Debug TA Win32 Debug Win32 Release TA Win32 Release Win32 {81CB51C4-B434-4E12-B69B-BAEE102F2852} Application v142 false NotSet Application v142 false NotSet Application v142 false NotSet Application v142 false NotSet <_ProjectFileVersion>12.0.30501.0 ..\..\build\release_ta-msvc142-x86\ ..\..\build\release_ta-msvc142-x86\client\ false ioquake3.x86 false ..\..\build\debug-msvc142-x86\ ..\..\build\debug-msvc142-x86\client\ true ioquake3.x86 false ..\..\build\release-msvc142-x86\ ..\..\build\release-msvc142-x86\client\ false ioquake3.x86 false ..\..\build\debug_ta-msvc142-x86\ ..\..\build\debug_ta-msvc142-x86\client\ true ioquake3.x86 false NDEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)quake3.tlb MaxSpeed AnySuitable ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) true MultiThreaded true $(IntDir)quake3.pch $(IntDir) $(IntDir) $(IntDir) Level4 true CompileAsC Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)ioquake3.x86.exe true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) false $(IntDir)quake3.pdb true $(IntDir)quake3.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- release-TA" _DEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)quake3.tlb Disabled ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) MultiThreadedDebugDLL $(IntDir)quake3.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 true EditAndContinue CompileAsC Fast _DEBUG;%(PreprocessorDefinitions) 0x0409 winquake.res user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)ioquake3.x86.exe true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) true $(IntDir)quake3.pdb true $(IntDir)quake3.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- debug" copy "$(SolutionDir)..\..\code\libs\win32\sdl2.dll" "$(TargetDir)" NDEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)quake3.tlb MaxSpeed AnySuitable ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) true MultiThreaded true $(IntDir)quake3.pch $(IntDir) $(IntDir) $(IntDir) Level4 true CompileAsC Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)ioquake3.x86.exe true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) false $(IntDir)quake3.pdb true $(IntDir)quake3.map Windows 8388608 false MachineX86 _DEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)quake3.tlb Disabled ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) MultiThreadedDebugDLL $(IntDir)quake3.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 true EditAndContinue CompileAsC Fast _DEBUG;%(PreprocessorDefinitions) 0x0409 winquake.res user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies) $(OutDir)ioquake3.x86.exe true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) true $(IntDir)quake3.pdb true $(IntDir)quake3.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- debug-TA" Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Disabled true Disabled true MaxSpeed true MaxSpeed Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs) Assembling... ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)" $(OutDir)%(Filename).asm.obj;%(Outputs)