/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2021 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // // g_arenas.c // #include "g_local.h" gentity_t *podium1; gentity_t *podium2; gentity_t *podium3; /* ================== UpdateTournamentInfo ================== */ void UpdateTournamentInfo( void ) { int i; gentity_t *player; int playerClientNum; int n, accuracy, perfect, msglen; #ifdef MISSIONPACK int score1, score2; qboolean won; #endif char buf[32]; char msg[MAX_STRING_CHARS]; // find the real player player = NULL; for (i = 0; i < level.maxclients; i++ ) { player = &g_entities[i]; if ( !player->inuse ) { continue; } if ( !( player->r.svFlags & SVF_BOT ) ) { break; } } // this should never happen! if ( !player || i == level.maxclients ) { return; } playerClientNum = i; CalculateRanks(); if ( level.clients[playerClientNum].sess.sessionTeam == TEAM_SPECTATOR ) { #ifdef MISSIONPACK Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum ); #else Com_sprintf( msg, sizeof(msg), "postgame %i %i 0 0 0 0 0 0", level.numNonSpectatorClients, playerClientNum ); #endif } else { if( player->client->accuracy_shots ) { accuracy = player->client->accuracy_hits * 100 / player->client->accuracy_shots; } else { accuracy = 0; } #ifdef MISSIONPACK won = qfalse; if (g_gametype.integer >= GT_CTF) { score1 = level.teamScores[TEAM_RED]; score2 = level.teamScores[TEAM_BLUE]; score3 = level.teamScores[TEAM_GREEN]; score4 = level.teamScores[TEAM_YELLOW]; if (level.clients[playerClientNum].sess.sessionTeam == TEAM_RED) { won = (level.teamScores[TEAM_RED] > level.teamScores[TEAM_BLUE]); } else { won = (level.teamScores[TEAM_BLUE] > level.teamScores[TEAM_RED]); } } else { if (&level.clients[playerClientNum] == &level.clients[ level.sortedClients[0] ]) { won = qtrue; score1 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE]; score2 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE]; } else { score2 = level.clients[ level.sortedClients[0] ].ps.persistant[PERS_SCORE]; score1 = level.clients[ level.sortedClients[1] ].ps.persistant[PERS_SCORE]; } } if (won && player->client->ps.persistant[PERS_KILLED] == 0) { perfect = 1; } else { perfect = 0; } Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy, player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_IMPRESSIVETELEFRAG_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT],player->client->ps.persistant[PERS_DEFEND_COUNT], player->client->ps.persistant[PERS_ASSIST_COUNT], player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE], perfect, score1, score2, level.time, player->client->ps.persistant[PERS_CAPTURES] ); #else perfect = ( level.clients[playerClientNum].ps.persistant[PERS_RANK] == 0 && player->client->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0; Com_sprintf( msg, sizeof(msg), "postgame %i %i %i %i %i %i %i %i", level.numNonSpectatorClients, playerClientNum, accuracy, player->client->ps.persistant[PERS_IMPRESSIVE_COUNT], player->client->ps.persistant[PERS_IMPRESSIVETELEFRAG_COUNT], player->client->ps.persistant[PERS_EXCELLENT_COUNT], player->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT], player->client->ps.persistant[PERS_SCORE], perfect ); #endif } msglen = strlen( msg ); for( i = 0; i < level.numNonSpectatorClients; i++ ) { n = level.sortedClients[i]; Com_sprintf( buf, sizeof(buf), " %i %i %i", n, level.clients[n].ps.persistant[PERS_RANK], level.clients[n].ps.persistant[PERS_SCORE] ); msglen += strlen( buf ); if( msglen >= sizeof(msg) ) { break; } strcat( msg, buf ); } trap_SendConsoleCommand( EXEC_APPEND, msg ); } static gentity_t *SpawnModelOnVictoryPad( gentity_t *pad, vec3_t offset, gentity_t *ent, int place ) { gentity_t *body; vec3_t vec; vec3_t f, r, u; body = G_Spawn(); if ( !body ) { G_Printf( S_COLOR_RED "ERROR: out of gentities\n" ); return NULL; } body->classname = ent->client->pers.netname; body->client = ent->client; body->s = ent->s; body->s.eType = ET_PLAYER; // could be ET_INVISIBLE body->s.eFlags = 0; // clear EF_TALK, etc body->s.powerups = 0; // clear powerups body->s.loopSound = 0; // clear lava burning body->s.number = body - g_entities; body->timestamp = level.time; body->physicsObject = qtrue; body->physicsBounce = 0; // don't bounce body->s.event = 0; body->s.pos.trType = TR_STATIONARY; body->s.groundEntityNum = ENTITYNUM_WORLD; // STONELANCE /* body->s.legsAnim = LEGS_IDLE; body->s.torsoAnim = TORSO_STAND; */ // END if( body->s.weapon == WP_NONE ) { body->s.weapon = WP_MACHINEGUN; } // STONELANCE /* if( body->s.weapon == WP_GAUNTLET) { body->s.torsoAnim = TORSO_STAND2; } */ // END body->s.event = 0; body->r.svFlags = ent->r.svFlags; VectorCopy (ent->r.mins, body->r.mins); VectorCopy (ent->r.maxs, body->r.maxs); VectorCopy (ent->r.absmin, body->r.absmin); VectorCopy (ent->r.absmax, body->r.absmax); body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP; body->r.contents = CONTENTS_BODY; body->r.ownerNum = ent->r.ownerNum; body->takedamage = qfalse; VectorSubtract( level.intermission_origin, pad->r.currentOrigin, vec ); vectoangles( vec, body->s.apos.trBase ); body->s.apos.trBase[PITCH] = 0; body->s.apos.trBase[ROLL] = 0; AngleVectors( body->s.apos.trBase, f, r, u ); VectorMA( pad->r.currentOrigin, offset[0], f, vec ); VectorMA( vec, offset[1], r, vec ); VectorMA( vec, offset[2], u, vec ); G_SetOrigin( body, vec ); trap_LinkEntity (body); body->count = place; return body; } static void CelebrateStop( gentity_t *player ) { // STONELANCE /* int anim; if( player->s.weapon == WP_GAUNTLET) { anim = TORSO_STAND2; } else { anim = TORSO_STAND; } player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; */ // END } #define TIMER_GESTURE (34*66+50) static void CelebrateStart( gentity_t *player ) { // STONELANCE // player->s.torsoAnim = ( ( player->s.torsoAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | TORSO_GESTURE; // END player->nextthink = level.time + TIMER_GESTURE; player->think = CelebrateStop; /* player->client->ps.events[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = EV_TAUNT; player->client->ps.eventParms[player->client->ps.eventSequence & (MAX_PS_EVENTS-1)] = 0; player->client->ps.eventSequence++; */ G_AddEvent(player, EV_TAUNT, 0); } static vec3_t offsetFirst = {0, 0, 74}; static vec3_t offsetSecond = {-10, 60, 54}; static vec3_t offsetThird = {-19, -60, 45}; static void PodiumPlacementThink( gentity_t *podium ) { vec3_t vec; vec3_t origin; vec3_t f, r, u; podium->nextthink = level.time + 100; AngleVectors( level.intermission_angle, vec, NULL, NULL ); VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin ); origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" ); G_SetOrigin( podium, origin ); if( podium1 ) { VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec ); vectoangles( vec, podium1->s.apos.trBase ); podium1->s.apos.trBase[PITCH] = 0; podium1->s.apos.trBase[ROLL] = 0; AngleVectors( podium1->s.apos.trBase, f, r, u ); VectorMA( podium->r.currentOrigin, offsetFirst[0], f, vec ); VectorMA( vec, offsetFirst[1], r, vec ); VectorMA( vec, offsetFirst[2], u, vec ); G_SetOrigin( podium1, vec ); } if( podium2 ) { VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec ); vectoangles( vec, podium2->s.apos.trBase ); podium2->s.apos.trBase[PITCH] = 0; podium2->s.apos.trBase[ROLL] = 0; AngleVectors( podium2->s.apos.trBase, f, r, u ); VectorMA( podium->r.currentOrigin, offsetSecond[0], f, vec ); VectorMA( vec, offsetSecond[1], r, vec ); VectorMA( vec, offsetSecond[2], u, vec ); G_SetOrigin( podium2, vec ); } if( podium3 ) { VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec ); vectoangles( vec, podium3->s.apos.trBase ); podium3->s.apos.trBase[PITCH] = 0; podium3->s.apos.trBase[ROLL] = 0; AngleVectors( podium3->s.apos.trBase, f, r, u ); VectorMA( podium->r.currentOrigin, offsetThird[0], f, vec ); VectorMA( vec, offsetThird[1], r, vec ); VectorMA( vec, offsetThird[2], u, vec ); G_SetOrigin( podium3, vec ); } } static gentity_t *SpawnPodium( void ) { gentity_t *podium; vec3_t vec; vec3_t origin; podium = G_Spawn(); if ( !podium ) { return NULL; } podium->classname = "podium"; podium->s.eType = ET_GENERAL; podium->s.number = podium - g_entities; podium->clipmask = CONTENTS_SOLID; podium->r.contents = CONTENTS_SOLID; podium->s.modelindex = G_ModelIndex( SP_PODIUM_MODEL ); AngleVectors( level.intermission_angle, vec, NULL, NULL ); VectorMA( level.intermission_origin, trap_Cvar_VariableIntegerValue( "g_podiumDist" ), vec, origin ); origin[2] -= trap_Cvar_VariableIntegerValue( "g_podiumDrop" ); G_SetOrigin( podium, origin ); VectorSubtract( level.intermission_origin, podium->r.currentOrigin, vec ); podium->s.apos.trBase[YAW] = vectoyaw( vec ); trap_LinkEntity (podium); podium->think = PodiumPlacementThink; podium->nextthink = level.time + 100; return podium; } /* ================== SpawnModelsOnVictoryPads ================== */ void SpawnModelsOnVictoryPads( void ) { gentity_t *player; gentity_t *podium; podium1 = NULL; podium2 = NULL; podium3 = NULL; podium = SpawnPodium(); player = SpawnModelOnVictoryPad( podium, offsetFirst, &g_entities[level.sortedClients[0]], level.clients[ level.sortedClients[0] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG ); if ( player ) { player->nextthink = level.time + 2000; player->think = CelebrateStart; podium1 = player; } player = SpawnModelOnVictoryPad( podium, offsetSecond, &g_entities[level.sortedClients[1]], level.clients[ level.sortedClients[1] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG ); if ( player ) { podium2 = player; } if ( level.numNonSpectatorClients > 2 ) { player = SpawnModelOnVictoryPad( podium, offsetThird, &g_entities[level.sortedClients[2]], level.clients[ level.sortedClients[2] ].ps.persistant[PERS_RANK] &~ RANK_TIED_FLAG ); if ( player ) { podium3 = player; } } } /* =============== Svcmd_AbortPodium_f =============== */ void Svcmd_AbortPodium_f( void ) { if( g_gametype.integer != GT_SINGLE_PLAYER ) { return; } if( podium1 ) { podium1->nextthink = level.time; podium1->think = CelebrateStop; } }