//================ // Mirror //================ textures/common/mirrortut { qer_editorimage textures/common/mirrortut.tga surfaceparm nolightmap portal { map textures/common/mirrortut.tga blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } } //============================ // rally_weather_rain //============================ textures/common/rain { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //============================ // rally_weather_snow //============================ textures/common/snow { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //====================== // q3r_checkpoint //====================== textures/common/checkpoint { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //====================== // q3r_startfinish //====================== textures/common/startfinish { qer_trans 0.5 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //====================== // Areaportal //====================== textures/common/areaportal { qer_trans 0.50 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm nomarks surfaceparm areaportal } //================ // Caulk //================ textures/common/caulk { surfaceparm nodraw surfaceparm nolightmap surfaceparm nomarks } //================ // Clip //================ textures/common/clip { qer_trans 0.40 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm noimpact surfaceparm playerclip } //====================== // Clusterportal //====================== textures/common/clusterportal { qer_trans 0.50 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm clusterportal } //====================== // Cushion //====================== textures/common/cushion { qer_nocarve qer_trans 0.50 surfaceparm nodraw surfaceparm nolightmap surfaceparm trans surfaceparm nomarks surfaceparm nodamage } //====================== // DoNotEnter //====================== textures/common/donotenter { qer_trans 0.50 surfaceparm nodraw surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm donotenter } //====================== // Full Clip //====================== textures/common/full_clip // maybe removing? { qer_trans 0.40 surfaceparm nodraw surfaceparm playerclip } //================ // Hint //================ textures/common/hint // should NOT use surfaceparm hint.. strange but true { qer_nocarve qer_trans 0.30 surfaceparm nodraw surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm noimpact surfaceparm hint // ydnar: yes it should. } //====================== // Invisible //====================== textures/common/invisible // solid, transparent polygons, casts shadows { surfaceparm nolightmap { map textures/common/invisible.tga alphaFunc GE128 depthWrite rgbGen vertex } } //====================== // Missile Clip //====================== textures/common/missileclip { qer_trans 0.40 surfaceparm nodamage surfaceparm nomarks surfaceparm nodraw //surfaceparm nonsolid surfaceparm playerclip surfaceparm trans } //================ // No Draw //================ textures/common/nodraw { surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks } //============================ // No Draw Non Solid //============================ textures/common/nodrawnonsolid { surfaceparm nonsolid surfaceparm nolightmap surfaceparm nodraw } //================ // No Drop //================ textures/common/nodrop { qer_nocarve qer_trans 0.5 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm nodrop } //================ // No Impact //================ textures/common/noimpact { qer_editorimage textures/common/nolightmap.tga surfaceparm noimpact } //====================== // No Lightmap //====================== textures/common/nolightmap { surfaceparm nolightmap } //================ // Origin //================ textures/common/origin { qer_nocarve surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm origin } //================ // Portal //================ textures/common/portal { qer_editorimage textures/common/qer_portal.tga surfaceparm nolightmap portal { map textures/common/mirror1.tga tcMod turb 0 0.25 0 0.05 blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } } //================ // Slick //================ textures/common/slick { qer_trans 0.50 surfaceparm nodraw surfaceparm nolightmap surfaceparm nomarks surfaceparm trans surfaceparm slick } //================ // Terrain //================ textures/common/terrain { q3map_terrain surfaceparm nodraw surfaceparm nolightmap surfaceparm nomarks } //================ // Terrain 2 //================ textures/common/terrain2 { q3map_terrain qer_editorimage textures/common/terrain.tga surfaceparm dust surfaceparm nodraw surfaceparm nomarks surfaceparm nolightmap } //================ // Tim Portal //================ textures/common/timportal { qer_editorimage textures/common/qer_portal.tga portal surfaceparm nolightmap { map textures/common/portal.tga tcMod turb 0 0.25 0 0.05 blendFunc GL_ONE GL_SRC_ALPHA depthWrite } } //================ // Trigger //================ textures/common/trigger { qer_trans 0.50 qer_nocarve surfaceparm nodraw } //================ // Weapon Clip //================ textures/common/weapclip { qer_trans 0.40 surfaceparm nodraw surfaceparm nolightmap surfaceparm trans surfaceparm nomarks } //================ // Metal Clip //================ textures/common/metalclip { qer_trans 0.40 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm noimpact surfaceparm playerclip surfaceparm metalsteps } //================ // Bot Clip //================ textures/common/botclip { qer_trans 0.40 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans surfaceparm nomarks surfaceparm noimpact surfaceparm botclip } //================================================================= // ydnar q3map lightgrid bounds // // the min/max bounds of brushes with this shader in a map // will define the bounds of the map's lightgrid (model lighting) // note: make it as small as possible around player space // to minimize bsp size and compile time //================================================================= textures/common/lightgrid { qer_trans 0.5 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm detail surfaceparm nomarks surfaceparm trans surfaceparm lightgrid } //================ // q3r checkpoint sign 1 //================ textures/common/q3r_checkpoint_a { qer_editorimage textures/common/q3r_checkpoint_a.tga cull disable { AnimMap 2 textures/common/q3r_checkpoint_a.tga textures/common/q3r_checkpoint_ainv.tga } } textures/common/energypad { qer_editorimage textures/sfx/bluegoal.jpg surfaceparm nolightmap cull twosided { map textures/sfx/bluegoal.jpg blendFunc GL_ONE GL_SRC_ALPHA tcGen environment tcMod turb 0 0.25 0 0.05 } }