/* =========================================================================== Copyright (C) 2011 James Canete (use.less01@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "tr_local.h" #include "tr_dsa.h" void GLimp_InitExtraExtensions(void) { char *extension; const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" }; qboolean q_gl_version_at_least_3_0; qboolean q_gl_version_at_least_3_2; q_gl_version_at_least_3_0 = QGL_VERSION_ATLEAST( 3, 0 ); q_gl_version_at_least_3_2 = QGL_VERSION_ATLEAST( 3, 2 ); // Check if we need Intel graphics specific fixes. glRefConfig.intelGraphics = qfalse; if (strstr((char *)qglGetString(GL_RENDERER), "Intel")) glRefConfig.intelGraphics = qtrue; // set DSA fallbacks #define GLE(ret, name, ...) qgl##name = GLDSA_##name; QGL_EXT_direct_state_access_PROCS; #undef GLE // GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a #define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); // OpenGL 1.5 - GL_ARB_occlusion_query glRefConfig.occlusionQuery = qtrue; QGL_ARB_occlusion_query_PROCS; // OpenGL 3.0 - GL_ARB_framebuffer_object extension = "GL_ARB_framebuffer_object"; glRefConfig.framebufferObject = qfalse; glRefConfig.framebufferBlit = qfalse; glRefConfig.framebufferMultisample = qfalse; if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension)) { glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer; glRefConfig.framebufferBlit = qtrue; glRefConfig.framebufferMultisample = qtrue; qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glRefConfig.maxRenderbufferSize); qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &glRefConfig.maxColorAttachments); QGL_ARB_framebuffer_object_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // OpenGL 3.0 - GL_ARB_vertex_array_object extension = "GL_ARB_vertex_array_object"; glRefConfig.vertexArrayObject = qfalse; if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension)) { if (q_gl_version_at_least_3_0) { // force VAO, core context requires it glRefConfig.vertexArrayObject = qtrue; } else { glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer; } QGL_ARB_vertex_array_object_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // OpenGL 3.0 - GL_ARB_texture_float extension = "GL_ARB_texture_float"; glRefConfig.textureFloat = qfalse; if (q_gl_version_at_least_3_0 || SDL_GL_ExtensionSupported(extension)) { glRefConfig.textureFloat = !!r_ext_texture_float->integer; ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // OpenGL 3.2 - GL_ARB_depth_clamp extension = "GL_ARB_depth_clamp"; glRefConfig.depthClamp = qfalse; if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension)) { glRefConfig.depthClamp = qtrue; ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // OpenGL 3.2 - GL_ARB_seamless_cube_map extension = "GL_ARB_seamless_cube_map"; glRefConfig.seamlessCubeMap = qfalse; if (q_gl_version_at_least_3_2 || SDL_GL_ExtensionSupported(extension)) { glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer; ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // Determine GLSL version if (1) { char version[256]; Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version)); sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion); ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version); } glRefConfig.memInfo = MI_NONE; // GL_NVX_gpu_memory_info extension = "GL_NVX_gpu_memory_info"; if( SDL_GL_ExtensionSupported( extension ) ) { glRefConfig.memInfo = MI_NVX; ri.Printf(PRINT_ALL, result[1], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ATI_meminfo extension = "GL_ATI_meminfo"; if( SDL_GL_ExtensionSupported( extension ) ) { if (glRefConfig.memInfo == MI_NONE) { glRefConfig.memInfo = MI_ATI; ri.Printf(PRINT_ALL, result[1], extension); } else { ri.Printf(PRINT_ALL, result[0], extension); } } else { ri.Printf(PRINT_ALL, result[2], extension); } glRefConfig.textureCompression = TCR_NONE; // GL_ARB_texture_compression_rgtc extension = "GL_ARB_texture_compression_rgtc"; if (SDL_GL_ExtensionSupported(extension)) { qboolean useRgtc = r_ext_compressed_textures->integer >= 1; if (useRgtc) glRefConfig.textureCompression |= TCR_RGTC; ri.Printf(PRINT_ALL, result[useRgtc], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC); // GL_ARB_texture_compression_bptc extension = "GL_ARB_texture_compression_bptc"; if (SDL_GL_ExtensionSupported(extension)) { qboolean useBptc = r_ext_compressed_textures->integer >= 2; if (useBptc) glRefConfig.textureCompression |= TCR_BPTC; ri.Printf(PRINT_ALL, result[useBptc], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_EXT_direct_state_access extension = "GL_EXT_direct_state_access"; glRefConfig.directStateAccess = qfalse; if (SDL_GL_ExtensionSupported(extension)) { glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer; // QGL_*_PROCS becomes several functions, do not remove {} if (glRefConfig.directStateAccess) { QGL_EXT_direct_state_access_PROCS; } ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } #undef GLE }