powerups/ammo/rocketam.dm3" modelindex MODELINDEX_ROCKETS type AMMOI index INVENTORY_ROCKETS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_shells" { name "Shells" model "models/powerups/ammo/shotgunam.md3" modelindex MODELINDEX_SHELLS type AMMOI index INVENTORY_SHELLS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "ammo_slugs" { name "Slugs" model "models/powerups/ammo/railgunam.md3" modelindex MODELINDEX_SLUGS type AMMOI index INVENTORY_SLUGS respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "holdable_invulnerability" { name "Invulnerability" model "models/powerups/holdable/invulnerability.md3" modelindex MODELINDEX_INVULNERABILITY type POWERI index INVENTORY_PORTAL respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "holdable_kamikaze" { name "Kamikaze" model "models/powerups/kamikazi.md3" modelindex MODELINDEX_KAMIKAZE type POWERI index INVENTORY_KAMIKAZE respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "holdable_medkit" { name "Medkit" model "models/powerups/holdable/medkit.md3" modelindex MODELINDEX_MEDKIT type HEALTHI index INVENTORY_MEDKIT respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "holdable_portal" { name "Portal" model "models/powerups/holdable/teleporter.md3" modelindex MODELINDEX_PORTAL type POWERI index INVENTORY_PORTAL respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "holdable_teleporter" { name "Personal Teleporter" model "models/powerups/holdable/teleporter.md3" modelindex MODELINDEX_TELEPORTER type POWERI index INVENTORY_TELEPORTER respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_armor_body" { name "Heavy Armor" model "models/powerups/armor/armor_red.md3" modelindex MODELINDEX_ARMORBODY type ARMORI index INVENTORY_ARMOR respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_armor_combat" { name "Armor" model "models/powerups/armor/armor_yel.md3" modelindex MODELINDEX_ARMORCOMBAT type ARMORI index INVENTORY_ARMOR respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_armor_shard" { name "Armor Shard" model "models/powerups/armor/shard.md3" modelindex MODELINDEX_ARMORSHARD type ARMORI index INVENTORY_ARMOR respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_health" { name "25 Health" model "models/powerups/health/medium_cross.md3" modelindex MODELINDEX_HEALTH type HEALTHI index INVENTORY_HEALTH respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_health_large" { name "50 Health" model "models/powerups/health/large_cross.md3" modelindex MODELINDEX_HEALTHLARGE type HEALTHI index INVENTORY_HEALTH respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_health_mega" { name "Mega Health" model "models/powerups/health/mega_cross.md3" modelindex MODELINDEX_HEALTHMEGA type HEALTHI index INVENTORY_HEALTH respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_health_small" { name "5 Health" model "models/powerups/health/small_cross.md3" modelindex MODELINDEX_HEALTHSMALL type HEALTHI index INVENTORY_HEALTH respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_bfg" { name "BFG10K" model "models/weapons2/bfg/bfg.md3" modelindex MODELINDEX_BFG10K type WEAPONI index INVENTORY_BFG10K respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_chaingun" { name "Chaingun" model "models/weapons/vulcan/vulcan.md3" modelindex MODELINDEX_CHAINGUN type WEAPONI index INVENTORY_CHAINGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_gauntlet" { name "Gauntlet" model "models/weapons2/gauntlet/gauntlet.md3" modelindex MODELINDEX_GAUNTLET type WEAPONI index INVENTORY_GAUNTLET respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_grapplinghook" { name "Grappling Hook" model "" modelindex MODELINDEX_GRAPPLINGHOOK type WEAPONI index INVENTORY_GRAPPLINGHOOK respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_grenadelauncher" { name "Grenade Launcher" model "models/weapons2/grenadel/grenadel.md2" modelindex MODELINDEX_GRENADELAUNCHER type WEAPONI index INVENTORY_GRENADELAUNCHER respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_lightning" { name "Lightning Gun" model "models/weapons2/lightning/lightning.md3" modelindex MODELINDEX_LIGHTNING type WEAPONI index INVENTORY_LIGHTNING respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_machinegun" { name "Machinegun" model "models/weapons2/machinegun/machinegun.md3" modelindex MODELINDEX_MACHINEGUN type WEAPONI index INVENTORY_MACHINEGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_shotgun" { name "Shotgun" model "models/weapons2/shotgun/shotgun.md3" modelindex MODELINDEX_SHOTGUN type WEAPONI index INVENTORY_SHOTGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_railgun" { name "Railgun" model "models/weapons2/railgun/railgun.md3" modelindex MODELINDEX_RAILGUN type WEAPONI index INVENTORY_RAILGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_rocketlauncher" { name "Rocket Launcher" model "models/weapons2/rocketl/rocketl.md3" modelindex