/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com) This file is part of q3rally source code. q3rally source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. q3rally source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with q3rally; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ============================================================================= START SERVER MENU ***** ============================================================================= */ #include "ui_local.h" // STONELANCEgametype /* #define GAMESERVER_BACK0 "menu/art/back_0" #define GAMESERVER_BACK1 "menu/art/back_1" #define GAMESERVER_NEXT0 "menu/art/next_0" #define GAMESERVER_NEXT1 "menu/art/next_1" #define GAMESERVER_FRAMEL "menu/art/frame2_l" #define GAMESERVER_FRAMER "menu/art/frame1_r" */ // END #define GAMESERVER_SELECT "menu/art/maps_select" #define GAMESERVER_SELECTED "menu/art/maps_selected" // STONELANCE /* #define GAMESERVER_FIGHT0 "menu/art/fight_0" #define GAMESERVER_FIGHT1 "menu/art/fight_1" */ // END #define GAMESERVER_UNKNOWNMAP "menu/art/unknownmap" // STONELANCE /* #define GAMESERVER_ARROWS "menu/art/gs_arrows_0" #define GAMESERVER_ARROWSL "menu/art/gs_arrows_l" #define GAMESERVER_ARROWSR "menu/art/gs_arrows_r" */ // END // STONELANCE #define MAX_MAPSPERPAGE 20 #define MAX_STATSPERPAGE 5 #define MAX_MAPSTATS 16 // END #define MAX_SERVERSTEXT 8192 #define MAX_SERVERMAPS 64 #define MAX_NAMELENGTH 28 #define ID_GAMETYPE 10 // STONELANCE #define ID_PICTURE 11 // END #define ID_PREVPAGE 15 #define ID_NEXTPAGE 16 #define ID_STARTSERVERBACK 17 #define ID_STARTSERVERNEXT 18 #define ID_LIST 19 #define ID_CIRCUIT 20 //TBB - define circuit picture typedef struct { menuframework_s menu; menutext_s banner; menulist_s gametype; // STONELANCE // menubitmap_s mappics[MAX_MAPSPERPAGE]; // menubitmap_s mapbuttons[MAX_MAPSPERPAGE]; /* menubitmap_s back; menubitmap_s next; */ menutext_s back; menutext_s next; menubitmap_s mappic; menubitmap_s cirpic; //TBB - circuitpic bitmap struct menutext_s mapname; menulist_s list; menulist_s statlist; // END menubitmap_s item_null; qboolean multiplayer; int currentmap; int nummaps; // STONE LANCE // int page; // int maxpages; int top; // END char maplist[MAX_SERVERMAPS][MAX_NAMELENGTH]; char mapinfo[MAX_SERVERMAPS][BIG_INFO_STRING]; // STONELANCE char maplistname[MAX_SERVERMAPS][MAX_NAMELENGTH]; char mapstats[MAX_MAPSTATS][128]; char* items[MAX_SERVERMAPS]; char* statitems[MAX_SERVERMAPS]; int numstats; // END int mapGamebits[MAX_SERVERMAPS]; } startserver_t; static startserver_t s_startserver; static const char *gametype_items[] = { // STONELANCE "Racing", "Racing Deathmatch", "Demolition Derby", "Deathmatch", "Team Deathmatch", "Team Racing", "Team Racing Deathmatch", // END "Capture the Flag", 0 }; // STONELANCE // gametype_items[gametype_remap2[s_serveroptions.gametype]] static int gametype_remap[] = {GT_RACING, GT_RACING_DM, GT_DERBY, GT_DEATHMATCH, GT_TEAM, GT_TEAM_RACING, GT_TEAM_RACING_DM, GT_CTF}; static int gametype_remap2[] = {0, 1, 0, 2, 3, 4, 5, 6, 7}; int allowLength[3]; int reversable; // END static void UI_ServerOptionsMenu( qboolean multiplayer ); // STONELANCE char *UI_GetStatKey(int num){ switch(num){ case MS_NUMSTARTS: return "starts"; case MS_LAPS: return "laps"; case MS_TRACKLENGTH: return "length"; case MS_NUMCHECKPOINTS: return "checkpoints"; case MS_NUMOBSERVERSPOTS: return "observerspots"; case MS_NUMWEAPONS: return "weapons"; case MS_NUMPOWERUPS: return "powerups"; case MS_REVERSABLE: return "reversable"; case MS_TRACKLENGTHS: return "tracklengths"; default: return ""; } } char *UI_GetStatName(int num){ switch(num){ case MS_NUMSTARTS: return "Number of start positions:"; case MS_LAPS: return "Default number of laps:"; case MS_TRACKLENGTH: return "Track length:"; case MS_NUMCHECKPOINTS: return "Number of checkpoints:"; case MS_NUMOBSERVERSPOTS: return "Number of observer spots:"; case MS_NUMWEAPONS: return "Number of weapons:"; case MS_NUMPOWERUPS: return "Number of powerups:"; case MS_REVERSABLE: return "Reversable option available:"; case MS_TRACKLENGTHS: return "Track lengths available:"; default: return ""; } } char *UI_GetDefaultStatValue( int num ){ switch(num){ case MS_NUMSTARTS: return "Unknown"; case MS_LAPS: return "Unknown"; case MS_TRACKLENGTH: return "Unknown"; case MS_NUMCHECKPOINTS: return "Unknown"; case MS_NUMOBSERVERSPOTS: return "Unknown"; case MS_NUMWEAPONS: return "Unknown"; case MS_NUMPOWERUPS: return "Unknown"; case MS_REVERSABLE: return "0"; case MS_TRACKLENGTHS: return "0 1 2"; default: return ""; } } char *UI_GetStatValue( const char *info, int num ){ char *s; char *result; s = UI_GetStatKey( num ); result = Info_ValueForKey( info, s ); if ( !result || !strcmp(result, "")){ result = UI_GetDefaultStatValue( num ); } // process numbers into valid strings switch ( num ){ case MS_REVERSABLE: if ( !strcmp(result, "0") ){ reversable = 0; result = "No"; } else if ( !strcmp(result, "1") ){ reversable = 1; result = "Yes"; } break; case MS_TRACKLENGTHS: allowLength[0] = allowLength[1] = allowLength[2] = 1; if ( !strchr(result, '0') ) allowLength[0] = 0; if ( !strchr(result, '1') ) allowLength[1] = 0; if ( !strchr(result, '2') ) allowLength[2] = 0; if ( allowLength[0] && allowLength[1] && allowLength[2] ) result = "All"; else if ( !allowLength[0] && allowLength[1] && allowLength[2] ) result = "Medium, Long"; else if ( !allowLength[0] && !allowLength[1] && allowLength[2] ) result = "Long"; else if ( allowLength[0] && !allowLength[1] && allowLength[2] ) result = "Short, Long"; else if ( allowLength[0] && !allowLength[1] && !allowLength[2] ) result = "Short"; else if ( !allowLength[0] && allowLength[1] && !allowLength[2] ) result = "Medium"; else if ( allowLength[0] && allowLength[1] && !allowLength[2] ) result = "Short, Medium"; else result = "All"; break; } return result; } static void UI_SetupMapStatsForArena( int arena ){ int i; const char *info; char *s; if (arena < 0 || arena >= s_startserver.nummaps){ for (i = 0; i < MAX_MAPSTATS; i++){ Q_strncpyz(s_startserver.mapstats[i], "", 128); } return; } //info = UI_GetArenaInfoByNumber( arena ); info = s_startserver.mapinfo[arena]; s_startserver.numstats = 0; for (i = 0; i < MAX_MAPSTATS; i++){ s = UI_GetStatValue(info, i); if (!s || !strcmp(s, "")) continue; Com_sprintf(s_startserver.mapstats[s_startserver.numstats], 128, "%30s %s", UI_GetStatName(i), s); s_startserver.numstats++; } for (i = s_startserver.numstats; i < MAX_MAPSTATS; i++){ Q_strncpyz(s_startserver.mapstats[i], "", 128); } s_startserver.statlist.numitems = s_startserver.numstats; for( i = 0; i < s_startserver.numstats; i++ ) { s_startserver.statitems[i] = s_startserver.mapstats[i]; } } // END /* ================= GametypeBits ================= */ static int GametypeBits( char *string ) { int bits; char *p; char *token; bits = 0; p = string; while( 1 ) { token = COM_ParseExt( &p, qfalse ); if( token[0] == 0 ) { break; } // STONELANCE if( Q_stricmp( token, "q3r_racing" ) == 0 ) { bits |= 1 << GT_RACING; continue; } if( Q_stricmp( token, "q3r_racing_dm" ) == 0 ) { bits |= 1 << GT_RACING_DM; continue; } if( Q_stricmp( token, "q3r_derby" ) == 0 ) { bits |= 1 << GT_DERBY; continue; } if( Q_stricmp( token, "q3r_dm" ) == 0 ) { bits |= 1 << GT_DEATHMATCH; continue; } if( Q_stricmp( token, "q3r_single" ) == 0 ) { bits |= 1 << GT_SINGLE_PLAYER; continue; } if( Q_stricmp( token, "q3r_team_racing" ) == 0 ) { bits |= 1 << GT_TEAM_RACING; continue; } if( Q_stricmp( token, "q3r_team_racing_dm" ) == 0 ) { bits |= 1 << GT_TEAM_RACING_DM; continue; } // END if( Q_stricmp( token, "q3r_team_dm" ) == 0 ) { bits |= 1 << GT_TEAM; continue; } if( Q_stricmp( token, "q3r_ctf" ) == 0 ) { bits |= 1 << GT_CTF; continue; } } return bits; } /* ================= StartServer_Update ================= */ static void StartServer_Update( void ) { // STONELANCE // int i; // int top; // END static char picname[64]; static char cirname[64]; //TBB - circuit name // STONELANCE /* top = s_startserver.page*MAX_MAPSPERPAGE; for (i=0; i= s_startserver.nummaps) break; Com_sprintf( picname[i], sizeof(picname[i]), "levelshots/%s", s_startserver.maplist[top+i] ); s_startserver.mappics[i].generic.flags &= ~QMF_HIGHLIGHT; s_startserver.mappics[i].generic.name = picname[i]; s_startserver.mappics[i].shader = 0; // reset s_startserver.mapbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; s_startserver.mapbuttons[i].generic.flags &= ~QMF_INACTIVE; } for (; i=0 && i < MAX_MAPSPERPAGE ) { s_startserver.mappics[i].generic.flags |= QMF_HIGHLIGHT; s_startserver.mapbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; } */ // set the map name strcpy( s_startserver.mapname.string, s_startserver.maplist[s_startserver.currentmap] ); UI_SetupMapStatsForArena(s_startserver.currentmap); // END } Q_strupr( s_startserver.mapname.string ); } /* ================= StartServer_MapEvent ================= */ static void StartServer_MapEvent( void* ptr, int event ) { int id = ((menucommon_s*)ptr)->id; if( event != QM_ACTIVATED && id != ID_LIST ) { return; } switch( id ) { case ID_LIST: if( event == QM_GOTFOCUS ) { s_startserver.currentmap = s_startserver.list.curvalue; StartServer_Update(); } break; } // STONELANCE // s_startserver.currentmap = (s_startserver.page*MAX_MAPSPERPAGE) + (((menucommon_s*)ptr)->id - ID_PICTURES); // END StartServer_Update(); } /* ================= StartServer_GametypeEvent ================= */ static void StartServer_GametypeEvent( void* ptr, int event ) { int i; int count; int gamebits; int matchbits; const char *info; if( event != QM_ACTIVATED) { return; } count = UI_GetNumArenas(); s_startserver.nummaps = 0; matchbits = 1 << gametype_remap[s_startserver.gametype.curvalue]; // STONELANCE /* if( gametype_remap[s_startserver.gametype.curvalue] == GT_FFA ) { matchbits |= ( 1 << GT_SINGLE_PLAYER ); } */ // END for( i = 0; i < count; i++ ) { info = UI_GetArenaInfoByNumber( i ); gamebits = GametypeBits( Info_ValueForKey( info, "type") ); if( !( gamebits & matchbits ) ) { continue; } // STONELANCE Q_strncpyz(s_startserver.mapinfo[s_startserver.nummaps], info, sizeof(s_startserver.mapinfo[i])); // END Q_strncpyz( s_startserver.maplist[s_startserver.nummaps], Info_ValueForKey( info, "map"), MAX_NAMELENGTH ); // ZTM: Disabled so linux without pk3s works //Q_strupr( s_startserver.maplist[s_startserver.nummaps] ); // STONELANCE Q_strncpyz( s_startserver.maplistname[s_startserver.nummaps], Info_ValueForKey( info, "longname"), MAX_NAMELENGTH ); if (s_startserver.maplistname[s_startserver.nummaps][0] == 0) Q_strncpyz( s_startserver.maplistname[s_startserver.nummaps], s_startserver.maplist[s_startserver.nummaps], MAX_NAMELENGTH ); else Q_strupr( s_startserver.maplistname[s_startserver.nummaps] ); // END s_startserver.mapGamebits[s_startserver.nummaps] = gamebits; s_startserver.nummaps++; } // STONELANCE // s_startserver.maxpages = (s_startserver.nummaps + MAX_MAPSPERPAGE-1)/MAX_MAPSPERPAGE; // s_startserver.page = 0; s_startserver.currentmap = 0; s_startserver.top = 0; s_startserver.list.top = s_startserver.top; s_startserver.list.curvalue = s_startserver.currentmap; s_startserver.list.numitems = s_startserver.nummaps; // END StartServer_Update(); } /* ================= StartServer_MenuEvent ================= */ static void StartServer_MenuEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { // STONELANCE /* case ID_PREVPAGE: if( s_startserver.page > 0 ) { s_startserver.page--; StartServer_Update(); } break; case ID_NEXTPAGE: if( s_startserver.page < s_startserver.maxpages - 1 ) { s_startserver.page++; StartServer_Update(); } break; */ // END case ID_STARTSERVERNEXT: trap_Cvar_SetValue( "g_gameType", gametype_remap[s_startserver.gametype.curvalue] ); UI_ServerOptionsMenu( s_startserver.multiplayer ); break; case ID_STARTSERVERBACK: UI_PopMenu(); break; } } /* =============== StartServer_LevelshotDraw =============== */ static void StartServer_LevelshotDraw( void *self ) { menubitmap_s *b; // STONELANCE char *s; char *info; char author[MAX_QPATH]; // END int x; int y; int w; int h; int x1;//TBB // STONELANCE // int n; // END b = (menubitmap_s *)self; if( !b->generic.name ) { return; } if( b->generic.name && !b->shader ) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if( !b->shader && b->errorpic ) { b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } } // STONELANCE //w = 256; //TBB w = 256+56; //TBB x = b->generic.x - w/2;//TBB //x = b->generic.x;//TBB y = b->generic.y; UI_FillRect( x, y, w, 136, menu_back_color ); if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps) return; //x = b->generic.x - b->width / 2;TBB x = b->generic.x - b->width / 2; // END //x = b->generic.x - b->width / 2; //TBB x1 = b->generic.x - b->width; //TBB y = b->generic.y; w = b->width; h = b->height; if( b->shader ) { UI_DrawHandlePic( x1, y, w, h, b->shader );//TBB - circuit draw } x += b->width / 2; // STONELANCE y += 96 + 4; // n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES; //UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal ); info = s_startserver.mapinfo[s_startserver.currentmap]; s = Info_ValueForKey( info, "author"); if (!s || !strcmp(s, "")) Com_sprintf(author, sizeof(author), "Author: Unknown"); else Com_sprintf(author, sizeof(author), "Author: %s", s); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal ); // END x = b->generic.x; y = b->generic.y; w = b->width; h = b->height + 28; if( b->generic.flags & QMF_HIGHLIGHT ) { UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } //TBB - circuit lvlshotdraw /* =============== StartServer_LevelshotDraw2 =============== */ static void StartServer_LevelshotDraw2( void *self ) { menubitmap_s *b; // STONELANCE // char *s; // char *info; // char author[MAX_QPATH]; // END int x; int y; int w; int h; // STONELANCE // int n; // END b = (menubitmap_s *)self; if( !b->generic.name ) { return; } if( b->generic.name && !b->shader ) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if( !b->shader && b->errorpic ) { b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } } // STONELANCE //TBB - remove background fill color /* w = 256; x = b->generic.x - w/2; x = b->generic.x; y = b->generic.y; UI_FillRect( x, y, w, 200, menu_back_color ); */ if (s_startserver.list.curvalue < 0 || s_startserver.list.curvalue >= s_startserver.nummaps) return; //x = b->generic.x - b->width / 2; //TBB // END x = b->generic.x - b->width; y = b->generic.y; w = b->width; h = b->height; if( b->shader ) { UI_DrawHandlePic( x, y, w, h, b->shader );//TBB - circuit draw } //TBB - remove useless text /* x += b->width / 2; // STONELANCE y += 96 + 4; // n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES; //UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal ); info = s_startserver.mapinfo[s_startserver.currentmap]; s = Info_ValueForKey( info, "author"); if (!s || !strcmp(s, "")) Com_sprintf(author, sizeof(author), "Author: Unknown"); else Com_sprintf(author, sizeof(author), "Author: %s", s); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal ); // END y += SMALLCHAR_HEIGHT; */ //TBB FIN x = b->generic.x; y = b->generic.y; w = b->width; h = b->height + 28; if( b->generic.flags & QMF_HIGHLIGHT ) { UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } //TBB FIN /* ================= StartServer_MenuInit ================= */ static void StartServer_MenuInit( void ) { int i; // STONELANCE // int x; // int y; // END static char mapnamebuffer[64]; // zero set all our globals memset( &s_startserver, 0 ,sizeof(startserver_t) ); StartServer_Cache(); s_startserver.menu.wrapAround = qtrue; s_startserver.menu.fullscreen = qtrue; s_startserver.banner.generic.type = MTYPE_BTEXT; s_startserver.banner.generic.x = 320; s_startserver.banner.generic.y = 16; s_startserver.banner.string = "MAP SELECT"; s_startserver.banner.color = text_color_normal; s_startserver.banner.style = UI_CENTER; s_startserver.gametype.generic.type = MTYPE_SPINCONTROL; s_startserver.gametype.generic.name = "Game Type:"; s_startserver.gametype.