models/players/heads/quake3/crash_f { { map textures/sfx/snow.tga tcmod scale .5 .5 tcmod scroll 9 0.3 rgbGen identity } { map textures/effects/tinfx2b.tga tcGen environment blendFunc add rgbGen lightingdiffuse } } models/players/heads/quake3/doom_f { { map textures/effects/tinfx.tga tcGen environment blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/heads/quake3/doom_f.tga tcGen environment rgbGen lightingDiffuse blendfunc gl_ONE gl_ONE } } models/players/heads/quake3/razor_gogs { { map models/players/heads/quake3/razor_gogs.tga tcGen environment } { map models/players/heads/quake3/razor_gogs_fx.tga blendfunc GL_ONE GL_ONE tcMod scroll 1.2 9.3 } } models/players/heads/quake3/uriel_h { { map models/players/heads/quake3/uriel_h.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/sfx/proto_zzzt.tga blendFunc GL_ONE GL_ONE tcmod scroll -0.2 1 rgbGen identity } { map models/players/heads/quake3/uriel_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/xaero_h { { map models/players/heads/quake3/xaero_h.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/sfx/firewalla.tga blendFunc GL_ONE GL_ONE tcmod scroll 0.1 1 //rgbGen wave triangle .5 1 0 .4 } { map models/players/heads/quake3/xaero_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/hunter_f { deformVertexes wave 100 sin 0 .3 0 .2 cull disable { map models/players/heads/quake3/hunter_f.tga //blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA //alphaFunc GT0 alphaFunc GE128 depthWrite rgbGen lightingDiffuse } } models/players/heads/quake3/mynx_shiny { { map textures/sfx/specular5.tga blendFunc GL_ONE GL_ZERO tcGen environment } { map models/players/heads/quake3/mynx_shiny.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/anarki_g { { map models/players/heads/quake3/anarki_g.tga //rgbGen vertex } { map models/players/heads/quake3/anarki_g_fx.tga rgbGen lightingDiffuse rgbGen wave triangle 0 1 0 .5 blendfunc gl_ONE gl_ONE } } models/players/heads/quake3/klesk_h { { map models/players/heads/quake3/klesk_h.tga blendfunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/heads/quake3/klesk_g.tga blendfunc GL_ONE GL_ONE rgbGen wave triangle .5 1 0 .5 } } models/players/heads/quake3/bones2_h { { map models/players/heads/quake3/bones2_h.tga blendfunc add //rgbGen wave sin 1 .8 0 9 } { map models/players/heads/quake3/bones2_fx.jpg tcMod scroll -6 -.2 tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } } models/players/heads/quake3/bones_h { cull disable { map models/players/heads/quake3/bones_h.tga alphaFunc GE128 depthWrite rgbGen lightingdiffuse } } models/players/heads/quake3/phobos_f { { map textures/effects/tinfx.tga tcGen environment blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/heads/quake3/phobos_f.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/stripe_h { { //map textures/effects/tinfx.tga map textures/sfx/electricgrade3.tga //tcmod scale 6 6 //tcmod rotate 350 tcmod scroll 0 -.5 //tcGen environment blendfunc GL_ONE GL_ZERO rgbGen identity } { map models/players/heads/quake3/stripe_h.tga blendfunc gl_src_alpha gl_one_minus_src_alpha rgbGen lightingDiffuse } } models/players/heads/quake3/harpy_h { { map textures/effects/envmaproc.tga tcGen environment rgbGen lightingdiffuse } { map models/players/heads/quake3/hunter_h.tga blendFunc blend rgbGen lightingdiffuse } } models/players/heads/quake3/flisk_h { { map models/players/heads/quake3/flisk_h.tga blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map textures/sfx/bolts.tga blendFunc GL_ONE GL_ONE tcmod scale 2 2 tcmod scroll 2 2 } { map models/players/heads/quake3/flisk_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } //models/players/heads/quake3/wrack //{ // { // map $whiteimage // rgbGen lightingDiffuse // } // { // map models/players/heads/quake3/wrack.tga // blendFunc GL_DST_COLOR GL_SRC_ALPHA // rgbGen identity // alphaGen lightingSpecular // } // //} models/players/heads/quake3/wrack { { map $whiteimage rgbGen lightingDiffuse } { map models/players/heads/quake3/wrack.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } } models/players/heads/quake3/patriot_gogs { { map textures/effects/tinfx2d.tga tcGen environment blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } } models/players/heads/quake3/id_h { { map textures/effects/tinfx2d.tga tcGen environment rgbGen lightingdiffuse } { map models/players/heads/quake3/id_h.tga blendFunc blend rgbGen lightingdiffuse } } models/players/heads/quake3/krusade_h { { map textures/sfx/firegorre.tga blendFunc GL_ONE GL_ZERO tcmod scroll 0 1 tcMod turb 0 .25 0 1.6 tcmod scale 4 4 rgbGen identity } { map models/players/heads/quake3/krusade_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/roderic_h { { map textures/sfx/firegorre.tga blendFunc GL_ONE GL_ZERO tcmod scroll 0 1 tcMod turb 0 .25 0 1.6 tcmod scale 4 4 rgbGen identity } { map models/players/heads/quake3/roderic_h.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/null { { map models/players/heads/quake3/null.tga blendFunc GL_ONE GL_ONE } } models/players/heads/quake3/grrl_h { { map textures/effects/tinfx2d.tga tcGen environment rgbGen identity } { map models/players/heads/quake3/grrl_h.tga blendfunc blend rgbGen lightingdiffuse } } models/players/heads/quake3/yuriko_h { { map textures/effects/envmaproc.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/heads/quake3/yuriko_h.tga blendFunc blend rgbGen lightingdiffuse } } models/players/heads/quake3/gorre { { map textures/sfx/firegorre.tga blendFunc GL_ONE GL_ZERO tcmod scroll 0 1 tcMod turb 0 .25 0 1.6 tcmod scale 4 4 rgbGen identity } //{ // map textures/sfx/firewallb.tga // blendFunc GL_ONE GL_ONE // tcmod scale 3 3 // tcMod turb 0 .2 0 .1 // tcMod scroll 0 3 // //tcmod rotate 360 // rgbGen identity //} { map models/players/heads/quake3/gorre.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingDiffuse } } models/players/heads/quake3/zael { { map $whiteimage rgbGen lightingDiffuse } { map models/players/heads/quake3/zael.tga blendFunc GL_DST_COLOR GL_SRC_ALPHA rgbGen identity alphaGen lightingSpecular } }