MODELINDEX_ROCKETLAUNCHER type WEAPONI index INVENTORY_ROCKETLAUNCHER respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_nailgun" { name "Nailgun" model "models/weapons/nailgun/nailgun.md3" modelindex MODELINDEX_NAILGUN type WEAPONI index INVENTORY_NAILGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_plasmagun" { name "Plasma Gun" model "models/weapons2/plasma/plasma.md3" modelindex MODELINDEX_PLASMAGUN type WEAPONI index INVENTORY_PLASMAGUN respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "weapon_prox_launcher" { name "Prox Launcher" model "models/weapons/proxmine/proxmine.md3" modelindex MODELINDEX_PROXLAUNCHER type WEAPONI index INVENTORY_PROXLAUNCHER respawntime 30 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_quad" { name "Quad Damage" model "models/powerups/instant/quad.md3" modelindex MODELINDEX_QUAD type POWERI index INVENTORY_QUAD respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_enviro" { name "Battle Suit" model "models/powerups/instant/enviro.md3" modelindex MODELINDEX_ENVIRONMENTSUIT type POWERI index INVENTORY_ENVIRONMENTSUIT respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_haste" { name "Speed" model "models/powerups/instant/haste_ring.md3" modelindex MODELINDEX_HASTE type POWERI index INVENTORY_HASTE respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_invisibility" { name "Invisibility" model "models/powerups/instant/invis.md3" modelindex MODELINDEX_INVISIBILITY type POWERI index INVENTORY_INVISIBILITY respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_regen" { name "Regeneration" model "models/powerups/instant/regen_ring.md3" modelindex MODELINDEX_REGEN type POWERI index INVENTORY_REGEN respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_flight" { name "Flight" model "models/powerups/instant/flight_ring.md3" modelindex MODELINDEX_FLIGHT type POWERI index INVENTORY_FLIGHT respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_scout" { name "Scout" model "models/powerups/scout.md3" modelindex MODELINDEX_SCOUT type POWERI index INVENTORY_SCOUT respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_guard" { name "Guard" model "models/powerups/guard.md3" modelindex MODELINDEX_GUARD type POWERI index INVENTORY_GUARD respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_doubler" { name "Doubler" model "models/powerups/doubler.md3" modelindex MODELINDEX_DOUBLER type POWERI index INVENTORY_DOUBLER respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_ammoregen" { name "Ammo Regen" model "models/powerups/ammo.md3" modelindex MODELINDEX_AMMOREGEN type POWERI index INVENTORY_AMMOREGEN respawntime 60 mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_CTF_redflag" { name "Red Flag" model "models/flags/r_flag.md3" modelindex MODELINDEX_REDFLAG type FLAGI index INVENTORY_REDFLAG mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_CTF_blueflag" { name "Blue Flag" model "models/flags/b_flag.md3" modelindex MODELINDEX_BLUEFLAG type FLAGI index INVENTORY_BLUEFLAG mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_CTF_neutralflag" { name "Neutral Flag" model "models/flags/n_flag.md3" modelindex MODELINDEX_NEUTRALFLAG type FLAGI index INVENTORY_NEUTRALFLAG mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_redobelisk" { name "Red Obelisk" model "models/powerups/obelisk/obelisk.md3" modelindex 0 type NOITEM index 0 mins {-14, -14, 1} maxs {14, 14, 87} } iteminfo "team_blueobelisk" { name "Blue Obelisk" model "models/powerups/obelisk/obelisk.md3" modelindex 0 type NOITEM index 0 mins {-14, -14, 1} maxs {14, 14, 87} } iteminfo "team_neutralobelisk" { name "Neutral Obelisk" model "models/powerups/obelisk/obelisk.md3" modelindex 0 type NOITEM index 0 mins {-14, -14, 1} maxs {14, 14, 87} } iteminfo "item_redcube" { name "Red Cube" model "models/powerups/orb/r_orb.md3" modelindex MODELINDEX_REDCUBE type FLAGI index INVENTORY_REDCUBE mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_bluecube" { name "Blue Cube" model "models/powerups/orb/b_orb.md3" modelindex MODELINDEX_BLUECUBE type FLAGI index INVENTORY_BLUECUBE mins {-13,-13,-13} maxs {13,13,13} } iteminfo "item_botroam" { name "Bot Roam Goal" model "" modelindex 0 type ROAMI index 0 mins {-13,-13,-13} maxs {13,13,13} } //Domination points: iteminfo "team_dom_pointWhite" { name "Neutral domination point" model "models/dpoints/a_white.md3" modelindex MODELINDEX_POINTWHITE type FLAGI index INVENTORY_POINTWHITE mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_dom_pointBlue" { name "Blue domination point" model "models/dpoints/a_blue.md3" modelindex MODELINDEX_POINTBLUE type FLAGI index INVENTORY_POINTBLUE mins {-13,-13,-13} maxs {13,13,13} } iteminfo "team_dom_pointRed" { name "Red domination point" model "models/dpoints/a_red.md3" modelindex MODELINDEX_POINTRED type FLAGI index INVENTORY_POINTRED mins {-13,-13,-13} maxs {13,13,13} }