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_startserver.gametype.generic.callback = StartServer_GametypeEvent; s_startserver.gametype.generic.id = ID_GAMETYPE; s_startserver.gametype.generic.x = 320 - 24; // STONELANCE // s_startserver.gametype.generic.y = 368; s_startserver.gametype.generic.y = 480 - 50; // END s_startserver.gametype.itemnames = gametype_items; // STONELANCE /* for (i=0; i= GT_TEAM) && (s_serveroptions.playerTeam[n].curvalue != s_serveroptions.playerTeam[s_serveroptions.newBotIndex].curvalue ) ) { continue; } if( Q_stricmp( checkName, s_serveroptions.playerNameBuffers[n] ) == 0 ) { return qtrue; } } return qfalse; } /* ================= ServerOptions_Start ================= */ static void ServerOptions_Start( void ) { int timelimit; int fraglimit; int maxclients; int dedicated; int friendlyfire; int flaglimit; int pure; // STONELANCE int trackLength; int reversed; // END int skill; int n; char buf[64]; timelimit = atoi( s_serveroptions.timelimit.field.buffer ); fraglimit = atoi( s_serveroptions.fraglimit.field.buffer ); flaglimit = atoi( s_serveroptions.flaglimit.field.buffer ); dedicated = s_serveroptions.dedicated.curvalue; friendlyfire = s_serveroptions.friendlyfire.curvalue; pure = s_serveroptions.pure.curvalue; // STONELANCE skill = s_serveroptions.botSkill.curvalue + 1; trackLength = s_serveroptions.trackLength.curvalue; reversed = s_serveroptions.reversed.curvalue; // END //set maxclients for( n = 0, maxclients = 0; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 2 ) { continue; } if( (s_serveroptions.playerType[n].curvalue == 1) && (s_serveroptions.playerNameBuffers[n][0] == 0) ) { continue; } maxclients++; } switch( s_serveroptions.gametype ) { // STONELANCE case GT_RACING: case GT_RACING_DM: default: trap_Cvar_SetValue( "ui_racing_laplimit", fraglimit ); trap_Cvar_SetValue( "ui_racing_timelimit", timelimit ); break; case GT_TEAM_RACING: case GT_TEAM_RACING_DM: trap_Cvar_SetValue( "ui_team_racing_laplimit", fraglimit ); trap_Cvar_SetValue( "ui_team_racing_timelimit", timelimit ); trap_Cvar_SetValue( "ui_team_racing_friendlt", friendlyfire ); break; case GT_DERBY: trap_Cvar_SetValue( "ui_derby_timelimit", timelimit ); break; case GT_DEATHMATCH: trap_Cvar_SetValue( "ui_dm_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_dm_timelimit", timelimit ); break; // END case GT_TEAM: trap_Cvar_SetValue( "ui_team_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_team_timelimit", timelimit ); trap_Cvar_SetValue( "ui_team_friendlt", friendlyfire ); break; case GT_CTF: trap_Cvar_SetValue( "ui_ctf_fraglimit", fraglimit ); trap_Cvar_SetValue( "ui_ctf_timelimit", timelimit ); trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire ); break; } trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) ); trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, dedicated ) ); trap_Cvar_SetValue ("timelimit", Com_Clamp( 0, timelimit, timelimit ) ); trap_Cvar_SetValue ("fraglimit", Com_Clamp( 0, fraglimit, fraglimit ) ); // STONELANCE trap_Cvar_SetValue ("laplimit", Com_Clamp( 0, fraglimit, fraglimit ) ); // END trap_Cvar_SetValue ("capturelimit", Com_Clamp( 0, flaglimit, flaglimit ) ); trap_Cvar_SetValue( "g_friendlyfire", friendlyfire ); trap_Cvar_SetValue( "sv_pure", pure ); // STONELANCE trap_Cvar_SetValue( "g_trackLength", Com_Clamp( 0, trackLength, 2 ) ); trap_Cvar_SetValue( "g_trackReversed", Com_Clamp( 0, reversed, 1 ) ); trap_Cvar_SetValue( "ui_racing_tracklength", Com_Clamp( 0, trackLength, 2 ) ); trap_Cvar_SetValue( "ui_racing_trackreversed", Com_Clamp( 0, reversed, 1 ) ); // END trap_Cvar_Set("sv_hostname", s_serveroptions.hostname.field.buffer ); // the wait commands will allow the dedicated to take effect trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", s_startserver.maplist[s_startserver.currentmap] ) ); // add bots trap_Cmd_ExecuteText( EXEC_APPEND, "wait 3\n" ); for( n = 1; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue != 1 ) { continue; } if( s_serveroptions.playerNameBuffers[n][0] == 0 ) { continue; } if( s_serveroptions.playerNameBuffers[n][0] == '-' ) { continue; } if( s_serveroptions.gametype >= GT_TEAM ) { Com_sprintf( buf, sizeof(buf), "addbot %s %i %s\n", s_serveroptions.playerNameBuffers[n], skill, playerTeam_list[s_serveroptions.playerTeam[n].curvalue] ); } else { Com_sprintf( buf, sizeof(buf), "addbot %s %i\n", s_serveroptions.playerNameBuffers[n], skill ); } trap_Cmd_ExecuteText( EXEC_APPEND, buf ); } // set player's team if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) ); } } /* ================= ServerOptions_InitPlayerItems ================= */ static void ServerOptions_InitPlayerItems( void ) { int n; int v; // init types if( s_serveroptions.multiplayer ) { v = 0; // open } else { v = 1; // bot } for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].curvalue = v; } if( s_serveroptions.multiplayer && (s_serveroptions.gametype < GT_TEAM) ) { for( n = 8; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].curvalue = 2; } } // if not a dedicated server, first slot is reserved for the human on the server if( s_serveroptions.dedicated.curvalue == 0 ) { // human s_serveroptions.playerType[0].generic.flags |= QMF_INACTIVE; s_serveroptions.playerType[0].curvalue = 0; trap_Cvar_VariableStringBuffer( "name", s_serveroptions.playerNameBuffers[0], sizeof(s_serveroptions.playerNameBuffers[0]) ); Q_CleanStr( s_serveroptions.playerNameBuffers[0] ); } // init teams if( s_serveroptions.gametype >= GT_TEAM ) { for( n = 0; n < (PLAYER_SLOTS / 2); n++ ) { s_serveroptions.playerTeam[n].curvalue = 0; } for( ; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerTeam[n].curvalue = 1; } } else { for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } } } /* ================= ServerOptions_SetPlayerItems ================= */ static void ServerOptions_SetPlayerItems( void ) { int start; int n; // types // for( n = 0; n < PLAYER_SLOTS; n++ ) { // if( (!s_serveroptions.multiplayer) && (n > 0) && (s_serveroptions.playerType[n].curvalue == 0) ) { // s_serveroptions.playerType[n].curvalue = 1; // } // } // names if( s_serveroptions.dedicated.curvalue == 0 ) { s_serveroptions.player0.string = "Human"; s_serveroptions.playerName[0].generic.flags &= ~QMF_HIDDEN; start = 1; } else { s_serveroptions.player0.string = "Open"; start = 0; } for( n = start; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 1 ) { s_serveroptions.playerName[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN); } else { s_serveroptions.playerName[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } } // teams if( s_serveroptions.gametype < GT_TEAM ) { return; } for( n = start; n < PLAYER_SLOTS; n++ ) { if( s_serveroptions.playerType[n].curvalue == 2 ) { s_serveroptions.playerTeam[n].generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); } else { s_serveroptions.playerTeam[n].generic.flags &= ~(QMF_INACTIVE|QMF_HIDDEN); } } } /* ================= ServerOptions_Event ================= */ static void ServerOptions_Event( void* ptr, int event ) { switch( ((menucommon_s*)ptr)->id ) { case ID_PLAYER_TYPE: if( event != QM_ACTIVATED ) { break; } ServerOptions_SetPlayerItems(); break; case ID_MAXCLIENTS: case ID_DEDICATED: ServerOptions_SetPlayerItems(); break; case ID_GO: if( event != QM_ACTIVATED ) { break; } ServerOptions_Start(); break; case ID_BACK: if( event != QM_ACTIVATED ) { break; } UI_PopMenu(); break; } } static void ServerOptions_PlayerNameEvent( void* ptr, int event ) { int n; if( event != QM_ACTIVATED ) { return; } n = ((menutext_s*)ptr)->generic.id; s_serveroptions.newBotIndex = n; UI_BotSelectMenu( s_serveroptions.playerNameBuffers[n] ); } /* ================= ServerOptions_StatusBar ================= */ static void ServerOptions_StatusBar( void* ptr ) { UI_DrawString( 320, 440, "0 = NO LIMIT", UI_CENTER|UI_SMALLFONT, colorWhite ); } // STONELANCE /* =============== ServerOptions_LevelshotDraw =============== */ static void