/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" /* ================= G_TempRallyEntity Spawns an event entity that will not be auto-removed The origin will be snapped to save net bandwidth, so care must be taken if the origin is right on a surface (snap towards start vector first) ================= */ gentity_t *G_TempRallyEntity( vec3_t origin, int event ) { gentity_t *e; vec3_t snapped; e = G_Spawn(); e->s.eType = ET_EVENTS + event; e->classname = "tempEntity"; e->eventTime = level.time; // e->freeAfterEvent = qtrue; VectorCopy( origin, snapped ); SnapVector( snapped ); // save network bandwidth G_SetOrigin( e, snapped ); // find cluster for PVS trap_LinkEntity( e ); return e; } void G_GetPointOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t origin ) { vec3_t startHandle, endHandle; VectorAdd( start->s.origin2, start->s.angles2, startHandle ); VectorMA( end->s.origin2, -1, end->s.angles2, endHandle ); VectorScale( start->s.origin2, (1-f)*(1-f)*(1-f), origin ); VectorMA( origin, 3*f*(1-f)*(1-f), startHandle, origin ); VectorMA( origin, 3*f*f*(1-f), endHandle, origin ); VectorMA( origin, f*f*f, end->s.origin2, origin ); } void G_GetDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec ) { vec3_t startHandle, endHandle; VectorAdd( start->s.origin2, start->s.angles2, startHandle ); VectorMA( end->s.origin2, -1, end->s.angles2, endHandle ); VectorScale( start->s.origin2, -3*(1-f)*(1-f), vec ); VectorMA( vec, -3*((-3*f+4)*f-1), startHandle, vec ); VectorMA( vec, -3*((3*f-2)*f), endHandle, vec ); VectorMA( vec, 3*f*f, end->s.origin2, vec ); } void G_Get2ndDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec ) { vec3_t startHandle, endHandle; VectorAdd( start->s.origin2, start->s.angles2, startHandle ); VectorMA( end->s.origin2, -1, end->s.angles2, endHandle ); VectorScale( start->s.origin2, 6*(1-f), vec ); VectorMA( vec, 6*(3*f-2), startHandle, vec ); VectorMA( vec, 6*(1-3*f), endHandle, vec ); VectorMA( vec, 6*f, end->s.origin2, vec ); } /* ================= G_ResetCar ================= */ void G_ResetCar( gentity_t *ent ) { // int i; vec3_t origin, end, angles; vec3_t mins, maxs; trace_t tr; gentity_t *tent; // qboolean reset; /* if ( !g_cheats.integer ) { trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\"")); return; } */ // doesnt work when player is dead if (ent->client->ps.pm_type == PM_DEAD) return; // wait for wheels to be off the ground for 3 seconds /* reset = qfalse; for (i = 0; i < NUM_CAR_POINTS; i++){ if (i < FIRST_FRAME_POINT){ if (!ent->client->car.sPoints[i].onGroundTime) return; if (ent->client->car.sPoints[i].onGroundTime + 3000 > level.time) return; } // some other point is has been on the ground for at least a second else if (ent->client->car.sPoints[i].onGroundTime + 1000 > level.time){ reset = qtrue; break; } } if (!reset) return; */ // if a wheel has been on the ground in the last 1 seconds // or the body has not been on the ground for more than 1 second then dont reset if( ent->client->car.wheelOnGroundTime + 1000 > level.time || ent->client->car.onGroundTime - ent->client->car.offGroundTime < 800 ) return; tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT ); tent->s.clientNum = ent->s.clientNum; VectorCopy(ent->client->ps.origin, origin); VectorClear(angles); origin[2] += 128; angles[YAW] = ent->client->ps.viewangles[YAW]; VectorCopy(origin, end); end[2] -= 1000; VectorSet(mins, -CAR_LENGTH/2, -CAR_LENGTH/2, -18); VectorSet(maxs, CAR_LENGTH/2, CAR_LENGTH/2, 18); trap_Trace(&tr, origin, mins, maxs, end, ent->s.clientNum, ent->clipmask); if (tr.fraction){ VectorCopy(tr.endpos, ent->client->ps.origin); ent->client->ps.origin[2] += 5; } else VectorCopy(origin, ent->client->ps.origin); VectorCopy(angles, ent->client->ps.viewangles); // PM_InitializeVehicle(&ent->client->car, ent->client->ps.origin, ent->client->ps.viewangles, vec3_origin, car_frontweight_dist.value ); ent->client->car.initializeOnNextMove = qtrue; ent->client->ps.eFlags ^= EF_TELEPORT_BIT; // set the times so that we dont get multiple car resets in a row ent->client->car.onGroundTime = level.time; ent->client->car.offGroundTime = level.time; tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN ); tent->s.clientNum = ent->s.clientNum; // TeleportPlayer( ent, origin, angles ); } void G_DropRearWeapon( gentity_t *ent ) { gentity_t *drop; gitem_t *item; int i; for (i = RWP_SMOKE; i < WP_NUM_WEAPONS; i++){ if (ent->client->ps.stats[STAT_WEAPONS] & ( 1 << i )){ ent->client->ps.stats[STAT_WEAPONS] &= ~( 1 << i ); if (ent->client->ps.ammo[ i ]){ item = BG_FindItemForWeapon( i ); drop = Drop_Item(ent, item, 0); drop->count = ent->client->ps.ammo[i]; ent->client->ps.ammo[i] = 0; } } } } void CenterPrint_All( const char *s ){ trap_SendServerCommand( -1, va("cp \"%s\n\"", s) ); } qboolean isRallyRace( void ){ if(g_gametype.integer == GT_RACING || g_gametype.integer == GT_RACING_DM || g_gametype.integer == GT_TEAM_RACING || g_gametype.integer == GT_TEAM_RACING_DM){ return qtrue; } return qfalse; } qboolean isRallyNonDMRace( void ){ if(g_gametype.integer == GT_RACING || g_gametype.integer == GT_TEAM_RACING){ return qtrue; } return qfalse; } /* ================= isRaceObserver Assumes ent has a valid client ================= */ qboolean isRaceObserver( int clientNum ){ // return (ent->client->finishRaceTime && ent->client->finishRaceTime + RACE_OBSERVER_DELAY < level.time); return g_entities[clientNum].raceObserver; } void G_PrintMapStats( gentity_t *player, qboolean generateArenaFile, char *longname ){ gentity_t *ent; vec3_t start, delta, last; int i, j; fileHandle_t arenaFile; char string[1024]; char serverinfo[MAX_INFO_STRING]; float trackLength = 0; float metricTrackLength = 0; int numCheckpoints = 0; int numLaps = 0; int numSpawnPoints = 0; int numObserverSpots = 0; int numWeapons = 0; int numPowerups = 0; VectorClear(start); VectorClear(last); for(i = 0; i < MAX_GENTITIES; i++){ ent = &g_entities[i]; if (!ent) continue; if (!strcmp(ent->classname, "rally_checkpoint")){ numCheckpoints++; if (ent->laps){ numLaps = ent->laps; } } else if (!strcmp(ent->classname, "info_player_start") || !strcmp(ent->classname, "info_player_deathmatch")){ numSpawnPoints++; } else if (!strcmp(ent->classname, "info_observer_spot")){ numObserverSpots++; } else if (ent->s.eType == ET_ITEM){ if (ent->item->giType == IT_WEAPON || ent->item->giType == IT_RFWEAPON) numWeapons++; else if (ent->item->giType == IT_POWERUP) numPowerups++; } } // track length for(i = 0; i < numCheckpoints; i++){ for(j = 0; j < MAX_GENTITIES; j++){ ent = &g_entities[j]; if (!ent) continue; if ( !strcmp(ent->classname, "rally_checkpoint") ){ if (ent->number == 1 && i == 0){ VectorCopy(ent->s.origin, start); VectorCopy(ent->s.origin, last); break; } else if (ent->number == i + 1){ VectorSubtract(last, ent->s.origin, delta); trackLength += VectorLength(delta); VectorCopy(ent->s.origin, last); break; } } } } VectorSubtract(last, start, delta); trackLength += VectorLength(delta); metricTrackLength = trackLength / CP_M_2_QU / 1000.0F; trackLength = trackLength / CP_FT_2_QU / 5280.0F; trap_SendServerCommand( player->s.number, va("print \"Laps: %i\nCheckpoints: %i\nSpawn Points: %i\nObserver Spots: %i\nNumber of Weapons: %i\nNumber of Powerups: %i\nTrack Length: %.3fmi / %.3fkm\n\"", numLaps, numCheckpoints, numSpawnPoints, numObserverSpots, numWeapons, numPowerups, trackLength, metricTrackLength)); if (!generateArenaFile) return; // generate .arena file /* { map "demobowl_01" longname "Demolition Derby Bowl" fraglimit 10 type "q3r_derby" starts "10" } */ trap_GetServerinfo( serverinfo, sizeof(serverinfo) ); if ( isRallyRace() ) Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_racing q3r_team_racing q3r_racing_dm q3r_team_racing_dm\"\nstarts \"%i\"\nlaps \"%i\"\nlength \"%.3f miles\"\ncheckpoints \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, level.numberOfLaps, numSpawnPoints, numLaps, trackLength, numCheckpoints, numObserverSpots, numWeapons, numPowerups); else if ( g_gametype.integer == GT_DERBY ) Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_derby\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups); else if ( g_gametype.integer == GT_CTF ) Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_ctf\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups); else if ( g_gametype.integer == GT_DEATHMATCH || g_gametype.integer == GT_TEAM ) Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_dm q3r_team\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups); else { Com_Printf("Unknown game type while writing .arena file\n"); return; } trap_FS_FOpenFile( va("scripts/%s.arena", Info_ValueForKey( serverinfo, "mapname" )), &arenaFile, FS_WRITE ); if ( !arenaFile ) { return; } trap_FS_Write( string, strlen( string ), arenaFile ); trap_FS_FCloseFile( arenaFile ); }