ServerOptions_LevelshotDraw( void *self ) { menubitmap_s *b; char *s; char *info; char author[MAX_QPATH]; int x; int x1; //TBB - displacement for fitting circuit levelshit int y; int w; int h; // int n; // strange place for this, but it works if( s_serveroptions.newBot ) { Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 ); s_serveroptions.newBot = qfalse; } b = (menubitmap_s *)self; if( !b->generic.name ) { return; } if( b->generic.name && !b->shader ) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if( !b->shader && b->errorpic ) { b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } } if( b->focuspic && !b->focusshader ) { b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic ); } //w = 256; //TBB w = 256+56; //TBB x = b->generic.x - w/2; y = b->generic.y; UI_FillRect( x, y, w, 152, menu_back_color ); x = b->generic.x - b->width / 2; x1 = b->generic.x - b->width ; //TBB y = b->generic.y; w = b->width; h = b->height; if( b->shader ) { UI_DrawHandlePic( x1, y, w, h, b->shader ); } x += b->width / 2; y += 96 + 4; // n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES; //UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal ); info = s_startserver.mapinfo[s_startserver.currentmap]; s = Info_ValueForKey( info, "author"); if (!s || !strcmp(s, "")) Com_sprintf(author, sizeof(author), "Author: Unknown"); else Com_sprintf(author, sizeof(author), "Author: %s", s); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal ); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal ); x = b->generic.x; y = b->generic.y; w = b->width; h = b->height + 28; if( b->generic.flags & QMF_HIGHLIGHT ) { UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } //TBB - draw circuit levelshot /* =============== ServerOptions_LevelshotDraw2 =============== */ static void ServerOptions_LevelshotDraw2( void *self ) { menubitmap_s *b; // char *s; // char *info; // char author[MAX_QPATH]; int x; int y; int w; int h; // int n; // strange place for this, but it works if( s_serveroptions.newBot ) { Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 ); s_serveroptions.newBot = qfalse; } b = (menubitmap_s *)self; if( !b->generic.name ) { return; } if( b->generic.name && !b->shader ) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if( !b->shader && b->errorpic ) { b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } } if( b->focuspic && !b->focusshader ) { b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic ); } //TBB - remove bg fill color /* w = 256; x = b->generic.x - w/2; y = b->generic.y; UI_FillRect( x, y, w, 152, menu_back_color ); */ //x = b->generic.x - b->width / 2; //TBB x = b->generic.x - b->width ; y = b->generic.y; w = b->width; h = b->height; if( b->shader ) { UI_DrawHandlePic( x, y, w, h, b->shader ); } /* TBB - remove useless text x += b->width / 2; y += 96 + 4; // n = s_startserver.page * MAX_MAPSPERPAGE + b->generic.id - ID_PICTURES; //UI_DrawString( x, y, s_startserver.maplist[n], UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, s_startserver.maplistname[s_startserver.list.curvalue], UI_CENTER|UI_SMALLFONT, text_color_normal ); info = s_startserver.mapinfo[s_startserver.currentmap]; s = Info_ValueForKey( info, "author"); if (!s || !strcmp(s, "")) Com_sprintf(author, sizeof(author), "Author: Unknown"); else Com_sprintf(author, sizeof(author), "Author: %s", s); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, author, UI_CENTER|UI_SMALLFONT, text_color_normal ); y += SMALLCHAR_HEIGHT; UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal ); */ //TBB FIN x = b->generic.x; y = b->generic.y; w = b->width; h = b->height + 28; if( b->generic.flags & QMF_HIGHLIGHT ) { UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } /* =============== ServerOptions_LevelshotDraw =============== */ /* static void ServerOptions_LevelshotDraw( void *self ) { menubitmap_s *b; int x; int y; // strange place for this, but it works if( s_serveroptions.newBot ) { Q_strncpyz( s_serveroptions.playerNameBuffers[s_serveroptions.newBotIndex], s_serveroptions.newBotName, 16 ); s_serveroptions.newBot = qfalse; } b = (menubitmap_s *)self; Bitmap_Draw( b ); x = b->generic.x; y = b->generic.y + b->height; UI_FillRect( x, y, b->width, 40, colorBlack ); x += b->width / 2; y += 4; // STONELANCE //UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, s_serveroptions.mapnamebuffer, UI_CENTER|UI_SMALLFONT, text_color_normal ); // END y += SMALLCHAR_HEIGHT; // STONELANCE //UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, color_orange ); UI_DrawString( x, y, gametype_items[gametype_remap2[s_serveroptions.gametype]], UI_CENTER|UI_SMALLFONT, text_color_normal ); // END } */ // END static void ServerOptions_InitBotNames( void ) { int count; int n; const char *arenaInfo; const char *botInfo; char *p; char *bot; char bots[MAX_INFO_STRING]; if( s_serveroptions.gametype >= GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[1], "Bobby", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[2], "Carla", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[3], "Paul", 16 ); } else { s_serveroptions.playerType[3].curvalue = 2; } s_serveroptions.playerType[4].curvalue = 2; s_serveroptions.playerType[5].curvalue = 2; Q_strncpyz( s_serveroptions.playerNameBuffers[6], "Alexandra", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[7], "Sam", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[8], "Dean", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[9], "Janine", 16 ); } else { s_serveroptions.playerType[9].curvalue = 2; } s_serveroptions.playerType[10].curvalue = 2; s_serveroptions.playerType[11].curvalue = 2; return; } count = 1; // skip the first slot, reserved for a human // get info for this map arenaInfo = UI_GetArenaInfoByMap( s_serveroptions.mapnamebuffer ); // get the bot info - we'll seed with them if any are listed Q_strncpyz( bots, Info_ValueForKey( arenaInfo, "bots" ), sizeof(bots) ); p = &bots[0]; while( *p && count < PLAYER_SLOTS ) { //skip spaces while( *p && *p == ' ' ) { p++; } if( !p ) { break; } // mark start of bot name bot = p; // skip until space of null while( *p && *p != ' ' ) { p++; } if( *p ) { *p++ = 0; } botInfo = UI_GetBotInfoByName( bot ); bot = Info_ValueForKey( botInfo, "name" ); Q_strncpyz( s_serveroptions.playerNameBuffers[count], bot, sizeof(s_serveroptions.playerNameBuffers[count]) ); count++; } // set the rest of the bot slots to "---" for( n = count; n < PLAYER_SLOTS; n++ ) { strcpy( s_serveroptions.playerNameBuffers[n], "--------" ); } // pad up to #8 as open slots for( ;count < 8; count++ ) { s_serveroptions.playerType[count].curvalue = 0; } // close off the rest by default for( ;count < PLAYER_SLOTS; count++ ) { if( s_serveroptions.playerType[count].curvalue == 1 ) { s_serveroptions.playerType[count].curvalue = 2; } } } //TBB - show circuits depending on the tracklength selected my shit dont work right /* switch(s_serveroptions.trackLength.curvalue ){ case 0: Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; case 1: Com_sprintf( cirname, 64, "levelshots/%s_cm", s_serveroptions.trackLength.oldvalue); s_serveroptions.cirpic.generic.name = cirname; break; case 2: Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; default: Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; }*/ /* if (s_serveroptions.trackLength.curvalue == 0){ Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; } else if (s_serveroptions.trackLength.curvalue == 1){ Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; } else if (s_serveroptions.trackLength.curvalue == 2){ Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; } else { Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; } */ //TBB FIN /* ================= ServerOptions_SetMenuItems ================= */ static void ServerOptions_SetMenuItems( void ) { static char picname[64]; //TBB static char cirname[64]; //FIN switch( s_serveroptions.gametype ) { // STONELANCE case GT_RACING: case GT_RACING_DM: default: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_racing_laplimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_racing_timelimit" ) ) ); break; case GT_TEAM_RACING: case GT_TEAM_RACING_DM: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_racing_laplimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_racing_timelimit" ) ) ); s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_racing_friendly" ) ); break; case GT_DERBY: Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_derby_timelimit" ) ) ); break; case GT_DEATHMATCH: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dm_fraglimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_dm_timelimit" ) ) ); break; // END case GT_TEAM: Com_sprintf( s_serveroptions.fraglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_fraglimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_team_timelimit" ) ) ); s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_team_friendly" ) ); break; case GT_CTF: Com_sprintf( s_serveroptions.flaglimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 100, trap_Cvar_VariableValue( "ui_ctf_capturelimit" ) ) ); Com_sprintf( s_serveroptions.timelimit.field.buffer, 4, "%i", (int)Com_Clamp( 0, 999, trap_Cvar_VariableValue( "ui_ctf_timelimit" ) ) ); s_serveroptions.friendlyfire.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_ctf_friendly" ) ); break; } Q_strncpyz( s_serveroptions.hostname.field.buffer, UI_Cvar_VariableString( "sv_hostname" ), sizeof( s_serveroptions.hostname.field.buffer ) ); s_serveroptions.pure.curvalue = Com_Clamp( 0, 1, trap_Cvar_VariableValue( "sv_pure" ) ); // STONELANCE s_serveroptions.trackLength.curvalue = (int)Com_Clamp( 0, 2, trap_Cvar_VariableValue( "ui_racing_tracklength" ) ); s_serveroptions.reversed.curvalue = (int)Com_Clamp( 0, 1, trap_Cvar_VariableValue( "ui_racing_trackreversed" ) ); // END // set the map pic Com_sprintf( picname, 64, "levelshots/%s", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.mappic.generic.name = picname; //TBB - circuit of map Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; //TBB FIN // set the map name strcpy( s_serveroptions.mapnamebuffer, s_startserver.mapname.string ); Q_strupr( s_serveroptions.mapnamebuffer ); // get the player selections initialized ServerOptions_InitPlayerItems(); ServerOptions_SetPlayerItems(); // seed bot names ServerOptions_InitBotNames(); ServerOptions_SetPlayerItems(); } /* ================= PlayerName_Draw ================= */ static void PlayerName_Draw( void *item ) { menutext_s *s; float *color; int x, y; int style; qboolean focus; s = (menutext_s *)item; x = s->generic.x; y = s->generic.y; style = UI_SMALLFONT; focus = (s->generic.parent->cursor == s->generic.menuPosition); if ( s->generic.flags & QMF_GRAYED ) color = text_color_disabled; else if ( focus ) { color = text_color_highlight; style |= UI_PULSE; } else if ( s->generic.flags & QMF_BLINK ) { color = text_color_highlight; style |= UI_BLINK; } else color = text_color_normal; if ( focus ) { // draw cursor UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color ); UI_DrawString( x + SMALLCHAR_WIDTH, y, s->string, style|UI_LEFT, color ); } /* ================= ServerOptions_MenuInit ================= */ #define OPTIONS_X 456 static void ServerOptions_MenuInit( qboolean multiplayer ) { int y; int n; // static char cirname[64]; memset( &s_serveroptions, 0 ,sizeof(serveroptions_t) ); s_serveroptions.multiplayer = multiplayer; s_serveroptions.gametype = (int) Com_Clamp(0, ARRAY_LEN(gametype_remap2) - 1, trap_Cvar_VariableValue("g_gametype")); ServerOptions_Cache(); s_serveroptions.menu.wrapAround = qtrue; s_serveroptions.menu.fullscreen = qtrue; s_serveroptions.banner.generic.type = MTYPE_BTEXT; s_serveroptions.banner.generic.x = 320; s_serveroptions.banner.generic.y = 16; s_serveroptions.banner.string = "GAME SERVER"; // STONELANCE s_serveroptions.banner.color = text_color_normal; // END s_serveroptions.banner.style = UI_CENTER; s_serveroptions.mappic.generic.type = MTYPE_BITMAP; //s_serveroptions.mappic.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; //TBB s_serveroptions.mappic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; //TBB // STONELANCE // s_serveroptions.mappic.generic.x = 352; s_serveroptions.mappic.generic.x = 455; s_serveroptions.mappic.generic.y = 80; s_serveroptions.mappic.width = 128; s_serveroptions.mappic.height = 96; // END s_serveroptions.mappic.errorpic = GAMESERVER_UNKNOWNMAP; s_serveroptions.mappic.generic.ownerdraw = ServerOptions_LevelshotDraw; //TBB - circuit levelshot s_serveroptions.cirpic.generic.type = MTYPE_BITMAP; s_serveroptions.cirpic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE; s_serveroptions.cirpic.generic.x = 455+128; s_serveroptions.cirpic.generic.y = 80; s_serveroptions.cirpic.width = 128; s_serveroptions.cirpic.height = 96; s_serveroptions.cirpic.errorpic = GAMESERVER_UNKNOWNMAP; //s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw; s_serveroptions.cirpic.generic.ownerdraw = ServerOptions_LevelshotDraw2; //TBB FIN // STONELANCE /* s_serveroptions.picframe.generic.type = MTYPE_BITMAP; s_serveroptions.picframe.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE|QMF_HIGHLIGHT; s_serveroptions.picframe.generic.x = 352 - 38; s_serveroptions.picframe.generic.y = 80 - 40; s_serveroptions.picframe.width = 320; s_serveroptions.picframe.height = 320; s_serveroptions.picframe.focuspic = GAMESERVER_SELECT; */ // END y = 272; // STONELANCE if( s_serveroptions.gametype == GT_RACING || s_serveroptions.gametype == GT_RACING_DM || s_serveroptions.gametype == GT_TEAM_RACING || s_serveroptions.gametype == GT_TEAM_RACING_DM) { s_serveroptions.fraglimit.generic.type = MTYPE_FIELD; s_serveroptions.fraglimit.generic.name = "Laps:"; s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.fraglimit.generic.x = OPTIONS_X; s_serveroptions.fraglimit.generic.y = y; s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.fraglimit.field.widthInChars = 3; s_serveroptions.fraglimit.field.maxchars = 3; } if( s_serveroptions.gametype != GT_CTF ) { s_serveroptions.fraglimit.generic.type = MTYPE_FIELD; s_serveroptions.fraglimit.generic.name = "Frag Limit:"; s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.fraglimit.generic.x = OPTIONS_X; s_serveroptions.fraglimit.generic.y = y; s_serveroptions.fraglimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.fraglimit.field.widthInChars = 3; s_serveroptions.fraglimit.field.maxchars = 3; } else { s_serveroptions.flaglimit.generic.type = MTYPE_FIELD; s_serveroptions.flaglimit.generic.name = "Capture Limit:"; s_serveroptions.flaglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.flaglimit.generic.x = OPTIONS_X; s_serveroptions.flaglimit.generic.y = y; s_serveroptions.flaglimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.flaglimit.field.widthInChars = 3; s_serveroptions.flaglimit.field.maxchars = 3; } y += BIGCHAR_HEIGHT+2; s_serveroptions.timelimit.generic.type = MTYPE_FIELD; s_serveroptions.timelimit.generic.name = "Time Limit:"; s_serveroptions.timelimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.timelimit.generic.x = OPTIONS_X; s_serveroptions.timelimit.generic.y = y; s_serveroptions.timelimit.generic.statusbar = ServerOptions_StatusBar; s_serveroptions.timelimit.field.widthInChars = 3; s_serveroptions.timelimit.field.maxchars = 3; if( s_serveroptions.gametype >= GT_TEAM ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.friendlyfire.generic.type = MTYPE_RADIOBUTTON; s_serveroptions.friendlyfire.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.friendlyfire.generic.x = OPTIONS_X; s_serveroptions.friendlyfire.generic.y = y; s_serveroptions.friendlyfire.generic.name = "Friendly Fire:"; } y += BIGCHAR_HEIGHT+2; s_serveroptions.pure.generic.type = MTYPE_RADIOBUTTON; s_serveroptions.pure.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.pure.generic.x = OPTIONS_X; s_serveroptions.pure.generic.y = y; s_serveroptions.pure.generic.name = "Pure Server:"; if ( trap_Cvar_VariableValue( "fs_unpure" ) ) { // ZTM: Don't let users think they can modify sv_pure, it won't work. s_serveroptions.pure.generic.flags |= QMF_GRAYED; } // STONELANCE n = 0; if ( allowLength[0] ){ track_length_list[n] = "Short"; n++; } if ( allowLength[1] ){ track_length_list[n] = "Medium"; n++; } if ( allowLength[2] ){ track_length_list[n] = "Long"; n++; } track_length_list[n] = 0; y += BIGCHAR_HEIGHT+2; s_serveroptions.trackLength.generic.type = MTYPE_SPINCONTROL; s_serveroptions.trackLength.generic.id = ID_TRACK_LENGTH; s_serveroptions.trackLength.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; // s_serveroptions.trackLength.generic.callback = ServerOptions_Event; s_serveroptions.trackLength.generic.x = OPTIONS_X; s_serveroptions.trackLength.generic.y = y; s_serveroptions.trackLength.generic.name = "Track Length:"; s_serveroptions.trackLength.itemnames = (const char **)track_length_list; y += BIGCHAR_HEIGHT+2; s_serveroptions.reversed.generic.type = MTYPE_SPINCONTROL; s_serveroptions.reversed.generic.id = ID_TRACK_REVERSED; s_serveroptions.reversed.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; // s_serveroptions.reversed.generic.callback = ServerOptions_Event; s_serveroptions.reversed.generic.x = OPTIONS_X; s_serveroptions.reversed.generic.y = y; s_serveroptions.reversed.generic.name = "Track Reversed:"; s_serveroptions.reversed.itemnames = reversed_list; // END if( s_serveroptions.multiplayer ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.dedicated.generic.type = MTYPE_SPINCONTROL; s_serveroptions.dedicated.generic.id = ID_DEDICATED; s_serveroptions.dedicated.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.dedicated.generic.callback = ServerOptions_Event; s_serveroptions.dedicated.generic.x = OPTIONS_X; s_serveroptions.dedicated.generic.y = y; s_serveroptions.dedicated.generic.name = "Dedicated:"; s_serveroptions.dedicated.itemnames = dedicated_list; } if( s_serveroptions.multiplayer ) { y += BIGCHAR_HEIGHT+2; s_serveroptions.hostname.generic.type = MTYPE_FIELD; s_serveroptions.hostname.generic.name = "Hostname:"; s_serveroptions.hostname.generic.flags = QMF_SMALLFONT; s_serveroptions.hostname.generic.x = OPTIONS_X; s_serveroptions.hostname.generic.y = y; s_serveroptions.hostname.field.widthInChars = 18; s_serveroptions.hostname.field.maxchars = 64; } y = 80; s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL; s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; s_serveroptions.botSkill.generic.name = "Bot Skill: "; s_serveroptions.botSkill.generic.x = 32 + (strlen(s_serveroptions.botSkill.generic.name) + 2 ) * SMALLCHAR_WIDTH; s_serveroptions.botSkill.generic.y = y; s_serveroptions.botSkill.itemnames = botSkill_list; s_serveroptions.botSkill.curvalue = 1; y += ( 2 * SMALLCHAR_HEIGHT ); s_serveroptions.player0.generic.type = MTYPE_TEXT; s_serveroptions.player0.generic.flags = QMF_SMALLFONT; s_serveroptions.player0.generic.x = 32 + SMALLCHAR_WIDTH; s_serveroptions.player0.generic.y = y; // STONELANCE //s_serveroptions.player0.color = color_orange; s_serveroptions.player0.color = text_color_normal; // END s_serveroptions.player0.style = UI_LEFT|UI_SMALLFONT; for( n = 0; n < PLAYER_SLOTS; n++ ) { s_serveroptions.playerType[n].generic.type = MTYPE_SPINCONTROL; s_serveroptions.playerType[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerType[n].generic.id = ID_PLAYER_TYPE; s_serveroptions.playerType[n].generic.callback = ServerOptions_Event; s_serveroptions.playerType[n].generic.x = 32; s_serveroptions.playerType[n].generic.y = y; s_serveroptions.playerType[n].itemnames = playerType_list; s_serveroptions.playerName[n].generic.type = MTYPE_TEXT; s_serveroptions.playerName[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerName[n].generic.x = 96; s_serveroptions.playerName[n].generic.y = y; s_serveroptions.playerName[n].generic.callback = ServerOptions_PlayerNameEvent; s_serveroptions.playerName[n].generic.id = n; s_serveroptions.playerName[n].generic.ownerdraw = PlayerName_Draw; // STONELANCE //s_serveroptions.playerName[n].color = color_orange; s_serveroptions.playerName[n].color = text_color_normal; // END s_serveroptions.playerName[n].style = UI_SMALLFONT; s_serveroptions.playerName[n].string = s_serveroptions.playerNameBuffers[n]; s_serveroptions.playerName[n].generic.top = s_serveroptions.playerName[n].generic.y; s_serveroptions.playerName[n].generic.bottom = s_serveroptions.playerName[n].generic.y + SMALLCHAR_HEIGHT; s_serveroptions.playerName[n].generic.left = s_serveroptions.playerName[n].generic.x - SMALLCHAR_HEIGHT/ 2; s_serveroptions.playerName[n].generic.right = s_serveroptions.playerName[n].generic.x + 16 * SMALLCHAR_WIDTH; s_serveroptions.playerTeam[n].generic.type = MTYPE_SPINCONTROL; s_serveroptions.playerTeam[n].generic.flags = QMF_SMALLFONT; s_serveroptions.playerTeam[n].generic.x = 240; s_serveroptions.playerTeam[n].generic.y = y; s_serveroptions.playerTeam[n].itemnames = playerTeam_list; y += ( SMALLCHAR_HEIGHT + 4 ); } // STONELANCE /* s_serveroptions.back.generic.type = MTYPE_BITMAP; s_serveroptions.back.generic.name = GAMESERVER_BACK0; s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.back.generic.callback = ServerOptions_Event; s_serveroptions.back.generic.id = ID_BACK; s_serveroptions.back.generic.x = 0; s_serveroptions.back.generic.y = 480-64; s_serveroptions.back.width = 128; s_serveroptions.back.height = 64; s_serveroptions.back.focuspic = GAMESERVER_BACK1; s_serveroptions.go.generic.type = MTYPE_BITMAP; s_serveroptions.go.generic.name = GAMESERVER_FIGHT0; s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.go.generic.callback = ServerOptions_Event; s_serveroptions.go.generic.id = ID_GO; s_serveroptions.go.generic.x = 640; s_serveroptions.go.generic.y = 480-64; s_serveroptions.go.width = 128; s_serveroptions.go.height = 64; s_serveroptions.go.focuspic = GAMESERVER_FIGHT1; */ s_serveroptions.back.generic.type = MTYPE_PTEXT; s_serveroptions.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.back.generic.x = 20; s_serveroptions.back.generic.y = 480 - 50; s_serveroptions.back.generic.id = ID_BACK; s_serveroptions.back.generic.callback = ServerOptions_Event; s_serveroptions.back.string = "< BACK"; s_serveroptions.back.color = text_color_normal; s_serveroptions.back.style = UI_LEFT | UI_SMALLFONT; s_serveroptions.go.generic.type = MTYPE_PTEXT; s_serveroptions.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; s_serveroptions.go.generic.x = 640 - 20; s_serveroptions.go.generic.y = 480 - 50; s_serveroptions.go.generic.id = ID_GO; s_serveroptions.go.generic.callback = ServerOptions_Event; s_serveroptions.go.string = "RACE!"; s_serveroptions.go.color = text_color_normal; s_serveroptions.go.style = UI_RIGHT | UI_SMALLFONT; // END Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.banner ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.mappic ); //TBB - adding circuit pic to menu Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.cirpic ); //TBB FIN // STONELANCE // Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.picframe ); // END Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.botSkill ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.player0 ); for( n = 0; n < PLAYER_SLOTS; n++ ) { if( n != 0 ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerType[n] ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerName[n] ); if( s_serveroptions.gametype >= GT_TEAM ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.playerTeam[n] ); } } // STONELANCE if( s_serveroptions.gametype != GT_DERBY ) { // END if( s_serveroptions.gametype != GT_CTF ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit ); } else { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.flaglimit ); } // STONELANCE } // END Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.timelimit ); if( s_serveroptions.gametype >= GT_TEAM ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.friendlyfire ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.pure ); // STONELANCE if( s_serveroptions.gametype == GT_RACING || s_serveroptions.gametype == GT_RACING_DM || s_serveroptions.gametype == GT_TEAM_RACING || s_serveroptions.gametype == GT_TEAM_RACING_DM) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.trackLength ); //TBB - this should switch the pic as you switch the tracklength /* switch( s_serveroptions.trackLength.curvalue){ case 0: Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; case 1: Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; case 2: Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; default: Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; }*/ //TBB FIN //TBB - this should switch the pic as you switch the tracklength /* switch( s_serveroptions.trackLength.curvalue){ case 0: Com_sprintf( cirname, 64, "levelshots/%s_cs", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; case 1: Com_sprintf( cirname, 64, "levelshots/%s_cm", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; case 2: Com_sprintf( cirname, 64, "levelshots/%s_cl", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; default: Com_sprintf( cirname, 64, "levelshots/%s_c", s_startserver.maplist[s_startserver.currentmap] ); s_serveroptions.cirpic.generic.name = cirname; break; } */ //TBB FIN if ( reversable ) Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.reversed ); } // END if( s_serveroptions.multiplayer ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dedicated ); } if( s_serveroptions.multiplayer ) { Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname ); } Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back ); Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go ); ServerOptions_SetMenuItems(); } /* ================= ServerOptions_Cache ================= */ void ServerOptions_Cache( void ) { // STONELANCE /* trap_R_RegisterShaderNoMip( GAMESERVER_BACK0 ); trap_R_RegisterShaderNoMip( GAMESERVER_BACK1 ); trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT0 ); trap_R_RegisterShaderNoMip( GAMESERVER_FIGHT1 ); trap_R_RegisterShaderNoMip( GAMESERVER_SELECT ); */ // END trap_R_RegisterShaderNoMip( GAMESERVER_UNKNOWNMAP ); } /* ================= UI_ServerOptionsMenu ================= */ static void UI_ServerOptionsMenu( qboolean multiplayer ) { ServerOptions_MenuInit( multiplayer ); UI_PushMenu( &s_serveroptions.menu ); } /* ============================================================================= BOT SELECT MENU ***** ============================================================================= */ #define BOTSELECT_BACK0 "menu/art/back_0" #define BOTSELECT_BACK1 "menu/art/back_1" #define BOTSELECT_ACCEPT0 "menu/art/accept_0" #define BOTSELECT_ACCEPT1 "menu/art/accept_1" #define BOTSELECT_SELECT "menu/art/opponents_select" #define BOTSELECT_SELECTED "menu/art/opponents_selected" #define BOTSELECT_ARROWS "menu/art/gs_arrows_0" #define BOTSELECT_ARROWSL "menu/art/gs_arrows_l" #define BOTSELECT_ARROWSR "menu/art/gs_arrows_r" #define PLAYERGRID_COLS 4 #define PLAYERGRID_ROWS 4 #define MAX_MODELSPERPAGE (PLAYERGRID_ROWS * PLAYERGRID_COLS) typedef struct { menuframework_s menu; menutext_s banner; menubitmap_s pics[MAX_MODELSPERPAGE]; menubitmap_s picbuttons[MAX_MODELSPERPAGE]; menutext_s picnames[MAX_MODELSPERPAGE]; menubitmap_s arrows; menubitmap_s left; menubitmap_s right; // STONELANCE // menubitmap_s go; // menubitmap_s back; menutext_s go; menutext_s back; // END int numBots; int modelpage; int numpages; int selectedmodel; int sortedBotNums[MAX_BOTS]; char boticons[MAX_MODELSPERPAGE][MAX_QPATH]; char botnames[MAX_MODELSPERPAGE][16]; } botSelectInfo_t; static botSelectInfo_t botSelectInfo; /* ================= UI_BotSelectMenu_SortCompare ================= */ static int QDECL UI_BotSelectMenu_SortCompare( const void *arg1, const void *arg2 ) { int num1, num2; const char *info1, *info2; const char *name1, *name2; num1 = *(int *)arg1; num2 = *(int *)arg2; info1 = UI_GetBotInfoByNumber( num1 ); info2 = UI_GetBotInfoByNumber( num2 ); name1 = Info_ValueForKey( info1, "name" ); name2 = Info_ValueForKey( info2, "name" ); return Q_stricmp( name1, name2 ); } /* ================= UI_BotSelectMenu_BuildList ================= */ static void UI_BotSelectMenu_BuildList( void ) { int n; botSelectInfo.modelpage = 0; botSelectInfo.numBots = UI_GetNumBots(); botSelectInfo.numpages = botSelectInfo.numBots / MAX_MODELSPERPAGE; if( botSelectInfo.numBots % MAX_MODELSPERPAGE ) { botSelectInfo.numpages++; } // initialize the array for( n = 0; n < botSelectInfo.numBots; n++ ) { botSelectInfo.sortedBotNums[n] = n; } // now sort it qsort( botSelectInfo.sortedBotNums, botSelectInfo.numBots, sizeof(botSelectInfo.sortedBotNums[0]), UI_BotSelectMenu_SortCompare ); } /* ================= ServerPlayerIcon ================= */ static void ServerPlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) { char *skin; char model[MAX_QPATH]; Q_strncpyz( model, modelAndSkin, sizeof(model)); skin = strrchr( model, '/' ); if ( skin ) { *skin++ = '\0'; } else { // STONELANCE // skin = "default"; skin = "red"; // END } Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin ); // STONELANCE /* if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) { Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model ); } */ if( !trap_R_RegisterShaderNoMip( iconName ) ) { Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_red.tga", model ); } // END } /* ================= UI_BotSelectMenu_UpdateGrid ================= */ static void UI_BotSelectMenu_UpdateGrid( void ) { const char *info; int i; int j; j = botSelectInfo.modelpage * MAX_MODELSPERPAGE; for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++, j++) { if( j < botSelectInfo.numBots ) { info = UI_GetBotInfoByNumber( botSelectInfo.sortedBotNums[j] ); ServerPlayerIcon( Info_ValueForKey( info, "model" ), botSelectInfo.boticons[i], MAX_QPATH ); Q_strncpyz( botSelectInfo.botnames[i], Info_ValueForKey( info, "name" ), 16 ); Q_CleanStr( botSelectInfo.botnames[i] ); botSelectInfo.pics[i].generic.name = botSelectInfo.boticons[i]; if( BotAlreadySelected( botSelectInfo.botnames[i] ) ) { botSelectInfo.picnames[i].color = color_red; } else { // STONELANCE //botSelectInfo.picnames[i].color = color_orange; botSelectInfo.picnames[i].color = text_color_normal; // END } botSelectInfo.picbuttons[i].generic.flags &= ~QMF_INACTIVE; } else { // dead slot botSelectInfo.pics[i].generic.name = NULL; botSelectInfo.picbuttons[i].generic.flags |= QMF_INACTIVE; botSelectInfo.botnames[i][0] = 0; } botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT; botSelectInfo.pics[i].shader = 0; botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; } // set selected model i = botSelectInfo.selectedmodel % MAX_MODELSPERPAGE; botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; if( botSelectInfo.numpages > 1 ) { if( botSelectInfo.modelpage > 0 ) { botSelectInfo.left.generic.flags &= ~QMF_INACTIVE; } else { botSelectInfo.left.generic.flags |= QMF_INACTIVE; } if( botSelectInfo.modelpage < (botSelectInfo.numpages - 1) ) { botSelectInfo.right.generic.flags &= ~QMF_INACTIVE; } else { botSelectInfo.right.generic.flags |= QMF_INACTIVE; } } else { // hide left/right markers botSelectInfo.left.generic.flags |= QMF_INACTIVE; botSelectInfo.right.generic.flags |= QMF_INACTIVE; } } /* ================= UI_BotSelectMenu_Default ================= */ static void UI_BotSelectMenu_Default( char *bot ) { const char *botInfo; const char *test; int n; int i; for( n = 0; n < botSelectInfo.numBots; n++ ) { botInfo = UI_GetBotInfoByNumber( n ); test = Info_ValueForKey( botInfo, "name" ); if( Q_stricmp( bot, test ) == 0 ) { break; } } if( n == botSelectInfo.numBots ) { botSelectInfo.selectedmodel = 0; return; } for( i = 0; i < botSelectInfo.numBots; i++ ) { if( botSelectInfo.sortedBotNums[i] == n ) { break; } } if( i == botSelectInfo.numBots ) { botSelectInfo.selectedmodel = 0; return; } botSelectInfo.selectedmodel = i; } /* ================= UI_BotSelectMenu_LeftEvent ================= */ static void UI_BotSelectMenu_LeftEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } if( botSelectInfo.modelpage > 0 ) { botSelectInfo.modelpage--; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } } /* ================= UI_BotSelectMenu_RightEvent ================= */ static void UI_BotSelectMenu_RightEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } if( botSelectInfo.modelpage < botSelectInfo.numpages - 1 ) { botSelectInfo.modelpage++; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } } /* ================= UI_BotSelectMenu_BotEvent ================= */ static void UI_BotSelectMenu_BotEvent( void* ptr, int event ) { int i; if( event != QM_ACTIVATED ) { return; } for( i = 0; i < (PLAYERGRID_ROWS * PLAYERGRID_COLS); i++ ) { botSelectInfo.pics[i].generic.flags &= ~QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags |= QMF_PULSEIFFOCUS; } // set selected i = ((menucommon_s*)ptr)->id; botSelectInfo.pics[i].generic.flags |= QMF_HIGHLIGHT; botSelectInfo.picbuttons[i].generic.flags &= ~QMF_PULSEIFFOCUS; botSelectInfo.selectedmodel = botSelectInfo.modelpage * MAX_MODELSPERPAGE + i; } /* ================= UI_BotSelectMenu_BackEvent ================= */ static void UI_BotSelectMenu_BackEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } UI_PopMenu(); } /* ================= UI_BotSelectMenu_SelectEvent ================= */ static void UI_BotSelectMenu_SelectEvent( void* ptr, int event ) { if( event != QM_ACTIVATED ) { return; } UI_PopMenu(); s_serveroptions.newBot = qtrue; Q_strncpyz( s_serveroptions.newBotName, botSelectInfo.botnames[botSelectInfo.selectedmodel % MAX_MODELSPERPAGE], 16 ); } /* ================= UI_BotSelectMenu_Cache ================= */ void UI_BotSelectMenu_Cache( void ) { trap_R_RegisterShaderNoMip( BOTSELECT_BACK0 ); trap_R_RegisterShaderNoMip( BOTSELECT_BACK1 ); trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT0 ); trap_R_RegisterShaderNoMip( BOTSELECT_ACCEPT1 ); trap_R_RegisterShaderNoMip( BOTSELECT_SELECT ); trap_R_RegisterShaderNoMip( BOTSELECT_SELECTED ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWS ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSL ); trap_R_RegisterShaderNoMip( BOTSELECT_ARROWSR ); } static void UI_BotSelectMenu_Init( char *bot ) { int i, j, k; int x, y; memset( &botSelectInfo, 0 ,sizeof(botSelectInfo) ); botSelectInfo.menu.wrapAround = qtrue; botSelectInfo.menu.fullscreen = qtrue; UI_BotSelectMenu_Cache(); botSelectInfo.banner.generic.type = MTYPE_BTEXT; botSelectInfo.banner.generic.x = 320; botSelectInfo.banner.generic.y = 16; botSelectInfo.banner.string = "SELECT BOT"; botSelectInfo.banner.color = color_white; botSelectInfo.banner.style = UI_CENTER; y = 80; for( i = 0, k = 0; i < PLAYERGRID_ROWS; i++) { x = 180; for( j = 0; j < PLAYERGRID_COLS; j++, k++ ) { botSelectInfo.pics[k].generic.type = MTYPE_BITMAP; botSelectInfo.pics[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE; botSelectInfo.pics[k].generic.x = x; botSelectInfo.pics[k].generic.y = y; botSelectInfo.pics[k].generic.name = botSelectInfo.boticons[k]; botSelectInfo.pics[k].width = 64; botSelectInfo.pics[k].height = 64; botSelectInfo.pics[k].focuspic = BOTSELECT_SELECTED; botSelectInfo.pics[k].focuscolor = colorRed; botSelectInfo.picbuttons[k].generic.type = MTYPE_BITMAP; botSelectInfo.picbuttons[k].generic.flags = QMF_LEFT_JUSTIFY|QMF_NODEFAULTINIT|QMF_PULSEIFFOCUS; botSelectInfo.picbuttons[k].generic.callback = UI_BotSelectMenu_BotEvent; botSelectInfo.picbuttons[k].generic.id = k; botSelectInfo.picbuttons[k].generic.x = x - 16; botSelectInfo.picbuttons[k].generic.y = y - 16; botSelectInfo.picbuttons[k].generic.left = x; botSelectInfo.picbuttons[k].generic.top = y; botSelectInfo.picbuttons[k].generic.right = x + 64; botSelectInfo.picbuttons[k].generic.bottom = y + 64; botSelectInfo.picbuttons[k].width = 128; botSelectInfo.picbuttons[k].height = 128; botSelectInfo.picbuttons[k].focuspic = BOTSELECT_SELECT; botSelectInfo.picbuttons[k].focuscolor = colorRed; botSelectInfo.picnames[k].generic.type = MTYPE_TEXT; botSelectInfo.picnames[k].generic.flags = QMF_SMALLFONT; botSelectInfo.picnames[k].generic.x = x + 32; botSelectInfo.picnames[k].generic.y = y + 64; botSelectInfo.picnames[k].string = botSelectInfo.botnames[k]; // STONELANCE //botSelectInfo.picnames[k].color = color_orange; botSelectInfo.picnames[k].color = text_color_normal; // END botSelectInfo.picnames[k].style = UI_CENTER|UI_SMALLFONT; x += (64 + 6); } y += (64 + SMALLCHAR_HEIGHT + 6); } botSelectInfo.arrows.generic.type = MTYPE_BITMAP; botSelectInfo.arrows.generic.name = BOTSELECT_ARROWS; botSelectInfo.arrows.generic.flags = QMF_INACTIVE; botSelectInfo.arrows.generic.x = 260; botSelectInfo.arrows.generic.y = 440; botSelectInfo.arrows.width = 128; botSelectInfo.arrows.height = 32; botSelectInfo.left.generic.type = MTYPE_BITMAP; botSelectInfo.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.left.generic.callback = UI_BotSelectMenu_LeftEvent; botSelectInfo.left.generic.x = 260; botSelectInfo.left.generic.y = 440; botSelectInfo.left.width = 64; botSelectInfo.left.height = 32; botSelectInfo.left.focuspic = BOTSELECT_ARROWSL; botSelectInfo.right.generic.type = MTYPE_BITMAP; botSelectInfo.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.right.generic.callback = UI_BotSelectMenu_RightEvent; botSelectInfo.right.generic.x = 321; botSelectInfo.right.generic.y = 440; botSelectInfo.right.width = 64; botSelectInfo.right.height = 32; botSelectInfo.right.focuspic = BOTSELECT_ARROWSR; // STONELANCE /* botSelectInfo.back.generic.type = MTYPE_BITMAP; botSelectInfo.back.generic.name = BOTSELECT_BACK0; botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent; botSelectInfo.back.generic.x = 0; botSelectInfo.back.generic.y = 480-64; botSelectInfo.back.width = 128; botSelectInfo.back.height = 64; botSelectInfo.back.focuspic = BOTSELECT_BACK1; botSelectInfo.go.generic.type = MTYPE_BITMAP; botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0; botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent; botSelectInfo.go.generic.x = 640; botSelectInfo.go.generic.y = 480-64; botSelectInfo.go.width = 128; botSelectInfo.go.height = 64; botSelectInfo.go.focuspic = BOTSELECT_ACCEPT1; */ botSelectInfo.back.generic.type = MTYPE_PTEXT; botSelectInfo.back.generic.name = BOTSELECT_BACK0; botSelectInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.back.generic.x = 20; botSelectInfo.back.generic.y = 480 - 50; botSelectInfo.back.generic.callback = UI_BotSelectMenu_BackEvent; botSelectInfo.back.string = "< BACK"; botSelectInfo.back.color = text_color_normal; botSelectInfo.back.style = UI_LEFT | UI_SMALLFONT; botSelectInfo.go.generic.type = MTYPE_PTEXT; botSelectInfo.go.generic.name = BOTSELECT_ACCEPT0; botSelectInfo.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; botSelectInfo.go.generic.x = 640 - 20; botSelectInfo.go.generic.y = 480 - 50; botSelectInfo.go.generic.callback = UI_BotSelectMenu_SelectEvent; botSelectInfo.go.string = "ACCEPT"; botSelectInfo.go.color = text_color_normal; botSelectInfo.go.style = UI_RIGHT | UI_SMALLFONT; // END Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.banner ); for( i = 0; i < MAX_MODELSPERPAGE; i++ ) { Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.pics[i] ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picbuttons[i] ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.picnames[i] ); } Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.arrows ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.left ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.right ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.back ); Menu_AddItem( &botSelectInfo.menu, &botSelectInfo.go ); UI_BotSelectMenu_BuildList(); UI_BotSelectMenu_Default( bot ); botSelectInfo.modelpage = botSelectInfo.selectedmodel / MAX_MODELSPERPAGE; UI_BotSelectMenu_UpdateGrid(); } /* ================= UI_BotSelectMenu ================= */ void UI_BotSelectMenu( char *bot ) { UI_BotSelectMenu_Init( bot ); UI_PushMenu( &botSelectInfo.menu ); }